Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-26-2012, 11:42 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by mazex View Post
Good idea for everyone to try doing a simple flight sim themselves. Being a programmer I tried that once and it was interesting how tough it was... It had driveable tanks and jeeps too by the way And a flat world Making the tanks behave somehow realistic was piece of cake compared to the darn planes... It's so much harder doing a game from scratch than anyone can think.

/mazex
Although very dated, the programming book Flights of Fantasy gives a bit of an idea about creating a flight sim in the C++ environment.

I bought the book in my programming days, unfortunately it predates DirectX so would not have much application in a modern programming context. - unless your into WinG programming????? It might be worth the .52c for the second hand version though there would be better texts around for $68.00!!!!!!!!!


http://www.amazon.com/Flights-Fantas.../dp/1878739182
  #2  
Old 02-27-2012, 12:09 AM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Skoshi Tiger View Post
Although very dated, the programming book Flights of Fantasy gives a bit of an idea about creating a flight sim in the C++ environment.
Great Minds..

I got that book too.. Back in the 90s.. Not only is it pre DirectX it is pre Windows.. A real old fashion DOS game.. As for give you a feel as to what goes into making a modern flight sim.. Remember the whole project fit on one floppy drive.. The basic strucuture is there.. So not sure if it would give a good feel for those who do any programing today.. But most of what goes into today is eye candy.. But for those who don't do any programing.. That one floppy would probally blow thier minds.. Now take that times 100 for a modern flight sim
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #3  
Old 02-27-2012, 12:38 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Walrus1 View Post
I think, that in the 39 pages of back and forth about the ground vehicle feature of the game that is in progress, that some of the complainers have lost sight of the most important aspect of this update:

That a patch that completely remakes the graphics engine of the game is very nearly finished! And that benchmarks are demonstrating significant performance improvements.

Which underscores the conclusion that, apparently, they are both able to improve the performance of the game AND work on this new facet to gameplay. Which IMO, will make the whole game experience more interesting in that vehicles or AAA that you take out may in fact be a human opponent.
I'm genuinely puzzled as well. I mean, the things we all wanted to see getting fixed are mentioned in the update as being very close to completion, yet we have an explosion of disapproval over what is simply a small tech demo of a feature that's still months away


I'll make this red text so that it stands out, i don't want anybody missing their fair warning or anything.


Quote:
Originally Posted by carguy_ View Post
This is not "blow off some steam" thread. It is dev update thread, giving information about the patch progress and new game functions.

This. Anyone who wants to blow off some steam can go to the pilot's lounge section and start their own thread, that's why we have it in the first place.

This thing repeats itself on every update thread.
Nobody talks about the actual update or asks questions about it:
-How are you implementing the new FMs? Can you describe a case where the new FM would really make a difference in handling?

-How is the tank damage model? Is armor thickness and slope taken into account? What about different ammunition types and their armor penetration capability?

-Can you give us an example of the performance of the new graphics engine? For example, on such and such hardware, we get that amount of FPS flying over this part of the map.

All these are valid questions for an update thread that almost NOBODY ever asks.

Instead, we get the same process each and every time where:

1) Someone will suppose something is done a certain way without having any actual knowledge of it. Instead of asking about it, he will take it for granted.

2) Using that assumption as a stepping stone, he will then proceed to make an argument unrelated to the update content.

3) A user with an opposing viewpoint will be along to counter the previous poster.

....

12) Personal attacks, name-calling, trolling and making the thread unreadable for anyone who wishes to gain some meaningful information about the topic.

I'm starting from the last page and going backwards to clean up the thread. On strike two it's infraction time for purposefully derailing the thread even after ample warning given.
Whoever it might concern, you've been fairly and adequately warned and cut your share of slack, don't cry if the same situation repeats itself and the banhammer starts swinging.

Thread is locked until clean-up is complete.
  #4  
Old 02-27-2012, 01:22 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Thread reopened. Please stay on topic, which is

The content of the update:
Ground units (questions about interface, controls, damage model, etc)
New graphics engine (questions about performance mainly)
New flight models and physics calculations (questions about handling differences, how it affects gameplay, asking for examples etc)

It's pretty simple, this is a "let me ask you how it works" thread about the things we've been shown in the opening post.

Things that don't fall within the topic:
What we like/don't like/love/hate, unless it directly concerns the update content it's irrelevant to this thread.
What happened during development and whose fault it is.
How we believe a flight sim should be made and marketed.
Convincing other people about the error of their ways and opinions.


Do things on the first list and enjoy yourselves.

Do things on the red list and collect infraction points and possibly a ban for derailing the thread.

I'm supposed to maintain this mess in readable condition so people can ask questions and find the information they seek. If a vocal minority won't work with me towards that direction and keeps disrespecting the right of their fellow forum users to access information, i'll work with the forum tools provided to fix the situation for the majority.

To discuss other matters go to existing related threads, or if none exist start a new one in the appropriate section.
  #5  
Old 02-27-2012, 10:59 AM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

Quote:
-How are you implementing the new FMs? Can you describe a case where the new FM would really make a difference in handling?

-How is the tank damage model? Is armor thickness and slope taken into account? What about different ammunition types and their armor penetration capability?

-Can you give us an example of the performance of the new graphics engine? For example, on such and such hardware, we get that amount of FPS flying over this part of the map.
Good questions. Once you had posted i would like to ask the same things. Are the developers reading the thread? Any info about?
  #6  
Old 02-27-2012, 09:12 AM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Question

Is this the right direction?
  #7  
Old 02-27-2012, 10:16 PM
BaronBonBaron BaronBonBaron is offline
Approved Member
 
Join Date: Aug 2011
Location: MI, USA
Posts: 89
Default

hmmm, he usually says "Have a good week" or, "See you next week" or something similar.


Maybe this:
Quote:
Originally Posted by BlackSix View Post
Have a good weekend!
is a hint that the patch will come BEFORE Friday this week!

Last edited by BaronBonBaron; 02-27-2012 at 10:19 PM.
  #8  
Old 02-27-2012, 10:22 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by BaronBonBaron View Post
hmmm, he usually says "Have a good week" or, "See you next week" or something similar.


Maybe this:

is a hint that the patch will come BEFORE Friday this week!

I think your on to something Dr Watson
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
  #9  
Old 02-28-2012, 01:35 AM
badaboom's Avatar
badaboom badaboom is offline
Approved Member
 
Join Date: Oct 2007
Posts: 76
Default

I can't wait to find out if the new performance in the patch will help me turn up the settings in the game.
__________________

Patrick

Last edited by badaboom; 02-28-2012 at 01:49 AM.
  #10  
Old 02-28-2012, 04:05 AM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

Right now we can only select the controls input by moving the sensitivity bar on controls menu. Is there any way we can manually enter the output sensitiviness on controls config? I mean like we can do in il2 using IL2 Joy Config building our personal sensitivity curves.

Is there any way to develop a tool like il2 joy config to CloD?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.