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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-05-2010, 02:59 AM
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Now on that patch 4.09,there is an italian bomber and two more italian planes.
More italian planes like P.108,SM-82 Canguro,more French planes,like D.520,Bloch MB.210,Po-63-11 and polish planes,like PZL 37 Los,P.23 Karas,P.62 (for 1946).

And more ground vehicles for US and Britain and some for France and Italy.
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Old 03-05-2010, 11:34 PM
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Originally Posted by bf-110 View Post
Now on that patch 4.09,there is an italian bomber and two more italian planes.
More italian planes like P.108,SM-82 Canguro,more French planes,like D.520,Bloch MB.210,Po-63-11 and polish planes,like PZL 37 Los,P.23 Karas,P.62 (for 1946).

And more ground vehicles for US and Britain and some for France and Italy.
Oh,yes,and Gloster Meteor and Fairey Swordfish,and the Battleship Bismarck for a "Sink the Bismarck!" mission.Maybe one of the finn submarines.
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Old 03-06-2010, 07:26 PM
David603 David603 is offline
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Oh,yes,and Gloster Meteor and Fairey Swordfish,and the Battleship Bismarck for a "Sink the Bismarck!" mission.Maybe one of the finn submarines.
Isn't the Bismarck in the game anyway?

Also, there is a Gloster Meteor being made by a modder that may end up being in an official patch since the creator is working within official limits and has previously offered some of his work to TD.

The Swordfish already exists and is easily found if you know where to look
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Old 03-07-2010, 03:43 AM
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Quote from Aviar:

While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed?

Response from FC99:

We can change that but is that really necessary?
----------------------------------------------

I'm almost shocked by your reply/question ("We can change that but is that really necessary?").

I'm not sure if you are simply joking........?

Most players would like to play on an 'even field' when it comes to AI. I mean, if I have LIMITED ammo, I don't want my enemy AI to have UNLIMITED ammo. If I have to manage my engine heat so I don't damage it, I expect the AI to be under the same rules.

If the AI can go faster than me simply because it doesn't have to worry about engine damage, that is simply a cheat. If this could be 'fixed', I cant imagine why anyone would ask if it was "...really necessary...".

I'm really dumbfounded by that response. I expected more from a DT member.

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Old 03-07-2010, 03:55 AM
AndyJWest AndyJWest is offline
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Quote:
...if I have LIMITED ammo, I don't want my enemy AI to have UNLIMITED ammo....
If you select 'limited ammo' in difficulties, the AI also have limited ammo... If you don't believe me, set up a QMB mission with a few friendly AI fighters with limited ammo loads (early Yaks/Laggs for example), against a lot of enemy bombers. Then watch them fly home when they run out of ammo.

The engine overheat issue is different, an ideally needs fixing, but I think it is probably more complex than a simple 'tweak' will deal with.
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Old 03-07-2010, 01:13 PM
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Quote:
Originally Posted by Aviar View Post
Quote from Aviar:
I'm almost shocked by your reply/question ("We can change that but is that really necessary?").

I'm not sure if you are simply joking........?
Well, maybe I didn't understood you. If you were talking about AI flying at full power
for a long periods of time than I agree with you, for their cruising speeds that's up to mission maker to worry about.

Quote:
Most players would like to play on an 'even field' when it comes to AI. I mean, if I have LIMITED ammo, I don't want my enemy AI to have UNLIMITED ammo. If I have to manage my engine heat so I don't damage it, I expect the AI to be under the same rules.
AI cheats but it is not worse than humans and you can bet that we will have some epic whining if same rules are applied for AI and humans.

Quote:
If the AI can go faster than me simply because it doesn't have to worry about engine damage, that is simply a cheat.
Cheats are necessary evil in simulations, there is no sims that don't cheat in one way or another, only thing developers can do is to make cheats more or less obvious. Of course they can say that they don't cheat but that is for commercial purpose only, trust me.

FC
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Old 03-05-2010, 07:35 PM
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Default Questions For Team Daidalos: New Structual G-Limits

The March 4, 2010 4.10 patch update outlines plans concerning new structural G-limits for flyable planes.

http://forum.1cpublishing.eu/showthread.php?t=12568

Even in 4.09 we can see the AI performing questionable maneuvers (that a human pilot would not or could not ever pull off) with no apparent penalty to the pilot nor the plane.

I was wondering about these new structural G-limits for flyable planes. This will place more restraints on human players. I'm fine with that, but my concern is about the AI.

My question for Team Daidalos is this. How will these new G-limits affect the AI? Will they be subject to the same limits as human players?

While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed?


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Old 03-05-2010, 08:09 PM
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Quote:
Originally Posted by Aviar View Post
Even in 4.09 we can see the AI performing questionable maneuvers (that a human pilot would not or could not ever pull off) with no apparent penalty to the pilot nor the plane.
For the most part AI is restricted way more than humans, when it comes to BS maneuvers humans are much bigger problem than AI.

Quote:
My question for Team Daidalos is this. How will these new G-limits affect the AI? Will they be subject to the same limits as human players?
There will be limits for AI too, we will probably leave possibility for AI to even exceed limits and break plane from time to time.

Quote:
While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed?
We can change that but is that really necessary?

FC
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Old 03-05-2010, 08:52 PM
ramstein ramstein is offline
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Quote:
Originally Posted by FC99 View Post
For the most part AI is restricted way more than humans, when it comes to BS maneuvers humans are much bigger problem than AI.

There will be limits for AI too, we will probably leave possibility for AI to even exceed limits and break plane from time to time.

We can change that but is that really necessary?

FC
if you have to ask....

YES! it's necessary! the AI are an important component in this sim.
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Old 03-25-2010, 11:11 PM
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Default P-40E, M and M 105

Will we ever get a working fuel gauge with these aircraft?

Actually I just watched a training film from a DVD on the P-40E and later variants. There were at least three fuel tanks mentioned (fuselage tank, forward wing tank, aft wing tank) when the fuel tank selector switch was shown and also all three fuel gages were shown in the movie (fuselage and forward wing tank and aft wing tank) during the cockpit checkout.

Fuselage Tank - fuel gage on left side of dash/control panel to the left of the turn and bank indicator and above the flap/gear indicator.
Forward Wing Tank - fuel gage on the floor, the one we have in the game that doesn't work and is just right of center.
Aft/Rear Wing Tank - fuel gage on the floor, adjacent to the one we have in the game, but just to the left of center.

It would be nice to get working multiple fuel tanks guages like the P-51. This would certainly be better than the current warning (idiot) light telling you that you NEED TO LAND VERY SOON and is essential especially if you are going to use the P-40E & M on the Slot map.
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