![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
Just been flying on the Repka full real server (nice server), when this happened...
I had just taken of in my spit 1a and just after the sound cut out (no thats not this problem ![]() He flys past and dives...i half roll and im after him, just as im about to fire he dives down to ground level and starts flying through the trees! i cant believe someone would do that, i pull off as i cant bring myself to cheat as well. So i ask him why hes flying through the trees to escape? He says on chat its a "tactic" and not cheating! and he always does it, its his "escape tactic"!! This is about the 3rd person ive seen doing this...but i guess thats what you get, if the trees cant hurt you. ![]()
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
|
|||
|
|||
![]()
I believe it was said that each tree would need a "collision box" that would need to be constantly updated relative to all planes in the map and would eventually require so much resources it would bring the sim to a halt.
Rise of flight has collision trees, but look at how many houses we have in CloD compared to ROF, and all of CloDs buildings have collision boxes. So if the same performance rules applies to ROF, they can have collision boxes for their trees because the total number of collision boxes are the same as CloD with ONLY collision boxes for the buildings. Solution!? Dunno, but I'm sure that if they find a way to implement it without killing our performance it will be done ![]() |
#3
|
|||
|
|||
![]() Quote:
Similarly, they could use a single large collision box for a large forest and give it a (extremely high) statistical chance of causing certain kinds of catastrophic failure. So skimming into it quickly might act like touching the tops of the trees (minimal damage) being remaining in there for a second or more would result in catastrophic failure. Trees or stands not large enough to be relevant for flying through them could be ignored. I've never seen the quote saying each tree would require its own collision box, but it doesn't seem to pass the sniff test. EDIT: that's what I get for only reading the first page. Klemm's link above goes to a post he made making basically the same suggestion I just made. |
#4
|
|||
|
|||
![]()
There are A LOT of individual trees on the COD map.
That is one of the features that people have said is wrong or overdone, so just arranging collision detection for areas of forest will leave a phenomenal amount of trees still with a problem and won't be very realistic.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#5
|
|||
|
|||
![]() Quote:
The fact that the phenomenon you're talking about and the phenomenon the OP is talking about both involves trees doesn't mean they're the same issue. I'm not trying to discredit your concern completely, but I do think it's less significant in a PvP server when there seems to be a problem with hiding in forests to avoid losing fights. It may rankle your aesthetic preferences, but non-collisions with lone trees is not exactly going to break the multiplayer PvP experience. |
#6
|
|||
|
|||
![]()
Yes - I was talking pretty much from my own perspective as a predominantly offline player with a focus on realism where possible.
No offence intended.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#7
|
|||
|
|||
![]() Quote:
Tactic my #rse... thats just lame and someone exploiting a 'Bug'.. let them do it thats what i say, if they need to resort to such rubbish to evade you then they obviously suk at understanding their AC |
#8
|
||||
|
||||
![]()
Why on earth are you following him down to (literally) treetop height?
Stay high and conserve your energy. Let him go down while you stay high and build more E. By the time he tries to come back you'll have an enormous margin. |
#9
|
|||
|
|||
![]()
lol, the fact is that being able to fly through tree's is simply not acceptable in any Sim, hell you cant even do it in WOP, this needs fixing urgently or it will kill online play.
|
#10
|
||||
|
||||
![]() Quote:
The trees really, really, really are not a very urgent issue. How much action happens at treetop height? What servers are you guys flying where everyone is down at the trees and can I join so I can get some free kills? I'd rather see the sound issue fixed than this issue that only affects noobs who insist on doing TnB combat on the deck. |
![]() |
|
|