Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-30-2012, 10:12 PM
droz droz is offline
Approved Member
 
Join Date: Sep 2009
Posts: 127
Default

Great read Luthier. Thanks for replying to those questions. Keep up the good work. All the people I regularly play with are very happy with the RC patch, just a couple of things that need attention in our opinion.

Thanks
Reply With Quote
  #2  
Old 09-30-2012, 10:15 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

I enjoyed the answers luthier...shed the tree problem after BOM, and head south

__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 09-30-2012 at 10:43 PM.
Reply With Quote
  #3  
Old 09-30-2012, 10:25 PM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Quote:
Originally Posted by luthier View Post
Cliffs of Dover was intended to be a sandbox game more than anything, expansive, open, giving complete freedom to the players. If you’ll remember, the original Il-2 owed much of its success to user-made content. We aimed for the same with Cliffs of Dover. Instead of building complex single-player content in-house, we gave the tools to the community. Cliffs of Dover has a much better mission builder with scripting support, supports complex moddable briefings and debriefings, and so on.
Unfortunately 3rd party support never materialized the way we hoped it would, and we ourselves cannot at this point go back and redo single player.
This.

If *several* community members had been more interested in using their talents to contribute rather than to bitch & moan we would have had much more content by now.

In the original Il-2 the campaigns and missions that came with the sim were never impressive. A lot of the work made by the community, however, was fantastic. Sandbox sims give people the freedom to make amazing & complex content, instead of the "on-rails" action you see from most modern games, with zero replay value after the missions that came out of the box are finished.

A year or so after the original Il-2 came out there were already web sites and manuals (made by enthusiasts) on how to use the FMB. Granted, the FMB of CoD is much more complex, but it would really be great if the community would churn out fantastic scripts for it, rather than moaning about the hue of English fields ad nauseam... Just an example.

I myself try to make some positive contribution to the community with my movies (a couple of tutorials in particular). I wish some of the moaners would spend just a tenth of their energy on contributing rather than criticizing, but hey, I realise that isn't fashionable in this day and age...
__________________
My Il-2 CoD video web site: www.flightsimvids.com
Reply With Quote
  #4  
Old 09-30-2012, 10:41 PM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

Luthier,

thank you for the extensive answers, especially on a weekend. It has been a very interesting insight into the ways and means of developing this kind of project (for those capable of reading between the lines ). I, for my part, gained a better understanding.

Quote:
still have a lot left. Hopefully will get to them tomorrow.
Looking forward to it.

Artist
__________________
Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink.

-------------------------------------------------------------
Reply With Quote
  #5  
Old 09-30-2012, 10:45 PM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

Some of these answers are going to make for an entertaining thread.

Reply With Quote
  #6  
Old 09-30-2012, 10:47 PM
MadBlaster MadBlaster is offline
Approved Member
 
Join Date: Oct 2010
Posts: 666
Default

Hi Luthier. Thanks for answering all of my questions. You get a good score for that! I also would like to wish you much better luck with the sequel. CLoD, it's water under the bridge. Let's move on and get it done!
Reply With Quote
  #7  
Old 09-30-2012, 10:48 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by luthier View Post
Definitely not planning to release any sequel features as add-ons for Cliffs of Dover, sorry.
Can you please confirm that the CLOD -> Sequel relationship will NOT be the same relationship as, say, IL2FB and Pacific Fighters?
Reply With Quote
  #8  
Old 09-30-2012, 10:49 PM
Icebear Icebear is offline
Approved Member
 
Join Date: Aug 2011
Location: Antarctica
Posts: 156
Default

Quote:
Originally Posted by luthier View Post
As I said earlier, this just doesn’t make sense financially. Redoing co-op in the way that the community wants cannot possibly be profitable within Cliffs of Dover. At this point there’s just no way that any given feature can lead to any kind of profits.


Quote:
Originally Posted by luthier View Post
Don’t give us your money on day 1.
Day 1 ? Never ever Luthier !

Your arrogance and complete ignorance towards the community will end the series. Good Job!

Over n out !
Reply With Quote
  #9  
Old 09-30-2012, 11:01 PM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Luthier, are you guys reading the bug thread or do you know what needs to be fixed for the release patch?
Reply With Quote
  #10  
Old 09-30-2012, 11:06 PM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

I fully agree with the concept of providing the tools the community needs to make their own content rather than trying to build it all yourself.

There are some solid reasons as to why this did not happen for CoD - hopefully these will be fixed in the sequel or the result will be exactly the same.

Aside from the game play bugs I'm thinking FMB documentation, FMB bugs, huge disconnect between FMB and what actually happens online and coop (please don't underestimate the importance of this again).
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.