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#1
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Great news BS!
Thx |
#2
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#3
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to get the smooth zooming in/zooming out, you have to go into: Control options, Camera, And set "Hold to adjust view" to whichever button you prefer (keyboard or joystick) - If you then hold down that button and move your mouse forward or backward it will change the field of view in a gradual way. It is an ok option to have, but it would be much better if CoD allowed you to set a "zoom in"-button and a "zoom out"-button, as in - for example - RoF. Hope this helps.
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#4
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the point also is that we should be able to view the "in game" CoD world with the right FoV setting for our monitor size (for ex 55 FoV for a 27' monitor) so we can see all objects (planes, vehicles, ships) in their correct sizes, and then use a snap view KB/hotas control to zoom in (and aim at a specific part ) or get a wide view (to increase peripheral view and SA) briefly, and then snap back to a normal view which gives us instantly again the correct perception of object sizes and the distance we are from them ! trying to do that by a clumsy zoom in/out, which doesnt even have a reference point for what is "normal" for you monitor size, doesnt really help. people also use the magic zoom as a way to "game the game" rather then try and simulate a ww2 aircraft pilot experience we need to be able to set a specific correct FoV setting for our respective monitor sizes, and then key bind the snap view settings we want to use for wide and zoom, which are settings used to try and replicate more closely issues like intense concentration on one object (zoom) or better peripheral vision and SA (wide view) and so represent what we would experience in a cockpit in real life, and reduce the limitations of watching a small screen in our livingrooms we did already have this option in the old il2 series, where you could set it to any kb key at 5 degree intervals between 35 and 90 FoV, we need that same feature in CoD !
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 06-09-2012 at 01:47 AM. |
#5
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I popped back into 1946 today and it was great selecting 60 degrees as my standard setting - flicking into gunsight view or wide as I needed and then returning to my default 60 degrees. |
#6
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The problem with objects rendered size is something completely different, and it is bad in IL2CoD. The natural size of the objects is rendered in game at around 30 FoV, which is a too small FoV compared to human normal vision's FoV to can be used all the time in game. So, at this moment, using the human normal vision's FoV (which is around 60), you see the objects smaller and further away than they should be. The correct human vision size/distance for the rendered objects is when using the zoomed in FoV of 30 degree. This is why, for example, when flying in formation, you don't get the feeling of closeness you're getting when you see WW2 formation flying pictures. CFS2 was solving this by forcing the apparent size/distance of the rendered objects in normal view. |
#7
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#8
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I have to second the AI request. Assuming that the engine issues have really been fixed (we have become cautious, haven't we?
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#9
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Thanks for the update. Love me some bombers.
More fps is always a good thing. I'm looking forward to an official patch release in the coming weeks hopefully. |
#10
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Guys, I fear we won´t see AI and Radio comms in the close future... (altough i would greatly appreciate if it where fixed)
My guess is that they are developing a whole new communication-system to fit the needs of a MMO-Scenario. This might include spotting thanks and communicate this to ground stations or whatsoever... Only a guess, but a possible explanation...
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