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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 05-13-2012, 10:17 AM
Ataros Ataros is offline
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Originally Posted by theOden View Post
So there's a workaround for the hotfix not showing serverlist?
Yes, if switching to LAN and back to Internet does not help, create a your own server for a minute.
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  #2  
Old 05-13-2012, 11:25 AM
pupo162 pupo162 is offline
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ATAG is probably the best server around but it has a huge issue. its on the other side of the world, and my entire squad based on europe has 200+ ping. this makes the game really hard, so we end up doing bomb sorties alone on our server without nobody to fight.

if only there was an Atag-europe, or other server where people would go in Europe...
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  #3  
Old 05-13-2012, 11:51 AM
ATAG_Septic ATAG_Septic is offline
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Originally Posted by pupo162 View Post
ATAG is probably the best server around but it has a huge issue. its on the other side of the world, and my entire squad based on europe has 200+ ping. this makes the game really hard, so we end up doing bomb sorties alone on our server without nobody to fight.

if only there was an Atag-europe, or other server where people would go in Europe...
Hi Pupo,

I and a few others connect from Europe without significant problem. I wonder whether you could expand on the issues you experienced as it should not be a game-stopper from UK at least.

It seems from UK around 130 ping is typical. This in itself has not caused any issue for me. There are a few problems with connection though on occasion. I have no expertise whatsoever in this field but I understand there are fundamental omission from the game in that there is no Net code yet for the server admins to tinker with. The server also has a very high capacity but can only use a fraction of the bandwidth it has because of a Steam or game restriction.

When the server is busy I do see some lag but whatever the cause this is also experienced by my colleagues who live close to Chicago. If all players were in Chicago I imagine it would probably be fine but still have the odd problem when sixty people are on.

Bliss or someone similarly knowledgeable can explain this with much more clarity but I know he expects some difficulty when the population goes much above fifty. [edit, 50 is probably fine, I think it takes a few more, nearer to 80 before there are bandwidth probs]

Don't give up old chap, it's certainly playable and enjoyable from Western Europe. There are a growing band of Antipodean players who are having some fun, although I'm sure they have a few problems. I understand their ping is often around 300?

Cheers,

Septic.

Last edited by ATAG_Septic; 05-13-2012 at 01:44 PM.
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  #4  
Old 05-13-2012, 03:43 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by pupo162 View Post
ATAG is probably the best server around but it has a huge issue. its on the other side of the world, and my entire squad based on europe has 200+ ping. this makes the game really hard, so we end up doing bomb sorties alone on our server without nobody to fight.

if only there was an Atag-europe, or other server where people would go in Europe...
Repka?
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  #5  
Old 05-13-2012, 07:47 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by pupo162 View Post
ATAG is probably the best server around but it has a huge issue. its on the other side of the world, and my entire squad based on europe has 200+ ping. this makes the game really hard, so we end up doing bomb sorties alone on our server without nobody to fight.

if only there was an Atag-europe, or other server where people would go in Europe...
Pupo,

Trust me in saying you should be able to play IL2COD just like old IL246 with 400 ping without having any issues.

But as I've reported several times now, the netcode is broken. The game simply will not allow the server to stream all the bandwidth it wants to.

To give you an idea. Our server uses around 6% of the CPUs (we have a 12core monster) with 90+ players on the server. The server is basically sitting at idle running a full server of IL2COD. The bandwidth comes from one of the main trunk lines of the internet itself. It has a 10 GIGABYTE per second connection both upload and down. We are the epitome of overkill.

The netcode of the game is the problem. When it finally gets fixed, we'll see that 125 player massive online action. Until then, anything from the mission, to the number of objects, and number of players, all has a choke point before things will go to crap.
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  #6  
Old 05-13-2012, 12:19 PM
335th_GRAthos 335th_GRAthos is offline
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Originally Posted by droz View Post
I've played some multi before, on and off, but tonight was the first time I've really sat down and played some Multiplayer.

1st, ATAG's server is absolutely kick @#$. There were 40+ players on when I joined (more than any server at any given time in IL2 1946 has had in a loooong time).
Indeed, what ATAG with their server did (actually, they run two servers) was the best promotion for CoD and the best morale-boosting effort for all of us de-moralised IL2FB pilots when the CoD days looked really bad.

RESPECT & THANKS!

[and to the couple of other server-hosters, too]


~S~
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