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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1171  
Old 01-21-2012, 09:21 PM
Ataros Ataros is offline
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Originally Posted by Bewolf View Post
The AI in this game has some serious quirks, the mad rolling, especially with the big birds obviously noteworthy.
This can be changes in a mission now: FMB > airgroup properties > AI > Advanced combat manoeuvres slider. If set to 30-50% it fixes crazy rolling.

I guess bombers use fighter settings now which is wrong of cause and has to be fixed.

Octocat takes this into account in his dynamic campaign generator mentioned here http://forum.1cpublishing.eu/showpos...&postcount=590

In general AI was completely reworked compared to Il-2 and has much better foundation but needs fine tuning.
  #1172  
Old 01-21-2012, 09:28 PM
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furbs furbs is offline
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Atraos what setting stops your wingmen crashing into ground as you land? or the setting that stops whole sqds from reacting while been shot at?

If the AI was as good as you say, why are they rewriting it? remember they have hired a new AI guy and asked for the flightsim community to help.
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  #1173  
Old 01-21-2012, 09:34 PM
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philip.ed philip.ed is offline
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Originally Posted by ACE-OF-ACES View Post
Check out philip.ed's quote in my sig.. Even he admits we recived what was advertised.

Wrong (again). That is an extract of my post which, up until now, I found quite humurous seeing in your sig (perhaps something that we could finally agree on) but you have now taken it completely out of context. I said that people who bought the game solely based on the packaging and the information on the website had nothing to really complain about. This doesn't account for the people who browsed this forum and took the devs comments to be official (comments which were official until Oleg's announcement he was stepping down).

They were extremely misleading. This truth is inescapable.

So Furbs has every reason to grumble (I guess in the same way you have every right to mock him for his apparent naiveity. What was it Voltaire said? 'I detest your opinion but I will argue until the death for your right to say it')
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Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
  #1174  
Old 01-21-2012, 09:38 PM
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bongodriver bongodriver is offline
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Originally Posted by furbs View Post
Atraos what setting stops your wingmen crashing into ground as you land? or the setting that stops whole sqds from reacting while been shot at?

If the AI was as good as you say, why are they rewriting it? remember they have hired a new AI guy and asked for the flightsim community to help.
it's amazing how when it suits you, you manage to use the actual information the devs give us which you so vehmently accuse them of not providing.
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  #1175  
Old 01-21-2012, 09:50 PM
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Bewolf Bewolf is offline
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Originally Posted by furbs View Post
Atraos what setting stops your wingmen crashing into ground as you land? or the setting that stops whole sqds from reacting while been shot at?

If the AI was as good as you say, why are they rewriting it? remember they have hired a new AI guy and asked for the flightsim community to help.
The argument was not if the AI is good, the argument was that its not better then in IL2. There still needs a lot of work to be done, undoubtly, with your wingmen crashing into the ground being a good example, I am with you on this. But the conclusions you take out of that are over the top, that simple. There are ways of propper criticism and there is bad mouthing and the latter is what put people into opposition to your stance.
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  #1176  
Old 01-21-2012, 09:52 PM
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SlipBall SlipBall is offline
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Originally Posted by philip.ed View Post
Wrong (again). That is an extract of my post which, up until now, I found quite humurous seeing in your sig (perhaps something that we could finally agree on) but you have now taken it completely out of context. I said that people who bought the game solely based on the packaging and the information on the website had nothing to really complain about. This doesn't account for the people who browsed this forum and took the devs comments to be official (comments which were official until Oleg's announcement he was stepping down).

They were extremely misleading. This truth is inescapable.

So Furbs has every reason to grumble (I guess in the same way you have every right to mock him for his apparent naiveity. What was it Voltaire said? 'I detest your opinion but I will argue until the death for your right to say it')


Then in light of these facts, he should remove the quote from his sig...if he has any honor
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  #1177  
Old 01-21-2012, 10:06 PM
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shouldn't furbs be grumbling to Oleg then?
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  #1178  
Old 01-21-2012, 10:11 PM
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Cant do that, hes been away taking pics of girls asses for the last 2 years
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  #1179  
Old 01-21-2012, 10:13 PM
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Originally Posted by furbs View Post
Cant do that, hes been away taking pics of girls asses for the last 2 years
Smart man......girls asses or a forum full of cranks(yes me too).......
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  #1180  
Old 01-21-2012, 10:33 PM
Ataros Ataros is offline
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Originally Posted by furbs View Post
Atraos what setting stops your wingmen crashing into ground as you land? or the setting that stops whole sqds from reacting while been shot at?

If the AI was as good as you say, why are they rewriting it? remember they have hired a new AI guy and asked for the flightsim community to help.
I did not say it is good, I said it has much better foundation and needs fine tuning. I agree with you. The only difference is I pay attention to positive sides and to possible solutions. You look at the same object (AI) and pay attention only to negative sides and issues. This is not constructive but destructive for any project (as Jason wrote in his posts regarding RoF).

Should we pretend that negative sides do not exist? No. Then what to do with all these negative sides? The same I did for you with your performance comment here http://forum.1cpublishing.eu/showpos...2&postcount=25

Easy approach that would make all your efforts not wasted. Unfortunately the devs do not have that much time to play every version of the game and track bugs themselves. If you think that pointing out negative sides of FM, DM, AI, etc. in any other thread than official suggestions thread is helping anyone you are wrong (see Jason's posts). This is only bad propaganda that damages the game but makes you feel better.

In your previous posts today you tried to prove that CloD devs are not as good as RoF devs. Now you are trying to prove that AI code has nothing good in it but only bad. What is the point? I think you are seeking revenge for your own bad decision to spend 1500 on a PC before reading game reviews. I can understand that your feelings are hurt but I do not think mods should allow using company-paid forums for revenge upon this very company. Jason's posts proved that this activity is damaging and can lead to luthier posting similar messages in 2013 here. Mods and community should prevent this by all means.

You do not pay attention to forum nicknames, on the previous page you addressed Robert as robtek. Ataros is not Atraos, please
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