Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 12-02-2012, 04:22 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
You should load some of those up (if its possible) and see if the past really was that rose tinted. I think you will find with the games and sims you have experienced latley that they are miles ahead of those old relics.
You missed the point by a mile.

CoD looks great but its souless, difficult to setup and has an impossible FMB for the average user (scripting wise).

Some of the "old relics" had immersion and a sense of you actually being part of something, also a manual that made sense



.
Reply With Quote
  #2  
Old 12-02-2012, 07:03 PM
Falstaff
Guest
 
Posts: n/a
Default

Good grief, has the world ended...an KG26_Alpha post on here I can agree 100% with....right, now back to the canines and felines falling from the sky....
Reply With Quote
  #3  
Old 12-02-2012, 09:49 PM
d.burnette d.burnette is offline
Approved Member
 
Join Date: Dec 2009
Posts: 195
Default

Quote:
Originally Posted by KG26_Alpha View Post
You missed the point by a mile.

Some of the "old relics" had immersion and a sense of you actually being part of something, also a manual that made sense



.
I do miss some the age of getting the awesome manuals, like what came with Falcon 3, Falcon 4, the Janes Combat Sims, etc.
Of course now we get these big digital manuals , but just somehow not the same...
__________________
Don B

EVGA X79 Dark MB| I7 4820Kcpu @ 4.5 ghz|16gb Corsair 2100 MHZ DDR3 ram|EVGA GTX 970 FTW 4GB |SoundBlaster Z PCIe soundcard | TM Warthog HOTAS | Saitek Combat Pedals | Track IR5 | Windows 8.1 64 bit
Reply With Quote
  #4  
Old 12-02-2012, 09:53 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

I still read through the paper IL-2 manual on occasion...I hate reading from a PC file too
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #5  
Old 12-02-2012, 10:26 PM
VMF214_Jupp VMF214_Jupp is offline
Approved Member
 
Join Date: Oct 2012
Posts: 17
Default Complete Me

...
Reply With Quote
  #6  
Old 12-02-2012, 10:40 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by KG26_Alpha View Post
You missed the point by a mile.

CoD looks great but its souless, difficult to setup and has an impossible FMB for the average user (scripting wise).

Some of the "old relics" had immersion and a sense of you actually being part of something, also a manual that made sense



.
Hence you SHOULD replay them...

GO! Do it! Tell us how it went...
Reply With Quote
  #7  
Old 12-02-2012, 09:23 PM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
You should load some of those up (if its possible) and see if the past really was that rose tinted. I think you will find with the games and sims you have experienced latley that they are miles ahead of those old relics.
B17 The Mighty 8th is still an awesome game that has not been matched since. I used to love changing the crews names to my friends names and seeing who bought the farm, plays like an older version of FTL. Also it was one bombsight that I could work without charts or 20+ attempts to learn it. Watching the bombs hit their targets was a pretty spectacular sight as well.
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz
Gigabyte EX58-UD3R Intel X58
OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3
Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5
Samsung SpinPoint F1 1TB SATA-II 32MB Cache
Reply With Quote
  #8  
Old 12-06-2012, 10:25 PM
Falstaff
Guest
 
Posts: n/a
Default

I wonder how much previous news from the devs can be described as worthwhile?

It generally tends to be leading statements, fire-fighting, wishful thinking, or announcements-about-an-announcement.

Very, very little of it has been adult, or rational. Much of it has been reactionary, positional, or tactical. That is, when it has not been wrong, or actively misleading, or patronising.

One of the nice things about the games form the 80s and 90s was a sense of innocence, and genuine trying. I remember being involved with the printed manual of a major game back then, and the attitude back then was of serving the community, or trying to expand it. But primarily it was about accuracy, describing the software warts and all, and bugbears.

The main difference between now and then was focus. The priority was on a game, a sense of fun, atmosphere, immersion, a world. Everything that is missing from this rolling debacle.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.