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Mods King's Bounty: Crossworlds Mods |
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#1
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You know I had played The Legend for so long and both it and Armored Princess "respected" Astral Damage / Resistance as a special damage type where there was no resistance to it. Now with Crossworlds, this "sacredness" has been ignored and Astral is now just another damage type akin to Physical, Fire, etc. So with this, I needed to rethink what I was doing here and hence the changes to the release above. Quote:
There's nothing stopping you from downloading the mod, loading up an old save, and trying it out! And guess what? If you find it is seriously lacking somewhere, just let me know and I'll fix it if it makes sense! By the way, as you can see above, I'm constantly re-evaluating things as I play and if I make a change that doesn't feel right with respect to the flow of the game and other things, then I keep tweaking it until it does! ![]() /C\/C\ |
#2
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The mod has transitioned to the second stage of the alpha development phase.
I'm starting to add new features to my mod for the game. I've worked on making a common set of files between my AP and CW files to make modding both expansions easier. As it stands now, I'm working on two mods simultaneously and it is literally taking twice as long. I'm hoping with this change, that I'll be able to progress more rapidly between modding both games. I've also included both the EN and ENG versions of the LNG files in the same archive to make the installation process easier as well as to make future different language variants easier to implement (if you'd like to volunteer to translate to a particular language in the future just let me know). There are now just 2 KFS files to extract to your mods folder, but you still need to also extract TEMPLATES.LNG (more on this below) and so it should be easier to install / uninstall the mod now. I am having a problem with modding CW and having files in the addon\mods forlder for AP. It mostly seems to be an issue with TEMPLATES.LNG and so for example if I have my H3T AP KFS files in the addon\mods folder then the fix that I implemented for the Pet Dragon Lightning Ball attack won't work any more. If I delete all the files in addon\mods then it works. Note that TEMPLATES.LNG must be separately extracted to the orcs\mods as mentioned above. So it looks like (for now) if you want to experiment with the H3T CW mod, you have to backup and delete all files in the addon\mods folder. You can then restore those files if you want to play an AP mod. I don't know any way around this at this juncture, so if anyone has some insight, please let me know. Here is the list of changes: Alpha Stage 2 Changes: Version: Alpha 2012-10-07 ------------------------- Bug Fix:
If you want to try this mod out, install it per the instructions in the *readme.txt file and you can just start a new game with any of the classes and note the variability in starting army, items, and spells. Note that the maximum rebirth leadership of your hero (when you lose a battle) is specified by the "releadmax" parameter in the "difficulty_k" section of LOGIX.TXT. Thanks for trying out my mod and providing feedback! Here are some screenshot examples of possible starting Hero screens for the Paladin and Mage as well as their starting spellbooks. The download link for the mod is below the pictures. /C\/C\ Last edited by MattCaspermeyer; 11-06-2012 at 10:33 PM. Reason: Clarified cap changes per Sir Whisker's comments from the AP thread... |
#3
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So, why do you call this "HOMM" mod? From the descriptions here it seems you just fixed some existing units in the game. I assumed a HOMM mod would do just that, make the game more like HOMM - castle building, mines, etc... You should really describe in more detail what this mod does, and name it thusly.
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#4
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@BBshockwave You should look his first mod for KB-tLegend and see why it`s called like that
![]() http://forum.1cpublishing.eu/showthread.php?t=27802 http://forum.1cpublishing.eu/showthread.php?t=29080 Mat changed lots of things in game, and not just units. Game mechanics, skill working, spells ... Check it out, you`ll have fun playing it. |
#5
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Is there going to be a final version of this mod? Seems a worth-while mod
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