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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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PS. I do think that old-style coop had to be in game and 1C made a major marketing mistake not including it. But on the other hand text-based HyperLobby was a must 10 years ago but now in the times of 100% broad-band Internet, 100% Skype and TeamSpeak usage it is not required to cooperate if you really like too. This is more realistic too. |
#2
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Hey
I'm flying in the same group as Marmusman. As a group, we work hard to achieve the best results for our group. Some of these results we want to share as we as other like we keep something for ourselves as a group, like ATAG has its scripts and missions, they keep to themselves and makes them unique server hosts and group. We therefore do not wish to upload our missions, and Marmusman will not upload our missions. If this policy change, our CO will upload the missions. But we are happy to share our method to how you can put a mission up so its allmost like an old coop multiplayer mission. This way you get a mission where everyone starts at the same time and you can fly the mission as one group. This method can be used for all dogfight mission you want to fly like a coop. The first thing we do is go into our own briefing room we have made. We review the mission in advance as done in reality. Scrample none of course. Information about the weather, our loadout missiontybe, goals, known danger and sometimes a recon photo, if available. We draws our route and plan on a map. Then we go into the server. The mission is taken from the multiplayer / dogfight. The mission is made as a dogfight server. When all is entered, press Plane and then choose our aircraft. loadout and fuel. Press ok until you are back yo the screen "Waiting for battle. Report "waiting for Battle" to the host When all is rdy Host press "Start Battle." Now you select choosing flag and base. After that you can immediately press create on you preselected aricraft. If more that one aircraft are available, quick go in and select the right one. Now you dont have to setup loadout - You did that before missions started. We should now all be on our airbase. Start up and taxi to start. Have fun Cheers |
#3
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Seems to me this method is very good way to enjoy coop style of play ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#4
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To be quite honest. I have more pleasure to this method, rather than the old style As a group. It is more realistic for us and you never know what what to expect on your way out there.
The start up and taxi out, is also a welcome part. That makes it more real for all of us. And if your tail caught in a shed, or something unexpected happens, you can of course create a new aircraft and we do not have to restart the mission. But when airborne and you are on your way, you do not respawn no matter what happens. This way is more dynamic and realistic for us as a group. But if you want to host a coop like the old days with players who do not know each other in advance like in HL so this method is not good enough. It requires that you have a group who already know each other and everyone knows what to do. For this we lack the old method, where all overwhelms a slot and press ok and all spawn at the same time. So I do hope they will ad that cind of stuf in the future so we are able to fly some cind of coop with others in future and bring community closer together and meet others. We do the course fly at ATAG´s servers and having huge fun. So a big thanks to ATAG for doing this. The only disadvance is, it's a little harder to organize a major sortie. It is usually the 3 to 4 on average. I know it can be done, but as I said, its a bit harder. Cheers |
#5
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#6
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Even if you can cope with the interface problems there is the AI that spoils the coops experience.
The AI is unable to interact properly with human client players: They will not recognize the take-off of the human client player and thus either stay on the ground (if human client is in front of them) or circle around the airfield (if human client is behind them). The only workaround is to enable AI control after take-off ... |
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