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Mods King's Bounty: Crossworlds Mods

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  #91  
Old 07-07-2016, 04:08 PM
ecania ecania is offline
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Some nice changes there, I had to do a lot of changes to asmadeo, he gained exp too fast.
I got some great help from one of the guys behind Red sands mod.
Great to see its still alive, it took me a very long time to make this mod, or more a game expansion.
Keep it up Ruthless Reuban.

Cheers Ecania
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  #92  
Old 07-07-2016, 08:45 PM
Ruthless Reuban Ruthless Reuban is offline
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Quote:
Originally Posted by ecania View Post
Some nice changes there, I had to do a lot of changes to asmadeo, he gained exp too fast.
I got some great help from one of the guys behind Red sands mod.
Great to see its still alive, it took me a very long time to make this mod, or more a game expansion.
Keep it up Ruthless Reuban.

Cheers Ecania
Thanks.

I modified Asmadeo bit better. Currently at level 43 and not overpowered at all. Also gaining so few experience that gaining levels take long time.

So far everything seem to work. Amelie level 29 and still so much challenge that fights must be very carefully picked up. Perhaps spexp should be 6.0 or even 7.0, but otherwise no problems so far.

Leaving wanderer spells out was good choice. They are somewhat overpowered.
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  #93  
Old 10-14-2016, 08:37 PM
Ruthless Reuban Ruthless Reuban is offline
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Making progress. Amielie level is now 39. Most caves are done, Elon is still untouched. Easier islands more or less cleared.

Because using wanderer scrolls is not allowed, I cannot use them to counter bosses high attack and defence. So certain boss battles where boss level is under Amelie level (around 35) are still impossible to do without losses. Enemy troops just do too much damage.

Every time I think this mod is too easy, becomes point where I must fight very hard battles to gain considerable amount of experience. There are some easy fights left I missed earlier but those give about 1% of experience needed for next level, so fighting them hardly gives any progress.

This difficulty mod still works very fine. Nice to see what happens when end game gets nearer.
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  #94  
Old 12-21-2016, 11:05 AM
gonzalodecas gonzalodecas is offline
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Good day,

Thank you so much for this new improve of Red Sands (I finalized original Red Sands a few years ago and I would like to play this new Extended version) but... I cannot downdload it because there is no link in the first post. Could anyone send me the files to check it?

Thanks in advance!
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  #95  
Old 01-04-2017, 04:11 PM
Ruthless Reuban Ruthless Reuban is offline
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Default Ultimate Challenge file modified v2

After expensive testing, I noticed that with my previous Ultimate challenge mod beginning was bit too easy (I didn't use all the tricks available) and endgame way too easy. This version has following changes:

- Experience divisor to 14 (from 12.5)
- Enemy strength to 6.6 (from 6.2)
- Pet dragon experience modifier to 5.2 (from 4.6)
- Asmadeo Attack and Defence skills have few more levels
- Asmadeo progress slightly better now to balance Mage's tower
- Less leadership to Amelie from levelup
- Much more experience needed for level up since level 35
- Item "Alucard" (red pyramid) still gives +10 mana and rage but ATT/DEF/INT increase after killing dragons disabled
- Ball of lightning adjusted, much more rage cost (and pet dragon is much faster too)

Also:

- Small adjustments to spells
- Bit more starting mana
- Elenhel companion now gives +6 INT as Wanderer scrolls are no use (only for sale)
- Mkaborets companion spell costs increased and magic shackles disabled

Install:

- Make backup of ...red_sands\config and ...red_sands\Mods directory (if exists)
- Extract all files on config folder to ...red_sands\config directory and overwrite
- Extract all files on mods folder to ...red_sands\Mods directory. Create folder if it does not exist. Not sure if that has to be Mods (with M capital letter)
- Start new game

Tested with following settings:

- Mage
- Impossible difficulty of course as settings are modified only for it.
- No losses challenge, meaning no single unit lost on any fight (training session is very hard without luck, feel free to cheat there, modify spells.txt and put Fire_arrow damage to 1200. Easy cheat and then you can manage training session unless want to try many times until have good enough luck with enemies)
- No use of wanderer spells, they are only for sale

Feel free to add more challenge modifying boss strength on logic.txt

bossatk=2.6|2.6|2.6|2.6
bosshp=5.2|5.2|5.2|5.2
Attached Files
File Type: zip Ultimate Challenge mod v2.zip (80.4 KB, 20 views)
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  #96  
Old 01-31-2017, 04:08 PM
lbournas lbournas is offline
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Default Link please ?

Hello, I am new here. I have just finished Red Sands in impossible and I was really excited to find your extended version. But I can't find a link to download it. Any chance that it is still available please
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  #97  
Old 02-02-2017, 09:27 AM
lbournas lbournas is offline
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Default Link Please

Hello, I just found this forum and I was really excited to try the extended version of Red Sands (I have just finished Red Sands in Impossible and I loved it). But I can't find a link anywhere. Can someone help me please?
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  #98  
Old 02-12-2017, 09:22 AM
lbournas lbournas is offline
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Can someone tell me where I can download this extended version please ? I would really like to try it. Thanks
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  #99  
Old 02-17-2017, 01:35 AM
Belcanzor Belcanzor is offline
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Can a savegame be used if I update "Ultimate Challenge"?
Thanks for your work.
Already post this in another thread, sorry mi insistence.
Edit: Pirates are now some sort of gardener (with 90hp?? and same recruit points) or my game as bug?

Last edited by Belcanzor; 02-18-2017 at 01:26 AM.
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  #100  
Old 02-17-2017, 09:39 AM
Ruthless Reuban Ruthless Reuban is offline
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Quote:
Originally Posted by Belcanzor View Post
Can a savegame be used if I update "Ultimate Challenge"?
Thanks for your work.
Already post this in another thread, sorry mi insistence.
Few modifications may work if using save game. But basically you must start new game for this ultimate challenge.
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