Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #121  
Old 04-01-2013, 10:15 PM
Treetop64's Avatar
Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
Default

Quote:
Originally Posted by Asura View Post
Send me log file please, and tell on what campaign there is a problem?
Reinstalled v2.0.0.7 today and ran it for the first time since the reported issue occurred, and now it decides not to reproduce itself. Obviously something on my end was causing it then, even after I though I had successfully isolated the source of the issue.

My apologies.

Reply With Quote
  #122  
Old 04-02-2013, 05:44 AM
Asura Asura is offline
Approved Member
 
Join Date: Mar 2012
Posts: 62
Default

No problem.
Reply With Quote
  #123  
Old 04-10-2013, 08:17 AM
fly_zo's Avatar
fly_zo fly_zo is offline
Approved Member
 
Join Date: Oct 2007
Location: Zagreb, Croatia
Posts: 234
Default

... many thanks Asura for all your work

cheers
Z
__________________


Born to fly...forced to work!!!
Reply With Quote
  #124  
Old 05-27-2013, 08:50 AM
Asura Asura is offline
Approved Member
 
Join Date: Mar 2012
Posts: 62
Default

Hi, everybody! Development of the next version took more time than there was a wish, but all that was planned is made.

v2.0.0.8 (24/05/2013)
+ added settings for begin and end of the night
+ added weather settings
+ added wind settings in the section [WEATHER]
+ changed groups processing order in ops files
+ KhalkhinGol map data by Juri_JS
+ Manchuria map data by Juri_JS
+ Battle of Britain map (CAN_EnglishChannel) data by Boelcke
+ Malta map (mrz_Malta) data by kowi76
+ some bugs fixed

http://www.mediafire.com/download/2i...OD_2.0.0.8.zip

In new parameters DGen_mod.ini are added:

NightBeginW=17 - hour of the beginning of night in the winter
NightEndW=7 - hour of the termination of night in the winter
NightBeginS=20 - hour of the beginning of night in the summer
NightEndS=4 - hour of the termination of night in the summer

In the settingsXxX.dat files the optional section [MapNight] is added. For each map of campaign it is possible to determine the time of the beginning of night.

[MapNight]
SolomonsAug1942 Random 17 8
SolomonsOct1942 Random 16 9

The 1st parameter - the map name
The 2nd - type of night missions (Random - old algorithm of definition of possibility of creation of night missions, True - always night missions, False - always day missions)
The 3rd - hour of the beginning of night
The 4th - hour of the termination of night

In the settingsXxX.dat files the optional section [MapWeather] is added. For each map of campaign it is possible to establish probability as a percentage emergence of weather conditions.

[MapWeather]
Wake1943 30 40 16 5 3 3 3

[map] [cloudlessly] [clearly] [haze] [a weak fog] [fog] [rain/snow] [thunder-storm]

Wake1943 100 0 0 0 0 0 0 - always a clear weather.

In the settingsXxX.dat files the optional section [MapWind] is added. For each map of campaign it is possible to establish probability as a percentage emergence of a wind with a certain speed.

[MapWind]
Wake1943 60 30 8 2

[map] [0 - 3 ms breeze] [3 - 8 ms moderate] [8 - 11 ms fresh] [11 - 14 ms strong]

I while will freeze active completion of the generator and I will be engaged in preparation of the detailed instruction on all files and settings of the generator. In version 2.0.0.9 will be it is ruled mistakes and the full instruction of version 2.
Reply With Quote
  #125  
Old 05-27-2013, 11:21 AM
The Stalker The Stalker is offline
Approved Member
 
Join Date: May 2010
Posts: 37
Default

I just saw this thread and I am glad someone is working on the Dgen since the amount of good static campaigns is limited.

I hope it's okay if I ask this, does this project have anything to do with the Lowengrin's DCG? And what are the main differences?

Cheers
Reply With Quote
  #126  
Old 05-27-2013, 01:02 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by The Stalker View Post
I hope it's okay if I ask this, does this project have anything to do with the Lowengrin's DCG? And what are the main differences
They have some basic concepts in common, but nothing more, so far as I know. Asura's Dgen_mod is based on the code and files of the original Dgen shipped with the game (but abandoned afterwards). Lowengrin's DCG is a completely different 3rd party product with its own campaign data files.

The main difference is in their approach to ground war. In Dgen, ground war is "just happening" according to a pre-defined schedule, and air war has only an indirect impact on it (e.g. victory in the air delays enemy advance, or can help your side to progress faster, whichever is applicable). DCG has a wider scope in so far as it recreates the whole battlefield with individual (ground, air and naval) units, which all can be destroyed individually. Here air war has a direct impact on gound war (and vice versa!), and a tactical loss can turn out to be a strategic victory.

In short, Dgen simulates typical air combat situations, while DCG simulates air combats resulting from (changing) battlefield situations.
Reply With Quote
  #127  
Old 05-27-2013, 02:10 PM
The Stalker The Stalker is offline
Approved Member
 
Join Date: May 2010
Posts: 37
Default

Okay, thanks!
Reply With Quote
  #128  
Old 06-08-2013, 01:14 PM
Rodwonder Rodwonder is offline
Approved Member
 
Join Date: Jun 2012
Posts: 6
Default

I'm getting no Radio feedback from AI pilots in German Dgen campaigns. Tried different campaigns. USAAF, USM, USN, GB, all work... No DE. Anybody else notice this? Your work is awesome just to let you know!
Reply With Quote
  #129  
Old 06-08-2013, 02:03 PM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

Yes, I noticed the same. Communication with ground controll is also not working when flying as German pilot.
Reply With Quote
  #130  
Old 06-28-2013, 01:21 PM
_ITAF_UgoRipley _ITAF_UgoRipley is offline
Approved Member
 
Join Date: Dec 2007
Location: Rome - Italy
Posts: 45
Default

Salute!
Is this latest version 4.12 compliant?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:44 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.