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#91
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Bobika. |
#92
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What is the problem? Is something difficult to interpret?
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#93
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That's what I am asking - what is the problem exactly with the 109 in game? How much different should it be? Which maneuveurs do you find difficult to complete and you spin. Which situations exactly make you spin your 109.
I agree to the characteristics posted by you or Kurfurst, the 109 should be stable and easy to fly in general, but you need to be in good control. Good 109 pilots in this sim only very rarely spin their ride, the not so good one do sometimes. It works pretty well. It is actually easy to fly if you know what you're doing, you won't spin her, simple as that. Once the mistake is made (e.g too much foot in the wrong moment) the spin can be violent (but not always) and it's difficult to recover unles you're in good control of your 109. If you are you, won't spin her to start with. Maybe it's really the matter of FF as I can 'feel' the a/c and the spin coming. I don't know... All I see in the game is experienced 109 pilots won't spin at all. To me it seems you were saying the 109 would not spin even if the pilot made a mistake. I was not so sure about that. Of course I've read all the reports, no worries.
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Bobika. |
#94
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I'll just jump in here and say stalls for all aircraft are easily the least realistic part of the game in that they always drop instantly into a spin, and the subsequent spin is almost always unrealistically difficult to recover from. This includes the P-39. With effort one might stop the spin from going too far but this is hardly realistic. Individual stall/spin characteristics are also missing.
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#95
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Honestly, slats are an anti spin device. So what do you think an airplane equipped with an anti-spin device would require good flying to prevent a spin? Or do you think the training wheels would work to keep the bicycle upright so it does not tip over and fall? ![]()
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#96
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I completely understand what you're saying and I know what the slats do. The plane would still spin if you make a piloting mistake though - and that's what I see most of the time online - 109 suddenly turning too tight (attacking or breaking) and spinning in. 109 climbing, realising there is a threat behind them and pulling hard a lot and too quickly - spin. Sometimes you can tell he's looking back at you and makes a mistake with the rudder. Or 109 attacking at high speed, I break hard, he tries to get guns on me with plenty of rudder = flips wing. Beautiful high speed stall, but if he's good he regains control very quickly, although that piloting error will cost him lots of E. I fly the 109 in this sim very often and I honestly don't find it being 'unforgoving' or going into 'violent spin' without warning as some say. I wonder why is that, my guess would be FF joystick or simply the fact I am flying her smoothly. There is lots of warning - FF, buffeting acompanied with specific sound. If someone pulls the stick like it's a toilet plunger of course he will spin her. So if you could describe maneuveurs where the 109 spins while it shouldn't that would be great. I am not 'trolling', I am simply very interested.
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Bobika. |
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Back in the day my brother had training wheels on his bicycle and he tipped it over and fell many times.
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#99
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Image removed.
Please leave the thread if want to troll like that. ++Moderated++ Last edited by KG26_Alpha; 12-08-2012 at 11:26 AM. Reason: Removed off topic trolling image |
#100
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