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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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Quote:
function features_ondamage_dragon_ice(wnm, ts, dead) if dead then local ahc = Attack.act_after_hit_cell(0) local initsize = Attack.act_initsize(ahc) local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0 local dmgts = 1 + Game.Random(0, 10)/100 spawn_energetic_attack(ahc, dmgts, manaval, rageval) if initsize == 1 then Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count) else --Attack.log(dmgts, "add_blog_ice_dragon_death_2", "name"," "..blog_side_unit(0), "special", mana_count) end end return true end |
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#2
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This didn't work for me.
Thanks for sharing though. |
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#3
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File works like a charm..thanks
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#4
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Sigh. I have the problem with the ice dragon as well. At first I thought it wasn't a problem as I'd fought a few and no crashes. But now it crashes at a particular time. When the ice dragons burn at the beginning of their turn in a the artifact fight for the silver mana ring. I've tried all the above solutions in various combinations, but no luck
I tried commenting out both lines as well, but no luck. Any other way to debug this situation? Last edited by xerxes; 01-19-2013 at 03:13 PM. |
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#5
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Quote:
The one in this thread didn't work for me either |
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#6
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