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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-13-2009, 02:57 PM
juz1 juz1 is offline
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nice post...when you have a moment put it here
http://forum.1cpublishing.eu/showthread.php?t=8616

get a ticket and join the queue
________
Justin Bieber

Last edited by juz1; 02-24-2011 at 08:32 AM.
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  #2  
Old 09-13-2009, 03:17 PM
Danny M NL Danny M NL is offline
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have the bailout button more easily reachable, right now I have to go all the way to the start screen, select bailout, select yes, and then bail out...

this translates to : start, select, down, down, down, X, left, X...

this takes way too long. I don't know if the button's normally used for issueing commands are used in multiplayer, but maybe you can assign the bailout button to one of these buttons? or to make sure you don't accidentally push it, have it in a way that you have to press both the attack and defend order buttons at the same time and that you bailout then...

and maybe have only half the kill points if a pilot manages to bail out?
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  #3  
Old 09-13-2009, 06:37 PM
skullblits skullblits is offline
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Default keyboard with Bop Anton have a look

Is it possible For a keyboard config for PS3, So you could add alot more Options like More control's for your wingmen, More stuff to control in the cockpit, With a keyboard you could control every thing there is to control in the cockpit.
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  #4  
Old 09-14-2009, 10:24 PM
BACKSTABINGPRIK BACKSTABINGPRIK is offline
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Can the developers make it where loseing an aircraft to being shot down or just plainly crashed deducts points from your score in both dogfight and team battle... after all isnt surviveing important....Dont just count kills..... This is my suggestion that i would like to see in this game....
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  #5  
Old 09-14-2009, 11:03 PM
Lexandro Lexandro is offline
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Quote:
Originally Posted by BACKSTABINGPRIK View Post
Can the developers make it where loseing an aircraft to being shot down or just plainly crashed deducts points from your score in both dogfight and team battle... after all isnt surviveing important....Dont just count kills..... This is my suggestion that i would like to see in this game....
Already done in the first patch.

Check out the patch details here;
http://forum.yuplay.com/index.php?showtopic=13
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  #6  
Old 09-14-2009, 11:04 PM
DannyBooze DannyBooze is offline
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i would suggest adding assist point for a kill too
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  #7  
Old 09-14-2009, 11:16 PM
Lexandro Lexandro is offline
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It would not work with the current score system. One point is one kill, and there are no half points awarded by the system. If it was 3 points to a kill then you could do a 1 point "assist" score easily. It would make the leaderboards a bit iffy but I reckon its a good idea.
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  #8  
Old 09-15-2009, 12:25 AM
Lexandro Lexandro is offline
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Ive just had a thought, can we get an adjustable difficulty not based on the flight model for SP mode? I like playing Arcade but its to easy on the campaign. Realistic and Sim are not my cup of tea, so I dont really play them. However I do like a challenge from the AI, even if it is on arcade flight controls.

You could have it something like;

Control System - Arcade/Realistic/Sim
Difficulty - Rookie, Pilot, Veteran (the same as it is in training mode)
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  #9  
Old 09-17-2009, 08:21 PM
ksol27 ksol27 is offline
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A few changes that I think would be very helpful.

1. custom button mapping.
2. do not end the session after each online match is over. allow the host to set up the next match and launch while the remaining players are in a lobby.
3. set up a community page with squadron registration and host challenges/tournaments. Killzone 2 did a great job of tying in online content with the game.

Thanks for considering these changes.
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  #10  
Old 09-18-2009, 02:04 AM
Kizersozse Kizersozse is offline
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Default Please add or fix if possible

Great game love it just wish a few things could be changed.

1.) Flightstick deadzone customization for the 360 not just ps3

2.) Assisted kill points are stat category

3.) Brake button For the Flightstick

Thank you for your consideration in these matters
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