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#1
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I bought the book in my programming days, unfortunately it predates DirectX so would not have much application in a modern programming context. - unless your into WinG programming????? It might be worth the .52c for the second hand version though there would be better texts around for $68.00!!!!!!!!! http://www.amazon.com/Flights-Fantas.../dp/1878739182 |
#2
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I got that book too.. Back in the 90s.. Not only is it pre DirectX it is pre Windows.. A real old fashion DOS game.. As for give you a feel as to what goes into making a modern flight sim.. Remember the whole project fit on one floppy drive.. The basic strucuture is there.. So not sure if it would give a good feel for those who do any programing today.. But most of what goes into today is eye candy.. But for those who don't do any programing.. That one floppy would probally blow thier minds.. Now take that times 100 for a modern flight sim
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#3
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![]() I'll make this red text so that it stands out, i don't want anybody missing their fair warning or anything. Quote:
This. Anyone who wants to blow off some steam can go to the pilot's lounge section and start their own thread, that's why we have it in the first place. This thing repeats itself on every update thread. Nobody talks about the actual update or asks questions about it: -How are you implementing the new FMs? Can you describe a case where the new FM would really make a difference in handling? -How is the tank damage model? Is armor thickness and slope taken into account? What about different ammunition types and their armor penetration capability? -Can you give us an example of the performance of the new graphics engine? For example, on such and such hardware, we get that amount of FPS flying over this part of the map. All these are valid questions for an update thread that almost NOBODY ever asks. Instead, we get the same process each and every time where: 1) Someone will suppose something is done a certain way without having any actual knowledge of it. Instead of asking about it, he will take it for granted. 2) Using that assumption as a stepping stone, he will then proceed to make an argument unrelated to the update content. 3) A user with an opposing viewpoint will be along to counter the previous poster. .... 12) Personal attacks, name-calling, trolling and making the thread unreadable for anyone who wishes to gain some meaningful information about the topic. I'm starting from the last page and going backwards to clean up the thread. On strike two it's infraction time for purposefully derailing the thread even after ample warning given. Whoever it might concern, you've been fairly and adequately warned and cut your share of slack, don't cry if the same situation repeats itself and the banhammer starts swinging. Thread is locked until clean-up is complete. |
#4
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Thread reopened. Please stay on topic, which is
The content of the update: Ground units (questions about interface, controls, damage model, etc) New graphics engine (questions about performance mainly) New flight models and physics calculations (questions about handling differences, how it affects gameplay, asking for examples etc) It's pretty simple, this is a "let me ask you how it works" thread about the things we've been shown in the opening post. Things that don't fall within the topic: What we like/don't like/love/hate, unless it directly concerns the update content it's irrelevant to this thread. What happened during development and whose fault it is. How we believe a flight sim should be made and marketed. Convincing other people about the error of their ways and opinions. Do things on the first list and enjoy yourselves. Do things on the red list and collect infraction points and possibly a ban for derailing the thread. I'm supposed to maintain this mess in readable condition so people can ask questions and find the information they seek. If a vocal minority won't work with me towards that direction and keeps disrespecting the right of their fellow forum users to access information, i'll work with the forum tools provided to fix the situation for the majority. To discuss other matters go to existing related threads, or if none exist start a new one in the appropriate section. |
#5
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#6
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Is this the right direction?
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#7
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hmmm, he usually says "Have a good week" or, "See you next week" or something similar.
Maybe this: is a hint that the patch will come BEFORE Friday this week! ![]() ![]() Last edited by BaronBonBaron; 02-27-2012 at 10:19 PM. |
#8
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I think your on to something Dr Watson
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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I can't wait to find out if the new performance in the patch will help me turn up the settings in the game.
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![]() Patrick Last edited by badaboom; 02-28-2012 at 01:49 AM. |
#10
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Right now we can only select the controls input by moving the sensitivity bar on controls menu. Is there any way we can manually enter the output sensitiviness on controls config? I mean like we can do in il2 using IL2 Joy Config building our personal sensitivity curves.
Is there any way to develop a tool like il2 joy config to CloD? |
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