Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 10-30-2012, 07:53 AM
Highborne Highborne is offline
Approved Member
 
Join Date: Jul 2011
Posts: 45
Default

Quote:
Originally Posted by Fatt_Shade View Post
@Highborne How about in the Legend where for first to get rage box you need to finish couple of main quests and even then you get spirits 1by1 not all of them together (like is in AP/CW where pet dragon is available from start).
So? In this game you have the skill, and it sucks for the first island because it never levels.

If they wanted it to feel like TL then you should get it after a few quests and have it level as normal, which would be infinitely more useful than having it at level 1 and not being able to level it until level 6+ due to being on 2nd island.

This has been debated multiple times already, the Viking class feels weak starting because of crappy rage ability.
No leveling means it feels sloppy when playing and having rage that doesn't level.
First island probably needs a slight tweak for a no-loss doable without stupid RNG of rerolling the island to suit your needs for final 2 battles.

Making this level would be an elegant solution and one where the first island would be doable as a no-loss impossible difficulty with any class.
Reply With Quote
  #2  
Old 10-31-2012, 09:44 AM
Khornn Khornn is offline
Approved Member
 
Join Date: Dec 2009
Posts: 34
Default

Everything feels very copy & pasted from KB:TL, with only minor changes. On some areas it's really blatant that they just went through them in a hurry without much thought, there are flying buildings and mountains because they haven't been placed with enough care, empty spaces in walls where buildings used to be, undead armies everywhere instead of variety, etc...

I have played my first play through on Normal difficulty now for 64h according to Steam and I've maybe completed ~80% of the game, still encountering undead armies on a regular basis. They don't even vary in their composition, so it becomes monotonous labor where I'm just going through the motions instead of getting challenged by the game (move units in tactics mode, choose Edda, cast Phantom, use Rage skill, shoot with mages, hug the enemy archers with my phantom griffons = win, then repeat about a zillion times for every undead army on the map).
Reply With Quote
  #3  
Old 10-30-2012, 10:12 AM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Quote:
Originally Posted by Zechnophobe View Post
Run and tell that.

Previous 'ressurection engines' are generally more complicated than "rune mage, anything that can summon, and Runic Word'

I mean, Runic Word is as cheap a spell as they come. And if all you care about is infinite summons? Well the phantom-royal griffin strategy is a million times better when it costs 3 mana instead of 25.
Would someone describe what they are like now? I heard they are demoted to Level 4 and changed overall...

In fact, a nice Unit list/ability description would be great too for all new/changed units. I noticed Cold now exists separately as a damage type, and for example Ghosts now deal cold damage, etc...
Reply With Quote
  #4  
Old 10-30-2012, 10:29 AM
Highborne Highborne is offline
Approved Member
 
Join Date: Jul 2011
Posts: 45
Default

Quote:
Originally Posted by BB Shockwave View Post
Would someone describe what they are like now? I heard they are demoted to Level 4 and changed overall...

In fact, a nice Unit list/ability description would be great too for all new/changed units. I noticed Cold now exists separately as a damage type, and for example Ghosts now deal cold damage, etc...
They have 3 abilities.

Laser Beam
Duplicate
More Runes

Each ability uses 1 rune and you start with 3 random runes.

The more unused runes you have in inventory (Might, Mind, Magic) up to 40 of each powers up the spells (200% for laser, 40% more troops for duplicate, and +1 runes per 10 Mind runes for the More Runes).

Thus, you can essentially make a no-loss team with just Rune Mage + Paladin + whatever.

As you can infinitely phantom paladin to res, and infinitely use Laser to crit for 10-20k damage to clear stacks, and have infinite runes via rune ability AND the rune magic that grants runes to a specific troop...

Yea...
Reply With Quote
  #5  
Old 10-30-2012, 10:54 AM
Mandea Mandea is offline
Approved Member
 
Join Date: Mar 2009
Location: Romania
Posts: 346
Default

true, I used rune mages+paladin for many fights and no loss allthough I wasn't striving for no loss. I got bored and got some nice elves now.
Reply With Quote
  #6  
Old 10-30-2012, 11:23 AM
Colbert30 Colbert30 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 25
Default

Quote:
Originally Posted by Highborne View Post
They have 3 abilities.

Laser Beam
Duplicate
More Runes

Each ability uses 1 rune and you start with 3 random runes.

The more unused runes you have in inventory (Might, Mind, Magic) up to 40 of each powers up the spells (200% for laser, 40% more troops for duplicate, and +1 runes per 10 Mind runes for the More Runes).

Thus, you can essentially make a no-loss team with just Rune Mage + Paladin + whatever.

As you can infinitely phantom paladin to res, and infinitely use Laser to crit for 10-20k damage to clear stacks, and have infinite runes via rune ability AND the rune magic that grants runes to a specific troop...

Yea...
WoW! This will be corrected for sure...

On topic: This is a pretty good review, I'd say. The lack of freedom in choices and exploration, specially, will make replayability in this game a lot less appealing.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:21 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.