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#91
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Great thread!
So I have a question: Many people say how great Evil beholders are for the Mind Control ability. Thing is the description says "Takes control blah blah ... whose total Leadership does not exceed 180" So I'm wondering how is this useful, do stacks this small ever appear in the mid-game? |
#92
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You have to multiply that number by the number of Beholders you have in your stack. So roughly, if your leadership is in the 11,000 area, a full stack of Beholders can charm a stack whose leadership does not exceed 9,500. That is very doable, if not on the first turn then after they've take one or two hits.
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#93
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![]() ![]() Fairies are the best damage dealers with Angas Ruby and Issharas Whip. Green Dragons are very good mana supply. Helps especially when the battle reaches Resurrection mode (only a slowed opponent stack for mana draining left). In combination with Mana/Rage charges this helps extremly with resurrecting losses. Inquisitors + Gift = unlimited Lev 5 unit resurrection. Dryads + Gift = unlimited sleep for lev 1-3 units and also a good damage dealer with bless from Inquisitors. Giants are very good midgame AoE damage dealer and shield (especially against archers using target). Too slow for engame tho. Archmages absolutely underrated midgame unit. The combination Shield + Target + Giant basically gives an arrow magnet with 1800 Health, that can easily be healed. Also against Karador on Impossible: Griffons (with the -30% leader Reagalia) + Shield(Archmages) + Stone Skin + Target = extreme Tank with unlimited Retaliation that all sorounding troups attack. Especially deadly with Necromancers that damage all units around the Griffon when attacking and so kill their own troops. Those were the main combat units, for the final fight i used: Paladins, Knights, Ancient Ents, Unicorns and Lake Fairies, avoiding the heavy Focus on magical damage(bad against dragons) of the normal setup combined with damage resistance. Monks are also exceptionally good against undead, beating archers by far. |
#94
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I'm still waiting for a comprehensive best unit report
![]() It seems that Fairies/drayds are the best damage dealers but they are very weak so its russurect through the whole game? Next! |
#95
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The idea is not to get hit in the first place. Especially on impossible when battles towards the end are all have a "very strong" to "impossible" rating.
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#96
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I'm using following setup:
1. Inquisitors 2. Red dragons 3. Emerald dragons 4. Evil Beholders 5. Shamans 6. Royal thorns 7. Black dragons Rage spirits used: Glot's armor, Ice orb, Time back Spells used: Hypnotise, Ressurection, Gift, Blind, Gift Usually fight opens with (have +initiative on first turn talent) hypnotise + holw wrath + beholders taint + ice orb + shaman's totem + dragons pick on 1 other unit. After that it is piece of cake and ressurection time for all units. Right now i'm playing paladin on normal, killing Haas labyrinth without losing a single unit. |
#97
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Where do you find some of the early to mid-level units at? I like the royal snakes but I only found them at the bear/wolf place in Arlania and already burned through them. I found sea dogs at one place in Freedom Islands but I can't remember where. Are there any maps out there that show locations and info about the recruitment sites?
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#98
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Royal Snakes can always be found at the Witch hut in the cave in Arlania(spelling?) dont forget to use the little arrows to scroll through available troops.
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#99
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also try to make some quests at swamps (for those froggy brothers) and some Royal Snakes should appear in their castles.
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#100
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Not always available. But worth a try.
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