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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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Thanks for posting the code, and you could just (in theory) make ifs that "simulate" the current Mission, you would just have to find out what those are.
Example: Code:
ClearQuests();
if (GetQuestLabel("CurrentQuest") == "mission_18a") then
QuestStart("mission_18a");
Long_Jump("earth");
end;
if (GetQuestLabel("CurrentQuest") == "mission_XX") then
SetQuestLabel("SpecialRequirement", "True");
QuestStart("mission_XX")
Long_Jump("somewhere_else");
end;
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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As I'm taking a break from the game I thought to post all the missions I managed to start:
Triada bad ending final mission Code:
do
ClearQuests();
QuestStart("mission_19b");
Long_Jump("el_ariash");
end;
Code:
do
ClearQuests();
QuestStart("mission_17b_1");
Long_Jump("x220");
end;
Code:
do
ClearQuests();
QuestStart("mission_18a");
Long_Jump("earth");
end;
Code:
do
ClearQuests();
QuestStart("mission_20a");
Long_Jump("nk");
end;
Code:
do
ClearQuests();
SetQuestLabel("EridanPermit","yes");
QuestStart("mission_16c");
Long_Jump("eridan");
end;
Code:
do
ClearQuests();
SetQuestLabel("TrampShip", "Lion_Tramp");
QuestStart("mission_19c");
Long_Jump("nk");
end;
All final missions except one can be played with any pilots. The New Empire coalition final mission however requires you to have the storyline's pilots (Sedoy, Lastochka2, Che, Kalem, Alexandra) or else only the Intuition choice will work. |
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