![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
i still have xp, maybe xmas will change that
|
#2
|
|||
|
|||
![]()
Parked in my 110 I've just watched a dogfight above my head among a Spit and a couple of 109s. With closed canopy - very few noises, but with open canopy every sound was rendered very well: far engines roaring, flak bursts, distant machine guns ... awsome!
Bravo to the 1C team, keep going like that! |
#3
|
|||
|
|||
![]() Quote:
http://store.steampowered.com/hwsurvey Windows 7 64 bit have a 53.86% and Windows 7 32 bit a 14.65%. That sum a 68.51% for Win7 and DX10/11 while DX9 have a 14.90% Last edited by Buchon; 05-26-2012 at 11:24 AM. |
#4
|
|||
|
|||
![]() Quote:
14.90% is anyway too much, we must support this people. Last edited by BlackSix; 05-26-2012 at 11:31 AM. |
#5
|
|||
|
|||
![]() Quote:
This sim has much longer legs - a longer life tragectory like the old sim it's been around a very long time. Remember just 10 years ago mobile phones were not affordable for the vast majority of people but now they are every where. Tablets now outsell laptops and desktops. You handly find anyone without a smart phone or tablet. In other words the money spent on developing an advanced sim to satisfy 15% is not money well spent. But its not my business. Just a customer. Last edited by ATAG_Doc; 05-26-2012 at 09:28 PM. |
#6
|
|||
|
|||
![]() Quote:
This trend can vary but in the supposition that its not in 12 months the DX9 users will be 8.18% and in 24 months 1.46%, while DX10/11 will be 77.63% and then 86.75%. I think that the team worked hard to support DX9 at the release time and I guess that the development road-map predicted an increase of the development team members which let them cover all areas, but I think that the team is still small to the magnitude of the Storm of War project. They should offers a solid DX10 support immediately, and starting to project a DX11 support so I think that a small team like this which have a project of this magnitude in his hands should reorganize his priorities to let aside superficial stuff to concentrate the work where Storm of War can become strong. Obviously ... I'm only speculating because I know nothing about how is the project is managed and the work distributed and anyway they can´t break the game to those who are playing in DX9 so guess that its helpless anyway. Last edited by Buchon; 05-27-2012 at 04:10 AM. |
![]() |
|
|