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IL-2 Sturmovik The famous combat flight simulator.

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  #1231  
Old 05-13-2010, 01:48 PM
Aufklärer Aufklärer is offline
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Would it be possible to add .jpg images to mission briefings?
Sometimes it's hard to understand objectives fully. It would be nice if we can embed small images, for example to show player position in the formation, screenshots of target area and landmarks for navigation, and so on.
  #1232  
Old 05-13-2010, 03:24 PM
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Mysticpuma Mysticpuma is offline
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Just wondering in a future patch if it may be possible to tweak the take-off positions of the aircraft so that we could at-least have aircraft taking off in pairs side-by-side?

I managed to do this the other evening by setting up two aircraft on the runway in FMB. I was Aircraft position two. I then started the engine, pulled alongside the first aircraft and matched it as it took off. Was long winded, and sometimes it appeared as though the breaks were permanently on as I couldn't exceed 50 k/mh, but eventually I made a synchronised take-off with another aircraft.

Is there any possibility of this in IL2 so that two aircraft can be placed side-by-side so they take-off under manual or AI flight?

Secondly what chance of the F-86 Sabre and Mig-15 making a future update for Korean War possibility?

Cheers, MP
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  #1233  
Old 05-13-2010, 11:34 PM
CKY_86 CKY_86 is offline
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Been playing with some of the DGEN campaigns recently and ive been thinking about something.

Once you complete a DGEN mission you are shown a de-briefing screen showing your flight path, and actions that took place during the mission. Would it be a possibility to add a de-briefing screen on completion of a single player mission, or even other missions like online dogfights and co-ops?
  #1234  
Old 05-14-2010, 12:03 AM
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Quote:
Originally Posted by Xilon_x View Post
other thing I ask and if it 'possible to the catapult launch system on at least one ship.

I remember I tried to do that in FMB.It could work the same way as placing planes on carrier and gliders to tow planes.
If so,the Hurricane MK I could also take off from merchant ships.


  #1235  
Old 05-14-2010, 03:07 AM
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I do believe that the Zuti Moving Dogfight function that will be incorporated in 4.10 has the carrier catapult mod in it.

I know it does in the modded versions of the sim.
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  #1236  
Old 05-14-2010, 12:48 PM
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Originally Posted by Skoshi Tiger View Post
I suppose you could have the magnetic mines that were used in arial mine laying? They would work quite well as the ships generally move in straight lines, though it wouldn't be very authentic.
Airdropped mines were also used against land targets in the UK during WWII.
I think there were two types, Luftmine A (LM-A, 500 Kg.) and Luftmine B (LM-B, 1000 Kg.)
  #1237  
Old 05-14-2010, 10:32 PM
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Sorry the for the ignorance,but what is this Zuti Moving Dogfight Server?

And again I ask:is DT adding only airplanes and a few maps and working on the IL2 engine or they are going to work on ground objects,vehicles,ships,arty?
  #1238  
Old 05-15-2010, 11:21 AM
Stickshaker Stickshaker is offline
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This is my first post here. I very much admire your work on the patches, especially the features that you see in no other simulator, like guided weapons. Therefore I am wondering whether you would consider making a Bachem Natter in a future patch. It would be a unique experience to be launched vertically, perhaps be guided to the target bombers by autopilot, fire the R4M rockets at a bomber and then bail out.
I don’t know whether a realistic Natter is possible, but I hope it is an option. Classic Publications released a comprehensive book about this ‘manned missile’, which was tested successfully and was on the verge of becoming operational when the war ended. As far as I know the only reason why it was never deployed was that the location where the first production examples were stationed was not attacked by U.S. bombers at the time.
  #1239  
Old 05-15-2010, 12:03 PM
Aufklärer Aufklärer is offline
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Bachem Natter tests were "successful" only with unmanned prototypes, or manned gliders (no rocket start). On the first piloted test flight, the plane went out of control and crashed with test pilot killed. Natter "operational" story ended here, but still interesting to see how it would fly in IL2.
  #1240  
Old 05-15-2010, 01:42 PM
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Quote:
Originally Posted by bf-110 View Post
Sorry the for the ignorance,but what is this Zuti Moving Dogfight Server?

In short it's a mod that allows AI to operate in dogfight servers, just like they do in a coop. So, you can have moving ships, vehicles, AI aircraft in the sky, etc... just like in a coop, but you can land and refly, and join at any time like a DF server.

In the modded side of the sim it also includes a catapult mod for aircraft carriers, so you can get very heavily laden aircraft off of carries much easier. Also since the carrier can now be made to move on it own, you have the added wind over the deck to assist in take off and landing.

For me the best part is attacking moving truck columns, tanks, and trains.

This will change the way we see "dogfight" servers. Coupled with the ability to have multi human crewed aircraft in DF, it will totally revolutionize IL2.
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Last edited by ElAurens; 05-15-2010 at 01:45 PM.
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