Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 01-28-2014, 05:04 AM
Iamatroll Iamatroll is offline
Registered Member
 
Join Date: Aug 2012
Posts: 3
Default

Quote:
No it's not correct. The game does not read the global variables correctly for some reason.
Could not figure out why. I left the code in, just in case they fix the game in the future.
It mean Damage Calc mod isn't work to me until it dev fixed? oh god

Thx for reply.
Reply With Quote
  #2  
Old 01-28-2014, 02:20 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

You misunderstand. The mods work just fine,. but that one specific label does not display the current setting correctly.
Reply With Quote
  #3  
Old 01-29-2014, 04:01 AM
Iamatroll Iamatroll is offline
Registered Member
 
Join Date: Aug 2012
Posts: 3
Default

Ah, i thought that incorrect decription = not working mod.

Thanks for all.
Have a good day!
Reply With Quote
  #4  
Old 09-01-2014, 08:30 PM
ICECOOL ICECOOL is offline
Approved Member
 
Join Date: Oct 2010
Location: Poland
Posts: 21
Default

Hi again
Any chance of army shop mod in Dark Side soon?
Reply With Quote
  #5  
Old 09-02-2014, 05:45 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Quote:
Originally Posted by ICECOOL View Post
Hi again
Any chance of army shop mod in Dark Side soon?
Soon is relative, but in general: "yes".
First, I am in the process of moving in. Should be finished next week.
Second, I have to find the PC and put it back together. Should be a day.
Third, I'd have to see a discount on Steam (or GOG.com). God knows how long that takes.
Fourth, I'd have to have spare time. I do have my nights free right now, let's hope that trend continues.
Reply With Quote
  #6  
Old 10-26-2014, 04:46 PM
peshoo peshoo is offline
Approved Member
 
Join Date: Nov 2012
Posts: 4
Default

Is it possible Rune Exchange Mod to be converted for King's Bounty The Dark Side.
Reply With Quote
  #7  
Old 10-26-2014, 08:27 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

I should hope so.
Though I do not have the game yet.
That and I guess a few patches should go by so we can avoid mismatches.
Reply With Quote
  #8  
Old 01-05-2015, 10:37 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Here are the updated mods for two Steam flavours (both English only):
- Valhalla Edition (1.3.1)
- Ice and Fire DLC 1.2.1

Please note that the damage values in the damage calc mods have not been updated in the readme files.
There are different curves now, here's the copy of the description from the LUA script:
Code:
-- The following variable configures the resistance cap.
-- The default value is 95 (in vanilla KB). This mod uses 100 by default, permitting 100% resistance (vs. the original 95% cap).
-- Values above 100 have no effect.
DAMAGE_MOD_RESISTANCE_CAP = 100 -- Resistance limit in %
-- The following variables are required for the Damage mod pack.
-- Look at the Excel sheet to determine which curve and values suit you best.
-- Adjust the DAMAGE_MOD_CURVE_TYPE as needed. The available choices are:
--   0 - Vanilla damage calc, (forced cap: 300% at 60)
--   1 - Vanilla uncapped damage calc (same as Vanilla, but cap removed)
--   2 - KB+ damage calc
--   3 - KB- damage calc
--   4 - Power2 damage calc
--   5 - Exponent damage calc
--   6 - Hybrid damage calc
--   7 - Reverse hybrid damage calc
DAMAGE_MOD_CURVE_TYPE       = 2
-- Once you selected the curve, adjust the corresponding DAMAGE_MOD_COEFF_* values:
DAMAGE_MOD_COEFF_KB_PLUS_1      = 1.25
DAMAGE_MOD_COEFF_KB_PLUS_2      = 1.5
DAMAGE_MOD_COEFF_KB_MINUS_1     = 1.25
DAMAGE_MOD_COEFF_KB_MINUS_2     = 1.5
DAMAGE_MOD_COEFF_POWER2         = 35.0
DAMAGE_MOD_COEFF_EXPONENT_1     = 17.0
DAMAGE_MOD_COEFF_EXPONENT_2     = 0.6
DAMAGE_MOD_COEFF_HYBRID_1       = 16.5
DAMAGE_MOD_COEFF_HYBRID_2       = 15.0
DAMAGE_MOD_COEFF_REV_HYBRID_1   = 35.0
DAMAGE_MOD_COEFF_REV_HYBRID_2   = 17.0
DAMAGE_MOD_COEFF_REV_HYBRID_3   = 0.6
-- Finally, if you want to apply a cap on the top or bottom part of the curve,
-- enabled the corresponding values and set the limits you want.
-- Note: these caps do not apply to the vanilla curves (i.e. type 0 and 1).
DAMAGE_MOD_CALC_CAP_TOP_CURVE_ENABLED      = 1    -- 0: cap is disabled for the top curve; 1: cap is enabled.
DAMAGE_MOD_CALC_CAP_TOP_CURVE_LIMIT        = 10.0 -- The actual cap. 3.0 translates into 300%, 10.0 translates into 1000%, and so on... MUST be higher than 0!
DAMAGE_MOD_CALC_CAP_BOTTOM_CURVE_ENABLED   = 1    -- 0: cap is disabled for the bottom curve; 1: cap is enabled.
DAMAGE_MOD_CALC_CAP_BOTTOM_CURVE_LIMIT     = 0.10 -- The actual cap. 0.30 translates into 30%, 0.10 translates into 10%, and so on... MUST be higher than 0!
See the code for more details.

Last edited by Csimbi; 01-05-2015 at 10:46 AM.
Reply With Quote
  #9  
Old 01-12-2015, 04:58 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Ice and Fire 1.3 came out today, so here are the updated mods.
I am still playing it, so it was a no-brainer.
Attached Files
File Type: zip mod_wn131_icefire13_steam_csimbi_damage_calc.zip (70.6 KB, 34 views)
File Type: zip mod_wn131_icefire13_steam_mod_pack.zip (100.5 KB, 82 views)
Reply With Quote
  #10  
Old 01-22-2015, 12:48 PM
Jetstream Jetstream is offline
Approved Member
 
Join Date: Jan 2015
Posts: 1
Default non-steam mod

Quote:
Originally Posted by Csimbi View Post
Ice and Fire 1.3 came out today, so here are the updated mods.
I am still playing it, so it was a no-brainer.
du yu have non-steam version ?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:18 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.