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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-08-2012, 03:29 PM
pupaxx pupaxx is offline
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Great news BS!
Thx
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  #2  
Old 06-08-2012, 04:50 PM
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Catseye Catseye is offline
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Originally Posted by zapatista View Post
BlackSix,

thanks for the update !

great news on the correct implementation of having 100 octane fuel available for the brittish planes

excellent news also on the further improvements in fpsec

BlackSix, a question plz: can you please check with Luthier that he has also addressed the lack of correctly being able to select a specific FoV setting that corresponds to our personal monitor size (as we could do in the late versions of the old il2 series). right now we are limited to the 3 settings of "normal", narrow and wide, instead of being able to select between 35 and 90 in 5 degree steps like we should be able to. the result of this is that all ingame objects (including planes, trucks, ships) either look to small or to large compared to their real life sizes we should see from a specific distance. please ask or this to be looked at as a matter of priority (reported in feedback thread before)
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  #3  
Old 06-08-2012, 11:06 PM
Freycinet Freycinet is offline
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Originally Posted by zapatista View Post
BlackSix, a question plz: can you please check with Luthier that he has also addressed the lack of correctly being able to select a specific FoV setting that corresponds to our personal monitor size (as we could do in the late versions of the old il2 series). right now we are limited to the 3 settings of "normal", narrow and wide, instead of being able to select between 35 and 90 in 5 degree steps like we should be able to. the result of this is that all ingame objects (including planes, trucks, ships) either look to small or to large compared to their real life sizes we should see from a specific distance. please ask or this to be looked at as a matter of priority (reported in feedback thread before)
Zapatista, check out my latest five vids, you can set the exact FOV you want...

to get the smooth zooming in/zooming out, you have to go into:

Control options,
Camera,
And set "Hold to adjust view" to whichever button you prefer (keyboard or joystick)

- If you then hold down that button and move your mouse forward or backward it will change the field of view in a gradual way.

It is an ok option to have, but it would be much better if CoD allowed you to set a "zoom in"-button and a "zoom out"-button, as in - for example - RoF.

Hope this helps.
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  #4  
Old 06-09-2012, 01:40 AM
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zapatista zapatista is offline
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Originally Posted by Freycinet View Post
Zapatista, check out my latest five vids, you can set the exact FOV you want...

to get the smooth zooming in/zooming out, you have to go into:

Control options,
Camera,
And set "Hold to adjust view" to whichever button you prefer (keyboard or joystick)

- If you then hold down that button and move your mouse forward or backward it will change the field of view in a gradual way.

It is an ok option to have, but it would be much better if CoD allowed you to set a "zoom in"-button and a "zoom out"-button, as in - for example - RoF.
that is a very disorienting and clumsy way to do it, and not practical during normal flight or intense dogfighting situations

the point also is that we should be able to view the "in game" CoD world with the right FoV setting for our monitor size (for ex 55 FoV for a 27' monitor) so we can see all objects (planes, vehicles, ships) in their correct sizes, and then use a snap view KB/hotas control to zoom in (and aim at a specific part ) or get a wide view (to increase peripheral view and SA) briefly, and then snap back to a normal view which gives us instantly again the correct perception of object sizes and the distance we are from them !

trying to do that by a clumsy zoom in/out, which doesnt even have a reference point for what is "normal" for you monitor size, doesnt really help. people also use the magic zoom as a way to "game the game" rather then try and simulate a ww2 aircraft pilot experience

we need to be able to set a specific correct FoV setting for our respective monitor sizes, and then key bind the snap view settings we want to use for wide and zoom, which are settings used to try and replicate more closely issues like intense concentration on one object (zoom) or better peripheral vision and SA (wide view) and so represent what we would experience in a cockpit in real life, and reduce the limitations of watching a small screen in our livingrooms

we did already have this option in the old il2 series, where you could set it to any kb key at 5 degree intervals between 35 and 90 FoV, we need that same feature in CoD !
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Last edited by zapatista; 06-09-2012 at 01:47 AM.
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  #5  
Old 06-09-2012, 03:42 AM
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Catseye Catseye is offline
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Quote:
Originally Posted by zapatista View Post
that is a very disorienting and clumsy way to do it, and not practical during normal flight or intense dogfighting situations

the point also is that we should be able to view the "in game" CoD world with the right FoV setting for our monitor size (for ex 55 FoV for a 27' monitor) so we can see all objects (planes, vehicles, ships) in their correct sizes, and then use a snap view KB/hotas control to zoom in (and aim at a specific part ) or get a wide view (to increase peripheral view and SA) briefly, and then snap back to a normal view which gives us instantly again the correct perception of object sizes and the distance we are from them !

