![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
Rumour has it that there will be a big patch released today, which contains:
-Fixed FMs for every plane which is in need to correction - FMs should get pretty close to the original values now -Repaired cloud/tree/building spawn behaviour Objects popping up from nowhere should be a thing of the past now. And: Added collision model for trees(!). -Fully working Radio traffic ftom ground station(s) and plane-to-plane, finally! -Vastly improved netcode; people should be able to put in objects on the map at their pleasure, without too much performance issues. Also, the SDK is "right around the corner", as they say. - better plane/object(s) texture performance; People should be able to choose a texture size other than "original size" without getting the blurry textures as of now. ...chhrrr..phhh...cccchhh Hey! what's.. oh man, why did I wake up right now? Just another 10 minutes.. *sigh*. Well, whatever, it was fun while it lasted ![]() Last edited by Redroach; 08-31-2012 at 08:08 AM. |
#2
|
|||
|
|||
![]()
Weren't there members on this forum berating others, saying that Clod was going to be fully fixed, with all the bells and whistles. We just needed to be patient and not cry babies. Where are they now?
|
#3
|
|||
|
|||
![]()
we are here and we are waiting and not whining
![]() |
#4
|
|||
|
|||
![]() Quote:
The last Beta patch cut whining by about 70% on this forum and has brought some civility and purposeful discussions. To me that says that it couldn't have been all bad. The next patch will bring new improvements. I don't need to believe in a golded 'Patch' that will make the game perfect. It just won't happen. Small steps forward is all that's needed. Last edited by Skoshi Tiger; 08-31-2012 at 08:56 AM. |
#5
|
|||
|
|||
![]()
[QUOTE=Redroach;457823]Rumour has it that there will be a big patch released today, which contains:
-Fixed FMs for every plane which is in need to correction - FMs should get pretty close to the original values now -Repaired cloud/tree/building spawn behaviour Objects popping up from nowhere should be a thing of the past now. And: Added collision model for trees(!). -Fully working Radio traffic ftom ground station(s) and plane-to-plane, finally! -Vastly improved netcode; people should be able to put in objects on the map at their pleasure, without too much performance issues. Also, the SDK is "right around the corner", as they say. - better plane/object(s) texture performance; People should be able to choose a texture size other than "original size" without getting the blurry textures as of now. ... QUOTE] Great news, Redroach. I will spread it all over the www right now! Keep up the good work. |
#6
|
||||
|
||||
![]()
I hope so!
![]() |
![]() |
|
|