![]() |
#11
|
|||
|
|||
![]() Quote:
QMB. Bessarabia Map, no flak or objective, 1000 m altitude, no advantage to either side, clear weather. 16 Ace Bf-109E-7 vs. 16 Rookie I-16 Type 24. Results were consistently massive victory for the Bf-109s, with a 16:1 or better kill ratio. The only unrealistic rookie AI behavior I saw was on the first mission were a rookie I-16 was able to follow a slightly damaged Bf-109 into a vertical climb, score crippling damage on it at 400 m, and then come out above the Bf-109 at the top of the loop to kill it. Since I had "Arcade Mode" on, I got to see AI behavior commands as well. Bf-109 were attacking by flight, with the lead plane consistently using energy attack, and the other three planes in the flight performing various forms of defensive cover. I-16 used turn attacks, and periodically used defensive moves, as well as "panicking". In one case, I watched a slightly damaged I-16 accidentally enter a spin and crash. So, based on those results, I'd say that AI is pretty good and returns the expected results. If there's a problem for me, it's that Ace AI doesn't use energy fighting tactics quite as well as it might. Obviously, though, there are situations where there are problems with Ace/Veteran AI using stupid tactics. |
|
|