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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-12-2012, 02:57 PM
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Thanks BlackSix.
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Old 05-12-2012, 03:01 PM
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AT LAST ,a positive working partnership between the developers and the consumers with hopefully a 2 way open channel for communications and work through s.
Well done everyone.
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Old 05-12-2012, 03:09 PM
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Originally Posted by Trumper View Post
AT LAST ,a positive working partnership between the developers and the consumers with hopefully a 2 way open channel for communications and work through s.
Well done everyone.
+1
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Old 05-12-2012, 06:49 PM
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Originally Posted by Trumper View Post
AT LAST ,a positive working partnership between the developers and the consumers with hopefully a 2 way open channel for communications and work through s.
Well done everyone.
This.

Thanks B6!
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Old 05-12-2012, 03:01 PM
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Originally Posted by Jaws2002 View Post
Great news. Thank you!

I have a question if possible. In the last update about BOM (second set of screenshots in the April 13th update), you posted few screenshots with different lighting than what is present in the recelnt version. Closer withe the original beautiful orange sun rise.

Is that kind of lighting part of the next patch, or was it used only for publicity purpose?
On a similar topic, when will we be getting the items that were turned off back on and the reflection effects?

(Or are they I haven't played the mini fixed alpha yet.)
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Old 05-12-2012, 02:58 PM
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Originally Posted by BlackSix View Post
The only bug we haven’t yet fixed has to do with the game crashing due to some external programs running in the background.
Here is a report from Stirwenn reporting CTD with Desktop window manager enabled :

http://forum.1cpublishing.eu/showpost.php?p=420962
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Old 05-12-2012, 03:00 PM
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An update and a hotfix on a Saturday, great stuff!
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  #8  
Old 05-12-2012, 03:01 PM
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Awesome sauce, thanks Blacksix for the update.
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Old 05-12-2012, 03:05 PM
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I recommend to clear your cache folder if having a problem with the mini
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Old 05-12-2012, 04:49 PM
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Originally Posted by BlackSix View Post
Hi everyone,

We’ve identified and tentatively (pending further testing) fixed every bug found so far, except for one. Most importantly, one lucky log gave us exactly what we were looking for, and we got a crash at the precise moment we needed to have it happen.
[/B]
That certainly sounds promising, I unfortunately do not have the time to devote to this testing phase, but am following it closely with eager eyes.

Thanks for the update!
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