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  #101  
Old 01-14-2012, 03:36 PM
shc_04 shc_04 is offline
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Quote:
Originally Posted by IceFire View Post
Are you certain? Russian fuel gauges aren't done in 100%. It's measured in litres and the fuel tank is often bigger than the gauge. So you only see the needle move after you've expended some of your fuel.
Thank you for the answer. You are right, fuel gauge shows full tanks after 30% fuel (pointer on the full right, outer ring 12). This means i have 1200 liters of fuel? And that means i have total 4000l/2850 kg fuel capacity? Seems resonable for 11300 kg MTOW.

I am grateful and don't have right to complain since this patches are freeware but i wish TD would provide more reference information about il-4.
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  #102  
Old 01-14-2012, 04:50 PM
daidalos.team daidalos.team is offline
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Default 4.11 beta hotfix released

The link to the beta hotfix patch is at the bottom of the first post in 4.11 Official Release thread:
http://forum.1cpublishing.eu/showthread.php?t=29039

Everyone is strongly advised to download it.
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  #103  
Old 01-14-2012, 05:15 PM
Tolwyn Tolwyn is offline
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The russian fuel guages have been in discussion on and off for over 10 years. Same guage, same behavior.

Quote:
Originally Posted by shc_04 View Post
Thank you for the answer. You are right, fuel gauge shows full tanks after 30% fuel (pointer on the full right, outer ring 12). This means i have 1200 liters of fuel? And that means i have total 4000l/2850 kg fuel capacity? Seems resonable for 11300 kg MTOW.

I am grateful and don't have right to complain since this patches are freeware but i wish TD would provide more reference information about il-4.
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  #104  
Old 01-14-2012, 06:16 PM
pupo162 pupo162 is offline
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im having some lags when looking at cities. never had them before. did you guys do anything to cities?
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  #105  
Old 01-14-2012, 07:17 PM
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Aviar Aviar is offline
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In testing the new Italian Autoblindo (Vehicle) and the Italian L/6-40 (Armor), I found a strange behavior. If an enemy plane passes overhead, they try to engage it and actually shoot at it. However, since their turrets do not elevate, the shells just travel at near ground-level. Very strange to see that action, as no other IL-2 vehicle does that.

Either the turrets are not elevating correctly OR if they are not supposed to elevate that much, they should not be firing at airborn targets. Either way, there is a programming error in one of those two actions.

Aviar
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  #106  
Old 01-14-2012, 07:56 PM
char_aznable char_aznable is offline
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Quote:
Originally Posted by Aviar View Post
In testing the new Italian Autoblindo (Vehicle) and the Italian L/6-40 (Armor), I found a strange behavior. If an enemy plane passes overhead, they try to engage it and actually shoot at it. However, since their turrets do not elevate, the shells just travel at near ground-level. Very strange to see that action, as no other IL-2 vehicle does that.

Either the turrets are not elevating correctly OR if they are not supposed to elevate that much, they should not be firing at airborn targets. Either way, there is a programming error in one of those two actions.

Aviar
I haven't been involved in their development, but L6/40 armament was also intended for anti-aircraft purpose, although its turret elevation angle wasn't enough, so this feature should have been reproduced in game. Autoblindo AB41 shared the same turret.
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  #107  
Old 01-14-2012, 08:54 PM
102nd-YU-mornar 102nd-YU-mornar is offline
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Hi all, great work people!

So far, I noticed only one (for me and my friends from 102nd-YU Squadron) - MAJOR mistake. IK3 plane is on AXIS list of planes.
IK3 was part of Royal Yugoslav Air Force who fought AGAINST German Luftwaffe in April War on 1941 in Kingdom of Yugoslavia, and that was its only combat engagement. They were all destroyed during and after April War. That makes it very much an ALLIED plane.

So, would you, please, fix it, and put IK3 among the ALLIED planes, where it belongs.

Thank you, and sorry for my bad english.

Last edited by 102nd-YU-mornar; 01-14-2012 at 11:01 PM.
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  #108  
Old 01-14-2012, 09:06 PM
Airway Airway is offline
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First post and I first want to thank Team Daidalos for their ongoing support of this great and unrivalled game!
Awesome job you are all doing there!

Here's a bug I found in QMB :

When choosing the Pe-8 in QMB on Slovakia summer map, start set to "scramble" (Alarmstart) from the ground, the plane crashes because it doesn't fit into the hangar where it spawns.

I hope this was helpful and hasn't been posted before.

Here's a screenshot.


Last edited by Airway; 01-14-2012 at 09:14 PM.
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  #109  
Old 01-14-2012, 09:11 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by Airway View Post
First pisrt and I first want to thank Team Daidalos for their ongoing support of this great and unrivalled game!
Awesome job you are all doing there!

Here's a bug I found in QMB :

When choosing the Pe-8 in QMB on Slovakia summer map, start set to "scramble" (Alarmstart) from the ground, the plane crashes because it doesn't fit into the hangar where it spawns.

I hope this was helpful and hasn't been posted before.

Here's a screenshot.

It's not a bug.

The Pe-8 is just too big to fit in the hangar, that's all.
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  #110  
Old 01-14-2012, 09:41 PM
Blackjack Blackjack is offline
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Thumbs up trk files

Something strange happened after a QMB flight in PE8:

I landed and saved a trk file, when I tried to load it, an error message poped up (something like "can load /../../paratrooper") and in the console there where many "cant finalize object" messages, but after closing the game and loading the trk file it loaded normal

First thing akward for me so far , CTD gone with the new dll, and normal AI fighters are a real nightmare when flying a bomber now
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