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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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rotfl
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#2
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We may not get any Clod info this week but the best that can be done is to keep testing and giving feed-back to the Devs.
The bottom line is that further sequel content will have to be continued whilst those working on game engine performance crashes and bugs will plod on trying to sort the foundations on which the next sequel will run. All in all they must be sailing close to the wind trying to reach their targets, if the the game aint fixed then poor sales on the sequel in the west. As I am sure we all want this series to succeed and go on then we all need bite the bullet and do what we can to help. The BoB spirit.
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#3
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I expect nothing so I will be happy with anything.
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#4
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So true. Unfortunately, CoD has taught many to keep their expectations low, and for a good reason too.
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#5
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I expect nothing less but the next Betaupdate or the final verison of the patch.
The Game could be SOOO great and would boost the sales of the sequel to hell and back if it would run as intended. I am supre almost EVERYONE that owns Clod would 100% buy the sequel if CloD would run well in the first place. But as it stands now most people including me stand on the point that they rather punish 1C for the CloD mess instead of buying their sequel. Winger |
#6
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Originally Posted by BlackSix
Probably still have to clarify a few things about the standard geymdeve in general: 1) The publishers do not like to spend money on "poslereliznoe" service problem projects. If the game fails, it is much cheaper than all instantly shut down and disband the team. 2) release of patches for the troubled project, which means the contents of the command is usually only possible through the advance allocation of money for new development. In fact, correcting the previous project "eaten through" money allocated to the next. There is next - it means there will be no patches for the previous one, bye. Given the above, the decision to finish the first full release of the past usually means instant death. Also, all of the above applies to the gaming industry in general and do not necessarily reflect the situation within 1C. Can someone analyse this a bit further? Are they taking a risk against the norm, as stated in the last sentence? Are they trying to find middle ground, between fixing this sim and not allocating to many dollars away from the sequel? Can this be detrimental to the possibility of a total fix? Some of you guys in this industry would be in a better position, than I, to answer these. Regards, |
#7
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Hopefully we see a hotfix for hurricane and spitfire 100 octane versions cold start problems.
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