trying to do that by a clumsy zoom in/out, which doesnt even have a reference point for what is "normal" for you monitor size, doesnt really help. people also use the magic zoom as a way to "game the game" rather then try and simulate a ww2 aircraft pilot experience

we need to be able to set a specific correct FoV setting for our respective monitor sizes, and then key bind the snap view settings we want to use for wide and zoom, which are settings used to try and replicate more closely issues like intense concentration on one object (zoom) or better peripheral vision and SA (wide view) and so represent what we would experience in a cockpit in real life, and reduce the limitations of watching a small screen in our livingrooms

we did already have this option in the old il2 series, where you could set it to any kb key at 5 degree intervals between 35 and 90 FoV, we need that same feature in CoD !
Agree 100%.
I popped back into 1946 today and it was great selecting 60 degrees as my standard setting - flicking into gunsight view or wide as I needed and then returning to my default 60 degrees.
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  #6  
Old 06-09-2012, 08:10 AM
adonys adonys is offline
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Quote:
Originally Posted by zapatista View Post
that is a very disorienting and clumsy way to do it, and not practical during normal flight or intense dogfighting situations

the point also is that we should be able to view the "in game" CoD world with the right FoV setting for our monitor size (for ex 55 FoV for a 27' monitor) so we can see all objects (planes, vehicles, ships) in their correct sizes, and then use a snap view KB/hotas control to zoom in (and aim at a specific part ) or get a wide view (to increase peripheral view and SA) briefly, and then snap back to a normal view which gives us instantly again the correct perception of object sizes and the distance we are from them !

trying to do that by a clumsy zoom in/out, which doesnt even have a reference point for what is "normal" for you monitor size, doesnt really help. people also use the magic zoom as a way to "game the game" rather then try and simulate a ww2 aircraft pilot experience

we need to be able to set a specific correct FoV setting for our respective monitor sizes, and then key bind the snap view settings we want to use for wide and zoom, which are settings used to try and replicate more closely issues like intense concentration on one object (zoom) or better peripheral vision and SA (wide view) and so represent what we would experience in a cockpit in real life, and reduce the limitations of watching a small screen in our livingrooms

we did already have this option in the old il2 series, where you could set it to any kb key at 5 degree intervals between 35 and 90 FoV, we need that same feature in CoD !
you can do that using a 3rd party small programm (setjoy or something like that): you assign a key for hold to zoom in IL2CoD, then you're mapping mouse movements to joysticks hatswitch/buttons (same buttons as you assigned in IL2CoD for hold to zoom) pressed in the 3rd party program. that way, you can zoom seamlessly (as in old IL2).

The problem with objects rendered size is something completely different, and it is bad in IL2CoD. The natural size of the objects is rendered in game at around 30 FoV, which is a too small FoV compared to human normal vision's FoV to can be used all the time in game.

So, at this moment, using the human normal vision's FoV (which is around 60), you see the objects smaller and further away than they should be. The correct human vision size/distance for the rendered objects is when using the zoomed in FoV of 30 degree.

This is why, for example, when flying in formation, you don't get the feeling of closeness you're getting when you see WW2 formation flying pictures.

CFS2 was solving this by forcing the apparent size/distance of the rendered objects in normal view.
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  #7  
Old 06-08-2012, 03:32 PM
Buchon Buchon is offline
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Quote:
Originally Posted by BlackSix View Post
Added new Hurricane Mk I and Spitfire Mk I variants with constant speed propellers and fuel tanks filled with 100-octane fuel.
The forum was just blow
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  #8  
Old 06-08-2012, 03:37 PM
csThor csThor is offline
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I have to second the AI request. Assuming that the engine issues have really been fixed (we have become cautious, haven't we? ) the area Maddox Games could do most advancements is AI, AI - player interaction, radio system and generally what constitutes offline gameplay. Even if the final package remaines confined to the sequel releasing individual features as Beta for widespread testing would be a good idea IMO. Not just to get a broader base for testing but also to demonstrate that things are evolving and - perhaps - to incorporate community suggestions (i.e. ground-based observers reporting enemy aircraft intruding into own territory etc).
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  #9  
Old 06-08-2012, 03:51 PM
kestrel79 kestrel79 is offline
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Thanks for the update. Love me some bombers.

More fps is always a good thing. I'm looking forward to an official patch release in the coming weeks hopefully.
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  #10  
Old 06-08-2012, 03:52 PM
Continu0 Continu0 is offline
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Guys, I fear we won´t see AI and Radio comms in the close future... (altough i would greatly appreciate if it where fixed)

My guess is that they are developing a whole new communication-system to fit the needs of a MMO-Scenario. This might include spotting thanks and communicate this to ground stations or whatsoever...

Only a guess, but a possible explanation...
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