Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-04-2011, 03:00 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default Well...we said it would be a problem..

Just been flying on the Repka full real server (nice server), when this happened...

I had just taken of in my spit 1a and just after the sound cut out (no thats not this problem ) i get bounced by a 109 flown by a guy called "BERLIN" he gets hits on my right wing before i can get out the way.
He flys past and dives...i half roll and im after him, just as im about to fire he dives down to ground level and starts flying through the trees! i cant believe someone would do that, i pull off as i cant bring myself to cheat as well.

So i ask him why hes flying through the trees to escape?
He says on chat its a "tactic" and not cheating! and he always does it, its his "escape tactic"!!

This is about the 3rd person ive seen doing this...but i guess thats what you get, if the trees cant hurt you.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #2  
Old 07-04-2011, 03:19 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

I believe it was said that each tree would need a "collision box" that would need to be constantly updated relative to all planes in the map and would eventually require so much resources it would bring the sim to a halt.

Rise of flight has collision trees, but look at how many houses we have in CloD compared to ROF, and all of CloDs buildings have collision boxes. So if the same performance rules applies to ROF, they can have collision boxes for their trees because the total number of collision boxes are the same as CloD with ONLY collision boxes for the buildings.

Solution!?

Dunno, but I'm sure that if they find a way to implement it without killing our performance it will be done I'm just happy we lost the "invisible trees" from IL-2 1946. God I hate those.
Reply With Quote
  #3  
Old 07-06-2011, 02:59 PM
onchas onchas is offline
Registered Member
 
Join Date: Apr 2011
Posts: 10
Default

Quote:
Originally Posted by Strike View Post
I believe it was said that each tree would need a "collision box" that would need to be constantly updated relative to all planes in the map and would eventually require so much resources it would bring the sim to a halt.
Why's that? Why couldn't they designate any forest large enough to hide a plane that flies through it as a single box and designate it create a damage type that would bend the airframe and cause the plane to spin and crash?

Similarly, they could use a single large collision box for a large forest and give it a (extremely high) statistical chance of causing certain kinds of catastrophic failure. So skimming into it quickly might act like touching the tops of the trees (minimal damage) being remaining in there for a second or more would result in catastrophic failure.

Trees or stands not large enough to be relevant for flying through them could be ignored.

I've never seen the quote saying each tree would require its own collision box, but it doesn't seem to pass the sniff test.


EDIT: that's what I get for only reading the first page. Klemm's link above goes to a post he made making basically the same suggestion I just made.
Reply With Quote
  #4  
Old 07-06-2011, 03:28 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

There are A LOT of individual trees on the COD map.

That is one of the features that people have said is wrong or overdone, so just arranging collision detection for areas of forest will leave a phenomenal amount of trees still with a problem and won't be very realistic.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #5  
Old 07-06-2011, 11:47 PM
onchas onchas is offline
Registered Member
 
Join Date: Apr 2011
Posts: 10
Default

Quote:
Originally Posted by kendo65 View Post
There are A LOT of individual trees on the COD map.

That is one of the features that people have said is wrong or overdone, so just arranging collision detection for areas of forest will leave a phenomenal amount of trees still with a problem and won't be very realistic.
As I understand the issue the OP was raising wasn't primarily one of realism but the functional problem of multiplayer PvP with some players diving to the deck and skirting through forests to be invisible as a way of disengaging.

The fact that the phenomenon you're talking about and the phenomenon the OP is talking about both involves trees doesn't mean they're the same issue. I'm not trying to discredit your concern completely, but I do think it's less significant in a PvP server when there seems to be a problem with hiding in forests to avoid losing fights.

It may rankle your aesthetic preferences, but non-collisions with lone trees is not exactly going to break the multiplayer PvP experience.
Reply With Quote
  #6  
Old 07-07-2011, 04:46 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Yes - I was talking pretty much from my own perspective as a predominantly offline player with a focus on realism where possible.

No offence intended.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #7  
Old 07-04-2011, 03:19 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by furbs View Post
Just been flying on the Repka full real server (nice server), when this happened...

I had just taken of in my spit 1a and just after the sound cut out (no thats not this problem ) i get bounced by a 109 flown by a guy called "BERLIN" he gets hits on my right wing before i can get out the way.
He flys past and dives...i half roll and im after him, just as im about to fire he dives down to ground level and starts flying through the trees! i cant believe someone would do that, i pull off as i cant bring myself to cheat as well.

So i ask him why hes flying through the trees to escape?
He says on chat its a "tactic" and not cheating! and he always does it, its his "escape tactic"!!

This is about the 3rd person ive seen doing this...but i guess thats what you get, if the trees cant hurt you.
Seen it loads of times... a well known 110 pilot does it on Repka#1 all the time...needless to say everytime ive encounted him doing it hes been punished for being a 'loser'

Tactic my #rse... thats just lame and someone exploiting a 'Bug'.. let them do it thats what i say, if they need to resort to such rubbish to evade you then they obviously suk at understanding their AC
Reply With Quote
  #8  
Old 07-04-2011, 03:30 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Why on earth are you following him down to (literally) treetop height?

Stay high and conserve your energy. Let him go down while you stay high and build more E. By the time he tries to come back you'll have an enormous margin.
Reply With Quote
  #9  
Old 07-04-2011, 03:37 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by CaptainDoggles View Post
Why on earth are you following him down to (literally) treetop height?

Stay high and conserve your energy. Let him go down while you stay high and build more E. By the time he tries to come back you'll have an enormous margin.
lol, the fact is that being able to fly through tree's is simply not acceptable in any Sim, hell you cant even do it in WOP, this needs fixing urgently or it will kill online play.
Reply With Quote
  #10  
Old 07-04-2011, 03:42 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by Tree_UK View Post
lol, the fact is that being able to fly through tree's is simply not acceptable in any Sim, hell you cant even do it in WOP, this needs fixing urgently or it will kill online play.
The sim is being worked on.

The trees really, really, really are not a very urgent issue. How much action happens at treetop height? What servers are you guys flying where everyone is down at the trees and can I join so I can get some free kills?

I'd rather see the sound issue fixed than this issue that only affects noobs who insist on doing TnB combat on the deck.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.