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#91
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I agree 100% with this. Something was changed (for bad) on the 109, all models.
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#92
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/me runs ![]() On a serious note, i think the issue is not balance or historical accuracy on their own, because absolute balance is unrealistic and absolute accuracy is impossible. I think the issue is balance within the constraints of historical accuracy, but in the wider scheme of things, ie how the battles tend to play out: A planeset with more or less equally undermodeled flyables results in a somewhat accurate portrayal of the way the engagements historically played out, because the "gaps" between the capabilities of each aircraft remain roughly the same. That's why 109s vs Hurris and Spit Is worked until now, they are all undermodeled to a certain extent. A planeset with these same, equally undermodeled flyables and a single, properly modeled flyable does not play out like that, because there is now a huge gap between it and the other aircraft types. The FM might be off, but if an ingame Hurri does 250mph and the 109 does 270, while a real Hurri did 300mph and the 109 did 320 (numbers are not accurate, i'm just illustrating a point here), it's still a 20mph performance gap in both cases and the way the fight plays out will be close to what historically tended to happen. In other words, to have accurately evolving fights you don't necessarily need 100% accurate FMs, what you need is accuracy in performance differences between types. It's precisely this aspect which the Spit II messes up, because currently it's the only non-undermodeled fighter in the sim (or the least undermodeled): no single fighter during the BoB had a 100km/h airspeed advantage over its contemporaries. ![]() |
#93
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I found the solution to the Spit !!a problem, gettem before they take off, or as they land, it's just like the germans an their Me 262's later on in the war, you have to get them at their most vunerable, if they want to use them then they will have to protect them
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#94
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![]() ![]() you did get a couple of hits on me as i made that headon pass, i was getting a bit cheeky! Craig |
#95
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IMHO the 109 and Hurri FM are far from being under modeled.
In a Hurri I hve no prob to dash deck at 290mph. 500kph in a 109. Of course the 109 at alt>5km is sluggish and seems underpowered (but again mind that you need to spin out the Compressor to get some "ata"). But as this has been alrdy discussed before I won't add any further comments here on that subject. Yeah the spit is over modeled but not in the sense that her perfs are superior but more that she has no FM at all. It's a spacecraft out of nowhere with no E losses drag etc.. etc... But thx to the intense lobbying of some alrdy named any spit matter has become a mess to discuss. What an irony for a plane that symbolize the freedom of speech ! The greatest ill-advised choice that CoD is facing now wld be to level up the perf of the excellent Hurri an 109 models to compete with that of the thing - ie the in-game Spit. Then we will slip out of any RL ground. A gap that will widen more and more as they add later war plane (see what has happened with Il2 and the Supersonic Late war "planes" (47, 190D, 25lb, mkIII ...) You hve just read this and want to help out ? BAN the THING ! Leave her in the hangar until it has been re-worked appropriately. Last edited by TomcatViP; 09-09-2011 at 01:07 PM. |
#96
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i know that flying the 109 against the Rotol Hurri, or the 1a spit i need to stick to the plan to stay on top, if i get lured into their style of fighting then i am in a world of hurt. apart from the IIa none of the others has a massive performance advantage that guarentees success no matter what situation you enter the combat in barring being bounced and pk'ed on the first pass!
i shot up a IIa as it took off this morning, it was streaming coolant from both wings with gaping holes to boot, there were flames and smoke pouring out of the engine and it was still climbing up and trying to pull lead on me for a good 3 minutes before it went down, it wasn't dodgy AI highjinx this was on the ATAG server. any other plane with that amount of damage would have been lucky to manage a successfull belly landing let alone continue to fight. Craig |
#97
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spin out the comressor to get some ata???you cant control the compressor in the 109 or am i wrong? Last edited by David198502; 09-09-2011 at 02:28 PM. |
#98
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slight dive until 500+kph then level and there you go !
Spin out the comp wheel by over-revving slightly the rpm (this need to fine the prop pitch a little bit more than what you want to let the rpm raise and then get some better boost before reaching an equilibrium) @Trumps : To shake out a Hurri : pull G : it can't follow or it will depart. Use your far sup roll-rate at certain speed. The roll rate of the Hurri is poor at most of the speed range. Pls don't overload your ammo belt with the maritime mine that we've got with that Patch - I guess they borrowed the WM from Silent Hunter ![]() |
#99
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"Spin out the comp wheel by over-revving slightly the rpm (this need to fine the prop pitch a little bit more than what you want to let the rpm raise and then get some better boost before reaching an equilibrium)"
sorry tomcat, but could you please explain that in other words...i just dont understand what you are saying. |
#100
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I can understand the logic behind that and how i would/can do that in a supercharged/turbo'd car but is that even possible in game? ![]() |
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