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#1
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#2
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he is talking about bomb-sight problems and others who make flyign bombers in this sim similar to making fighter sorties with no ammo.
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#3
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![]() But great news just the same!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#4
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Are you dealing with the joystick delay and low aquirng rate which makes it delayed and moving at 5/10 fps ? A very annoying one. |
#5
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It will also be a good thing if we see planes actually go down when we have riddled them with bullets... If we get the Patch Monday...I will take Tuesday off to have some fun with it... I expect it to come with a readme this time... Last edited by MegOhm; 07-28-2012 at 08:16 PM. |
#6
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This subject is very interesting to me and I spent a few hours yesterday experimenting with it. The very best that I was able to do was bring down a Rotol with 3 AP bullets, that hit from the six low position. I was working on to improve my hit average and to conserve my ammo, that instance was 47 or 48% . Here is a one AP bullet kill ![]() ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-29-2012 at 09:38 PM. |
#7
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Nice Job on your kill... A Golden BB Fighters a bit more consistent in going down when damaged than are some of the bombers... Last edited by MegOhm; 07-29-2012 at 10:25 PM. |
#8
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@ MegOhm
its like anything else in life, some rules and preparation must be followed and done. Placing yourself in the right position and above all, placing the shot. ![]() ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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![]() Windows 7 Home Premium 64-bit/AMD Phenom(tm) II X4 B50 Processor (4 CPUs), ~3.3GHz/NVIDIA GeForce GTX 460 2gig/8gigs of RipJaw 1600 |
#10
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