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Pilot's Lounge Members meetup |
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#1
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CoD looks great but its souless, difficult to setup and has an impossible FMB for the average user (scripting wise). Some of the "old relics" had immersion and a sense of you actually being part of something, also a manual that made sense ![]() . |
#2
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Good grief, has the world ended...an KG26_Alpha post on here I can agree 100% with....right, now back to the canines and felines falling from the sky....
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#3
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Of course now we get these big digital manuals , but just somehow not the same...
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Don B EVGA X79 Dark MB| I7 4820Kcpu @ 4.5 ghz|16gb Corsair 2100 MHZ DDR3 ram|EVGA GTX 970 FTW 4GB |SoundBlaster Z PCIe soundcard | TM Warthog HOTAS | Saitek Combat Pedals | Track IR5 | Windows 8.1 64 bit |
#4
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I still read through the paper IL-2 manual on occasion...I hate reading from a PC file too
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#5
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#6
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![]() GO! Do it! Tell us how it went... ![]() |
#7
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B17 The Mighty 8th is still an awesome game that has not been matched since. I used to love changing the crews names to my friends names and seeing who bought the farm, plays like an older version of FTL. Also it was one bombsight that I could work without charts or 20+ attempts to learn it. Watching the bombs hit their targets was a pretty spectacular sight as well.
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Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
#8
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I wonder how much previous news from the devs can be described as worthwhile?
It generally tends to be leading statements, fire-fighting, wishful thinking, or announcements-about-an-announcement. Very, very little of it has been adult, or rational. Much of it has been reactionary, positional, or tactical. That is, when it has not been wrong, or actively misleading, or patronising. One of the nice things about the games form the 80s and 90s was a sense of innocence, and genuine trying. I remember being involved with the printed manual of a major game back then, and the attitude back then was of serving the community, or trying to expand it. But primarily it was about accuracy, describing the software warts and all, and bugbears. The main difference between now and then was focus. The priority was on a game, a sense of fun, atmosphere, immersion, a world. Everything that is missing from this rolling debacle. |
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