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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #91  
Old 09-09-2011, 01:45 AM
conio conio is offline
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Originally Posted by Gollum View Post
Has anyone noticed that it's difficult to outclimb everything in a 109 post patch?
...
...
I only ask because another 109 pilot was also online stating that they must have changed something.
I agree 100% with this. Something was changed (for bad) on the 109, all models.
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  #92  
Old 09-09-2011, 03:50 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by xnomad View Post
Well I finally got shot down by a human flown Spit tonight for the first time. First of all a big thumbs up to the pilot as I met him at 3000 metres! He had a bit of an advantage to start as I had to climb and turn to get on him to ID him first.

I managed to keep him in front of my nose for a few turns back and forth by doing some high yo yos. I got some MG shots on him first from a distance and saw him streaming coolant. So I thought I had this Spit 2 under control. He then went into a dive and I climbed a bit to wait for him to come up again below me.

So I'm expecting him to zoom back up and slow down below me as I've been spiral climbing. Nah he zoomed up and not only that, he did a hard turn whilst climbing and got some shots that knocked out part of my engine and my radiators! Now he was co alt with me and still hauling. You can actually gain altitude by diving and zooming up again but this was very unexpected.

I then did a helpless power dive to get away but my craft was a bit of a mess, I did some bunts and reverses and managed to get an overshoot but he turned on a dime and was right back on my tail. Engine shot to pieces, canopy off and out for a swim in the channel.

It's official I'm scared of the Spit MKII that thing is mean! In the right hands it's an almost impossible match for the 109. Salute to the pilot too, it wasn't just the plane.
Sounds just like flying 190s back in IL2, down low it's full of better turning and better climbing planes, if you go a bit higher to BnZ them there are other faster planes higher up that BnZ you.

/me runs


On a serious note, i think the issue is not balance or historical accuracy on their own, because absolute balance is unrealistic and absolute accuracy is impossible. I think the issue is balance within the constraints of historical accuracy, but in the wider scheme of things, ie how the battles tend to play out:

A planeset with more or less equally undermodeled flyables results in a somewhat accurate portrayal of the way the engagements historically played out, because the "gaps" between the capabilities of each aircraft remain roughly the same. That's why 109s vs Hurris and Spit Is worked until now, they are all undermodeled to a certain extent.

A planeset with these same, equally undermodeled flyables and a single, properly modeled flyable does not play out like that, because there is now a huge gap between it and the other aircraft types.


The FM might be off, but if an ingame Hurri does 250mph and the 109 does 270, while a real Hurri did 300mph and the 109 did 320 (numbers are not accurate, i'm just illustrating a point here), it's still a 20mph performance gap in both cases and the way the fight plays out will be close to what historically tended to happen.

In other words, to have accurately evolving fights you don't necessarily need 100% accurate FMs, what you need is accuracy in performance differences between types. It's precisely this aspect which the Spit II messes up, because currently it's the only non-undermodeled fighter in the sim (or the least undermodeled): no single fighter during the BoB had a 100km/h airspeed advantage over its contemporaries.

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  #93  
Old 09-09-2011, 05:35 AM
trumps trumps is offline
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I found the solution to the Spit !!a problem, gettem before they take off, or as they land, it's just like the germans an their Me 262's later on in the war, you have to get them at their most vunerable, if they want to use them then they will have to protect them Btw i normally don't vulch, not that i have a problem with it, but extraordinary FM's call for extraordinary tactics LOL!

Craig
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  #94  
Old 09-09-2011, 06:16 AM
trumps trumps is offline
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Originally Posted by cheesehawk View Post
Lol, all good, I just spawned that to see if there were spots that didn't start on a hill. Got in the cockpit and heard that beautiful DB601 whine coming and dammit if you didn't start firing! =)
sorry bout that LOL, did i PK you? i always try to get the pilot because he is the naughty boy who wants to fly the evil MkIIa spaceship the 601 does sound special when someone beats up the field with a 109 doesn't it

you did get a couple of hits on me as i made that headon pass, i was getting a bit cheeky!

Craig
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  #95  
Old 09-09-2011, 12:43 PM
TomcatViP TomcatViP is offline
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IMHO the 109 and Hurri FM are far from being under modeled.

In a Hurri I hve no prob to dash deck at 290mph. 500kph in a 109.

Of course the 109 at alt>5km is sluggish and seems underpowered (but again mind that you need to spin out the Compressor to get some "ata"). But as this has been alrdy discussed before I won't add any further comments here on that subject.

