Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1271  
Old 01-28-2013, 06:09 PM
jayrc's Avatar
jayrc jayrc is offline
Approved Member
 
Join Date: Aug 2010
Posts: 339
Default

Please Team Daidalos include radiator and mixture axis in device link
Attached Images
File Type: jpg Photo0391.jpg (525.0 KB, 44 views)
Reply With Quote
  #1272  
Old 01-28-2013, 07:25 PM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

I second that motion, as usual!

@jayrc: Great! That's what I created YaDeLi for!
Reply With Quote
  #1273  
Old 01-28-2013, 08:19 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Bolelas View Post
I think i mention this before(sorry), but here it goes: I have assigned several pilots (key and axis assignements, like the ones when we "create new pilot" comes John Mad Doe by default). I have more that one pilot because of the types of aircraft i fly.
+1. Having multiple keyboard assignments and being able to link them to a particular pilot profile would be a good thing.

I wonder if it already exists in the GUI preview that TD released?

Quote:
Originally Posted by Bolelas View Post
My wish is: When flying, can we be able to change the selected pilot? If i am online and i forgot to change the previous pilot,(or playing in turns with a friend in my house), i have to close the game, open it offline select the pilot i want and connect to server again.
The ability to change pilot profile once you start a campaign should be easy if you do it between missions - since all the program is doing is linking to a particular data file.

Likewise, it should be easy to alter difficulty options once you start a campaign, as long as you do so between missions. (This would sometimes be a real convenience, such as when you realize that a particular mission was designed for options such as Padlock On or No Clouds, but only after you're a couple of missions into the campaign!)

Changing pilot profile, difficulty options or other campaign information is probably more difficult, since I think that the program takes GUI, mission and campaign data and uses it to generate the mission. At the very least, you'd need to reload the mission - which certainly isn't possible for online play!

For offline play, I could see an option where the computer saves the mission in progress rather than just quitting the mission. The program could then give you the option of altering the mission parameters (using the FMB?), pilot profile or difficulty settings. Once you've done that, the program could give you the option of reloading the mission you saved (and possibly altered), starting the original mission from the beginning, or deleting the saved mission.

For coding, I could see data capture when saving a mission being treated as a "snapshot" of the data captured using .trk or .ntrk files.
Reply With Quote
  #1274  
Old 01-29-2013, 07:37 AM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

Quote:
Originally Posted by Pfeil View Post
The reason all the blades bend back is because there are only two damage states for props; Undamaged or Bent Back(Wooden props may break instead, but the issue is the same).

As you can't just bend the blade that's actually touching the ground, it's either all or none.
In case of dead engine belly land, the prop could stay undamanged, the blade damaged IRL is not seen from cockpit and would just protrude ground in F2 mode.
Quote:

Another feature would be in-flight prop damage, where the propeller could get unbalanced and induce vibration at higher RPM.
This could be done with a damage texture so the pilot knows why the effect is produced.
Just saw it on NG-TV. The story of the Lockheed Electra which lost No.4 Prop in flight.

Edit.:

This accident does not show up in this list.
Eventually made up.

Last edited by SPAD-1949; 01-29-2013 at 07:51 AM.
Reply With Quote
  #1275  
Old 01-29-2013, 09:05 AM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Is Tunisia map still being developed?
I imagine some of the new ground objects shown recently in the 4.12 preview are part of this project? If so, are we getting any new vehicles, too? A column of British-looking trucks is badly needed for all MTO scenarios, a sort of generic vehicle which is neither US nor Russian.
Reply With Quote
  #1276  
Old 01-29-2013, 09:31 AM
Malkav Malkav is offline
Approved Member
 
Join Date: Nov 2012
Posts: 18
Default

Just want teh patch.
Reply With Quote
  #1277  
Old 01-29-2013, 11:29 AM
_1SMV_Gitano _1SMV_Gitano is offline
Approved Member
 
Join Date: Oct 2007
Posts: 217
Default

Quote:
Originally Posted by Lagarto View Post
Is Tunisia map still being developed?
I imagine some of the new ground objects shown recently in the 4.12 preview are part of this project?...
central tunisia map is on hold. Basic structure is complete but it needs texture and object placement. The new objects are not 100% related but migth return useful. There were some important roman sites in the area, Sbeitla being one of the most famous.
__________________
Reply With Quote
  #1278  
Old 01-29-2013, 12:20 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Quote:
Originally Posted by _1SMV_Gitano View Post
central tunisia map is on hold.
Too bad but thanks for the heads-up, much appreciated.
Reply With Quote
  #1279  
Old 01-29-2013, 07:24 PM
magot magot is offline
Approved Member
 
Join Date: Nov 2011
Posts: 53
Default

Some next generic MTO objects - buildings, accessories are in WIP. With template from North Africa/Tunisia.
__________________
----------------------------------------------

For bugreports, help and support contact:
daidalos.team@googlemail.com
Reply With Quote
  #1280  
Old 01-29-2013, 09:39 PM
secretone's Avatar
secretone secretone is offline
Approved Member
 
Join Date: Nov 2007
Location: Not Far From Miami, Florida
Posts: 87
Default Request Priority For Landing And Light Guns

Offline, I have noticed damaged AI piloted planes flying the pattern waiting their turn to land at an airport only to crash before their turn comes up. I wonder if it would make sense for AI aircraft to request landing priority in cases of low fuel, damage or wounded crew?

I have read that 8th Airforce B-17's shot off flares near the field when they were returning with wounded crew.

On a separate topic, I have also read that some American control towers used light guns with green, red and white colors to communicate with aircraft that did not have radios. I do not know if other countries also used this system but it might be fun to incorporate it into the game.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.