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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 04-13-2012, 01:46 PM
Ploughman Ploughman is offline
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So close I can taste it. Thanks for the big update. Look forward to trying out the beta patch (been a while since I last was on CloD). And I'm looking forward to pastures new too, those Rata's are a blast, and my old friend the Friedrich.

Thanks again.
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  #92  
Old 04-13-2012, 01:48 PM
Gourmand Gourmand is offline
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so close
i hope they aren't critical bug who delay the release
this sound good
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  #93  
Old 04-13-2012, 01:49 PM
kestrel79 kestrel79 is offline
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Thank you team for the update! I'm looking forward to using more of my i5 2500k in this patch for an increase in fps. Right now I have the game already running at pretty good fps, can't wait for even more fps! Less micro-freezes will be nice, they are an immersion killer. I'm also looking forward to flying the Blenheim more.

My questions:

Luthier will the in-game AA work better now with the new patch? Right now the jaggies for me are a big turnoff. If not can we expect an improvement in the sequel?

Will this patch contain any further sound updates? I LOVED the new sounds from the last patch and want to see more added. Or has the sound guy been working on the sequel?
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  #94  
Old 04-13-2012, 01:49 PM
katdogfizzow katdogfizzow is offline
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Thanks for your continued work!
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  #95  
Old 04-13-2012, 01:51 PM
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NaBkin NaBkin is offline
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Thank you for the update, good work!!! Looking forward to the patch

Question:

- Will the patch include AA?
- What do you think about the 777's business model of selling single planes? Could you imagine doing the same for the Il-2 CloD series? Like the Focke 190 for 15$ or something?


Thank you again sir!
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  #96  
Old 04-13-2012, 01:51 PM
XL5
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FIrst of all, good to have you back Luthier....Having you back here, is indeed very good news !

How about new clouds and dynamic weather system, pilot's bailout animation and all those beautiful visual effects that were shown during developpement ?
Are any of those will be in the final CLOD issue or only in the sequel ?

Thanks !
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  #97  
Old 04-13-2012, 02:04 PM
VO101_MMaister VO101_MMaister is offline
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It is also a common problem, that the planes as dots appear at a long distance and when we get closer they simply disappear (or blur into the background) at a given distance and they pop up again when they are close.

Is it addressed in the new engine?

cheers
MM
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  #98  
Old 04-13-2012, 02:06 PM
smink1701 smink1701 is offline
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Quote:
Originally Posted by OutlawBlues View Post
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
Yes...I am hoping that BS comment "And there's lots more!" will include

-Fixing the stunt pilot AI antics
-The amazing new sounds Luthier mentioned four months ago

But, I am very excited to see the patch. After such a long time I'm sure the Dev Team will want to impress the community.

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  #99  
Old 04-13-2012, 02:06 PM
king1hw king1hw is offline
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Default Spit II and Hurricane

YOU HAVE GOT TO BE KIDDING RIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

What data have you been reading I am sorry to hear that the allied planes are dumb down again to meet the German Blue demand much like il2 1946. This sim is going the way of the dodo and the allied bird in your series have never met the correct speeds at sea level and still to this day even with the mods in 46 they still are tanks.

So at low alt the spit Ia still performs like a joke and you have to only fly above 18000 ft to see a performance increase. This is laughable. Who won the war for gosh sakes. what pilot notes are you reading are they Germans.

I am sad to hear this.

king
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  #100  
Old 04-13-2012, 02:15 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by luthier View Post
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.



Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.



We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.



Yes all of this goes into the one beta patch you'll be seeing in a matter of days.

If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.

Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.


I do like their marksmanship!...but some of their maneuvers in bombers are breath taking.
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