![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
And there was much rejoicing by F5 buttons the world over!
Thanks for the update BlackSix.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#2
|
|||
|
|||
![]()
S!
Thanks for update. Have a good weekend. |
#3
|
|||
|
|||
![]()
GOOGLE TRANSLATE FROM SUKHOI.RU
Hello everyone, I have to tell you is very bad news - the current beta version of the patch did not pass the self test and was sent back for revision. We plan to build a new version until early next week. All I can suggest to you now - it's some refinements to correct the flight model. Fiat G50 Fixed modes of the motor. Operating speed, temperature and boost pressure. Added 100 take-off (only activated key assignments, from the control room through the cursor do not). Improved aerodynamics. Note: However, the motor control at different heights requires the attention of the player. In the fall of speed and power should be adjusted mixture, as well as monitor the temperature of the cylinder, the working temperature of 220-230 g. In general, the engine began to work steadily, and with proper management regimes, provides a full-time capacity on all working heights. Maximum speed, the plane develops at an altitude of 4100 m SpitfireMkIIa Fixed-speed data at all altitudes to decrease. SpitfireMkIa Removed the failure of the speed at an altitude of more than 6km. Hurricane Mk Ia Fixed-speed data at all altitudes to decrease. BlenheimMkI Increased empty weight and maximum take-off. In the accelerated version, with 468 aircraft halon fuel weighs 14,500 pounds. Fixed characteristics of the motor. Speed rated power, maximum speed, boost pressure. Fixed temperature balance motor. The screw speed is replaced by permanent two-position screw. Management changed to a mixture of double-throw (a rich mixture and lean mixture). Control flaps changed to a smooth, added the position of gidrokrana "neutral." An error in the data area of the vertical stabilizer, which led to the emergence of a strong point of the unfolding on the rise. Reduced the rate at which the break a glider plane (up to 550-580 km \ h). Bf-110C Increased speed at which the break a glider plane (up to 700-750 km \ h). Bf-109E Reduced mass of the empty and maximum take-off Bf-109E-3 and Bf-109E-3V Corrected data area, and tail control surfaces. Fixed transverse V-wing. Bf-109 E-4 BR20M Decreased breaking speed. Refined the parameters of the motor. I sincerely regret what has happened, good weekend.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 04-19-2012 at 01:59 PM. |
#4
|
|||
|
|||
![]()
Corrected some Google errors in bold.
Quote:
Last edited by Ataros; 04-19-2012 at 02:28 PM. |
#5
|
||||
|
||||
![]()
__________________
![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#6
|
|||
|
|||
![]()
Thank goodness for that. I have a day off work tomorrow and I would only have spent it hanging around the computer getting moaned at by the wife because I have to scrap the paint of the ceiling for redecorating. A close shave indeed.
|
#7
|
|||
|
|||
![]()
Happy to see BF109E performance being historically correct modeled! Hope all other planes will receive like-wise treatment!
Last edited by Sven; 04-19-2012 at 02:14 PM. |
#8
|
|||
|
|||
![]()
It's all good , mate. Thanks for letting up know, it's better this way!
__________________
I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#9
|
||||
|
||||
![]()
Thanks for the update, BlackSix.
+1 for ATAG_Dutch's request -- could we please see the performance charts of ALL the Cliffs of Dover aircraft? This would be of tremendous help in designing multiplayer missions on both of our ATAG Servers. Many thanks in advance, ATAG_Snapper
__________________
|
#10
|
|||
|
|||
![]()
Don't release anything until it is complete. I would rather you explain the wait once than have to explain the problems not being fixed over and over. You are doing a great job!!
|
![]() |
|
|