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#91
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Well I will add that this is based on the observations of many offline players, nothing official from TD on the issue of course.
Nik-why grass?
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#92
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It would make sense that the line-of-sight of the AI is checked against a primitive(sphere/cube) or a 2D rectangle at the location of the cloud, which is independent of the texture.
Using the actual cloud shapes would require some type of raytracing and is very performance intensive. |
#93
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#94
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Amazing effects!IL2 on steroids!
I'd really like if they incorporate,since it saves you from all the troubles that might (and sometimes,will) happen when you install one or more mods. Still waiting for TD to finish IL2 to get into this mysterious world. |
#95
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Comparison of 4.12m and the Orginial Low Particles/Low FPS mods (What's your thought?)
Hi, I just re-watch this video and you can see that the smoke from the plane is longer and is more black than the 4.12m version who look like green-brown. You can see that the fire have some red flames in it (2:10) and in the 4.12m video, the flame is like the normal flame (white and yellow) and is in circle. It could be nice to have better flamme like this photoshoped flamme : http://img39.imageshack.us/img39/2144/ju52flamming.jpg What do you think? PS: I found that too |
#96
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I think we cant really comment on it until we see it in 4.12
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#97
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#98
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That looks so real, I love it. Will that be implemented in 4.12.1? I mean, a computer that can handle ClOD will play with it. ![]() |
#99
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No, you're wrong ;(
The Il-2 works just as Clod for me, at least above Berlin
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#100
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But is this an actually existing mod or WIP? |
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