Yeah the spit is over modeled but not in the sense that her perfs are superior but more that she has no FM at all. It's a spacecraft out of nowhere with no E losses drag etc.. etc...

But thx to the intense lobbying of some alrdy named any spit matter has become a mess to discuss. What an irony for a plane that symbolize the freedom of speech !

The greatest ill-advised choice that CoD is facing now wld be to level up the perf of the excellent Hurri an 109 models to compete with that of the thing - ie the in-game Spit. Then we will slip out of any RL ground. A gap that will widen more and more as they add later war plane (see what has happened with Il2 and the Supersonic Late war "planes" (47, 190D, 25lb, mkIII ...)

You hve just read this and want to help out ? BAN the THING ! Leave her in the hangar until it has been re-worked appropriately.

Last edited by TomcatViP; 09-09-2011 at 01:07 PM.
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  #96  
Old 09-09-2011, 01:35 PM
trumps trumps is offline
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i know that flying the 109 against the Rotol Hurri, or the 1a spit i need to stick to the plan to stay on top, if i get lured into their style of fighting then i am in a world of hurt. apart from the IIa none of the others has a massive performance advantage that guarentees success no matter what situation you enter the combat in barring being bounced and pk'ed on the first pass!
i shot up a IIa as it took off this morning, it was streaming coolant from both wings with gaping holes to boot, there were flames and smoke pouring out of the engine and it was still climbing up and trying to pull lead on me for a good 3
minutes before it went down, it wasn't dodgy AI highjinx this was on the ATAG server. any other plane with that amount of damage would have been lucky to manage a successfull belly landing let alone continue to fight.

Craig
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  #97  
Old 09-09-2011, 02:02 PM
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David198502 David198502 is offline
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Originally Posted by TomcatViP View Post
IMHO the 109 and Hurri FM are far from being under modeled.

In a Hurri I hve no prob to dash deck at 290mph. 500kph in a 109.

Of course the 109 at alt>5km is sluggish and seems underpowered (but again mind that you need to spin out the Compressor to get some "ata"). But as this has been alrdy discussed before I won't add any further comments here on that subject.

Yeah the spit is over modeled but not in the sense that her perfs are superior but more that she has no FM at all. It's a spacecraft out of nowhere with no E losses drag etc.. etc...

But thx to the intense lobbying of some alrdy named any spit matter has become a mess to discuss. What an irony for a plane that symbolize the freedom of speech !

The greatest ill-advised choice that CoD is facing now wld be to level up the perf of the excellent Hurri an 109 models to compete with that of the thing - ie the in-game Spit. Then we will slip out of any RL ground. A gap that will widen more and more as they add later war plane (see what has happened with Il2 and the Supersonic Late war "planes" (47, 190D, 25lb, mkIII ...)

You hve just read this and want to help out ? BAN the THING ! Leave her in the hangar until it has been re-worked appropriately.
500kph in level flight with the 109???well how do you achieve that??without boost, the 109 im flying, only reaches 450 in level flight...with boost 470-480kph.

spin out the comressor to get some ata???you cant control the compressor in the 109 or am i wrong?
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Last edited by David198502; 09-09-2011 at 02:28 PM.
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  #98  
Old 09-09-2011, 02:39 PM
TomcatViP TomcatViP is offline
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slight dive until 500+kph then level and there you go !

Spin out the comp wheel by over-revving slightly the rpm (this need to fine the prop pitch a little bit more than what you want to let the rpm raise and then get some better boost before reaching an equilibrium)

@Trumps : To shake out a Hurri : pull G : it can't follow or it will depart.

Use your far sup roll-rate at certain speed. The roll rate of the Hurri is poor at most of the speed range.

Pls don't overload your ammo belt with the maritime mine that we've got with that Patch - I guess they borrowed the WM from Silent Hunter
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  #99  
Old 09-09-2011, 03:24 PM
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David198502 David198502 is offline
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"Spin out the comp wheel by over-revving slightly the rpm (this need to fine the prop pitch a little bit more than what you want to let the rpm raise and then get some better boost before reaching an equilibrium)"

sorry tomcat, but could you please explain that in other words...i just dont understand what you are saying.
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  #100  
Old 09-09-2011, 03:35 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by David198502 View Post
"Spin out the comp wheel by over-revving slightly the rpm (this need to fine the prop pitch a little bit more than what you want to let the rpm raise and then get some better boost before reaching an equilibrium)"

sorry tomcat, but could you please explain that in other words...i just dont understand what you are saying.
Hmm, me niether..

I can understand the logic behind that and how i would/can do that in a supercharged/turbo'd car but is that even possible in game?
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