![]() |
|
|
|
#1
|
|||
|
|||
|
Great read Luthier. Thanks for replying to those questions. Keep up the good work. All the people I regularly play with are very happy with the RC patch, just a couple of things that need attention in our opinion.
Thanks |
|
#2
|
||||
|
||||
|
I enjoyed the answers luthier...shed the tree problem after BOM, and head south
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 09-30-2012 at 10:43 PM. |
|
#3
|
|||
|
|||
|
Quote:
If *several* community members had been more interested in using their talents to contribute rather than to bitch & moan we would have had much more content by now. In the original Il-2 the campaigns and missions that came with the sim were never impressive. A lot of the work made by the community, however, was fantastic. Sandbox sims give people the freedom to make amazing & complex content, instead of the "on-rails" action you see from most modern games, with zero replay value after the missions that came out of the box are finished. A year or so after the original Il-2 came out there were already web sites and manuals (made by enthusiasts) on how to use the FMB. Granted, the FMB of CoD is much more complex, but it would really be great if the community would churn out fantastic scripts for it, rather than moaning about the hue of English fields ad nauseam... Just an example. I myself try to make some positive contribution to the community with my movies (a couple of tutorials in particular). I wish some of the moaners would spend just a tenth of their energy on contributing rather than criticizing, but hey, I realise that isn't fashionable in this day and age...
__________________
My Il-2 CoD video web site: www.flightsimvids.com |
|
#4
|
||||
|
||||
|
Luthier,
thank you for the extensive answers, especially on a weekend. It has been a very interesting insight into the ways and means of developing this kind of project (for those capable of reading between the lines Quote:
Artist
__________________
Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. -------------------------------------------------------------
|
|
#5
|
|||
|
|||
|
Some of these answers are going to make for an entertaining thread.
|
|
#6
|
|||
|
|||
|
Hi Luthier. Thanks for answering all of my questions.
|
|
#7
|
||||
|
||||
|
Can you please confirm that the CLOD -> Sequel relationship will NOT be the same relationship as, say, IL2FB and Pacific Fighters?
|
|
#8
|
|||
|
|||
|
Quote:
![]() Day 1 ? Never ever Luthier ! Your arrogance and complete ignorance towards the community will end the series. Good Job! Over n out ! |
|
#9
|
|||
|
|||
|
Luthier, are you guys reading the bug thread or do you know what needs to be fixed for the release patch?
|
|
#10
|
|||
|
|||
|
I fully agree with the concept of providing the tools the community needs to make their own content rather than trying to build it all yourself.
There are some solid reasons as to why this did not happen for CoD - hopefully these will be fixed in the sequel or the result will be exactly the same. Aside from the game play bugs I'm thinking FMB documentation, FMB bugs, huge disconnect between FMB and what actually happens online and coop (please don't underestimate the importance of this again). |
![]() |
|
|