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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-11-2009, 03:18 PM
cheapas1210 cheapas1210 is offline
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Hi

Not sure if you are aware of the problem with the changing a view in a bomber with an xbox controller?

You change into the gunner view but when you go back into cockpit view the plane points to the sky and you have to cycle through back to the gunner, move a little and go back to cockpit to get it working again.

Quite annoying if you are being attacked.

Online:

When you finish a game online you lose all contact with the players?
It leads back to a stats screen but disconnects everyone from the chat etc. Alot of the time you would like to either talk about the match for a couple of minutes or arrange another game.

You can't switch from party mode to game chat whilst in il2, you have to end your party with friends to talk in game chat.

I think it might also help if you can add configurable buttons for the xbox controller. I've completed the single player on simulation with the pad and didnt really have trouble but when it comes to online its just too hard to see the enemy.

I have to right click down , move rudder, view , throttle all at the same time, which I can do but it's not fast enough for online play. Would much rather to have the right stick as a pov for simulation without clicking it down.

Or even have the left click in play for the pov. Think its making it too awkward using the right click.
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  #2  
Old 08-04-2009, 07:26 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
its just one of those features that makes the game that much better

If you pull off an amazing belly landing after being damaged badly , only to explode into flames after minimal damage . it ruins immersion.

this was a NORMAL landing , and it was WAY over reactive




i suggest just turning down the damage at low speeds
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  #3  
Old 08-04-2009, 07:33 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by guiltyspark View Post
i suggest just turning down the damage at low speeds
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.

This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
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  #4  
Old 08-04-2009, 07:43 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.

This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
people in single player are going to land at the end of the mission

so they are not taking off anyway

And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
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  #5  
Old 08-04-2009, 07:45 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by guiltyspark View Post
people in single player are going to land at the end of the mission

so they are not taking off anyway

And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
Good point.
We'll see.
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  #6  
Old 08-04-2009, 07:46 PM
Anton Yudintsev Anton Yudintsev is offline
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Stop repeat the same issue and post unrelated videos, please.
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  #7  
Old 08-04-2009, 07:49 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Good point.
We'll see.
please see to it!
the fans would be more than grateful !

thousands.... MILLIONS of youtube videos anton.... think of the free advertising
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  #8  
Old 08-04-2009, 07:52 PM
guiltyspark guiltyspark is offline
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Okay guys

Next issue

CONTROLS


Alot of people on consoles are used to controlling FPS games (the most popular games right now) mainly with the right stick.

I believe alot of people would be able to relate to this game more if the right stick controled the ailrons and elevator.

Even when i play , im so used to using the right stick to control games .... that it feels broken when i play BOP , but i know for a fact that the controls are amazing because i have a joystick
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  #9  
Old 08-04-2009, 07:57 PM
versapak versapak is offline
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Quote:
Originally Posted by guiltyspark View Post
people in single player are going to land at the end of the mission

so they are not taking off anyway

And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
In multiplayer think of it not as a death or suicide count, but as a tally of lost planes.


If you are having to belly land, then you lost that plane, and someone should get credit for taking you out of the sky.
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  #10  
Old 08-04-2009, 08:00 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by versapak View Post
In multiplayer think of it not as a death or suicide count, but as a tally of lost planes.


If you are having to belly land, then you lost that plane, and someone should get credit for taking you out of the sky.
how about you just stop , and let anton fix this instead of throwing it off the rails for the rest of the community who want it to happen?
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