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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 01-16-2012, 09:24 PM
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Jugdriver Jugdriver is offline
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I think the present plane set with the exclusion of the Spit II and the E-4 has pushed the dogfights down to the deck again. This can become a bit of a quandary for the Rotol and Spit 1/1a if 109’s get above you and they manage their E correctly it is hard to turn the tables and go on the offense (this is where comms are an absolute must). With the Spit II’s in there you have to respect its low alt performance when flying the 109 and so the dogfights were much higher. I enjoy both plane sets and hope they start rotating them.

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  #2  
Old 01-16-2012, 09:54 PM
SEE SEE is offline
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I don't see the Spit2/E4 making a return on this server untill the next update is released. Too many bad vibes!

As for the ME110, didn't the LW devise a defensive circle tactic for them as they were being picked off by both the Hurri and the Spit too easily?

Personally, I have learn't a lot from flying the Spit1a despite the frustration when you know that the encounter is going to be purely defensive! I avoid the low altitude furballs- the FPS is dreadfull , it's tactically incorrect for a Mk1a - you can't shoot properly in a slide show, or bail without frigging dying and it usually ends up in a rapid Launcher crash!

Roll on the update........meanwhile I will hapilly stay with the Spit1a - preferably at 16K+ (except whem Mk.MrX is about then its 21K..........)
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Last edited by SEE; 01-16-2012 at 09:57 PM.
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  #3  
Old 01-17-2012, 08:49 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by SEE View Post
I don't see the Spit2/E4 making a return on this server untill the next update is released. Too many bad vibes!
So some of the LW have bullied the Spit IIa off the server. Well done lads, nice work.
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  #4  
Old 01-16-2012, 09:36 PM
jimbop jimbop is offline
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Yes, I'm undecided about the absence of the Spit IIa. The 1a is certainly useless on the deck against a good 109 - they will just climb away and start booming you. The tight turn of the spit allows you to evade but apart from a lucky snap it is impossible to go offensive if they don't start turning with you.

As for the spit 1, I just don't see the point of it...
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  #5  
Old 01-16-2012, 10:00 PM
jimbop jimbop is offline
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Lol but he's dangerous at any altitude. ATAG should have another column: "# times shot down by MrX", I would probably be leading!

He often uses an accomplice rabbit to line you up - very effective tactic.

Last edited by jimbop; 01-16-2012 at 10:06 PM.
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  #6  
Old 01-16-2012, 10:40 PM
SEE SEE is offline
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I say 21k because we engaged at high altitude twice and the fights were good - I imagine its more difficult to go vertical (to the extent where the BF can climb vertically, seemingly for ever and ever) at that altitude. The other encounter was at around 18k but he can still (and does use) the vertical climb superiority of the BF to get a solution - in my case a forced bailout as he swiped my controls in a single short burst.

Last night I emptied all my rounds into his E1 and he still killed me! - I was gutted as I stared into my Black screen - a few seconds later his E1 hit the deck and it was 1 pilot kill each - I felt much better! Had a brief exchange of chat afterwards and he is a very nice guy as well as an outstanding pilot!

I learn more from him and the good BF pilots so don't mind getting swiped - it's how you learn.
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  #7  
Old 01-17-2012, 01:58 AM
xnomad xnomad is offline
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I'm not being provocative about the 110. I fly red and blue so I don't have an agenda. I am aware of the affect mass has on allowing an object to hold it's speed. This is also why you can gain altitude faster by diving and zoom climbing than just by conventional climbing However if the 110 was this effective in real life it would not have needed a 109 escort which it famously required during bob. Sent from my phone so forgive any mistaskes pls.
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  #8  
Old 01-17-2012, 09:26 AM
TomcatViP TomcatViP is offline
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Originally Posted by xnomad View Post
I am aware of the affect mass has on allowing an object to hold it's speed. This is also why you can gain altitude faster by diving and zoom climbing than just by conventional climbing

Aaaaaaarrrrrgghhh

You've just kill me hundreds of time.

Tht's why I hate so much the stupid FM IL2 had on some plane (not talking abt old CFS). Painful to see that way how disastrous a complaisant FM can have on the sim community (and RL pilot ?).

Pls don't take me wrong there is nothing personal. You hve all the right to be wrong (as I do take mine from time to time )

No, the height you loss in a dive is not to be exceeded after with a zoom climb. You can't climb by alternating dive and zoom. Tht's Il2 world only.

If you want to fast climb, first use your kin E by putting your nose over the horizon using your cte climb incidence as a reference. Your plane will coast rise using the energy due to the speed and then climb at the best ratio possible once your vector speed has fall down to best climb speed.

Zooming (like going full vertical) does not accelerate your time to alt. It simply
reduce the time for distance separation with an opponent that hve less E. But you hve to know that the maximum alt you will gain with a given state of E is in fact much less than using the above technique.

~S
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  #9  
Old 01-17-2012, 01:30 PM
Ataros Ataros is offline
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Quote:
Originally Posted by TomcatViP View Post
Zooming (like going full vertical) does not accelerate your time to alt. It simply
reduce the time for distance separation with an opponent that hve less E. But you hve to know that the maximum alt you will gain with a given state of E is in fact much less than using the above technique.

~S
I think theoretically it is better to zoom in case your speed exceeds your best climb speed because drag is proportional to speed square IIRC. Thus every second an airplane has speed higher than best climb speed it is wasting E due to extra drag. If it zooms it reduces time spent at speed higher than best climb speed and converts kinetic E to potential E. As soon as speed is dropped to best climb speed zoom can be stopped and changed to sustained climb at best climb speed. Just my understanding, may be be not 100% correct.

PS. And btw acceleration of a falling object does not depend on its weight, rather on weight to drag ratio IIRC. In vacuum 2 objects of different weight would fall with the same speed.

Last edited by Ataros; 01-17-2012 at 01:33 PM.
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  #10  
Old 01-20-2012, 08:44 PM
xnomad xnomad is offline
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Quote:
Originally Posted by TomcatViP View Post
Aaaaaaarrrrrgghhh

You've just kill me hundreds of time.

Tht's why I hate so much the stupid FM IL2 had on some plane (not talking abt old CFS). Painful to see that way how disastrous a complaisant FM can have on the sim community (and RL pilot ?).

Pls don't take me wrong there is nothing personal. You hve all the right to be wrong (as I do take mine from time to time )

No, the height you loss in a dive is not to be exceeded after with a zoom climb. You can't climb by alternating dive and zoom. Tht's Il2 world only.

If you want to fast climb, first use your kin E by putting your nose over the horizon using your cte climb incidence as a reference. Your plane will coast rise using the energy due to the speed and then climb at the best ratio possible once your vector speed has fall down to best climb speed.

Zooming (like going full vertical) does not accelerate your time to alt. It simply
reduce the time for distance separation with an opponent that hve less E. But you hve to know that the maximum alt you will gain with a given state of E is in fact much less than using the above technique.

~S
Yep I agree, I have no idea why I wrote that or what I was thinking.

Last edited by xnomad; 01-20-2012 at 08:47 PM.
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