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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-04-2012, 03:54 AM
SKUD SKUD is offline
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Geez no wonder it takes a year to build a plane. Look at that damage. Its like having to build the plane 10 times inside and out.

B6 What about anti-aliasing? The early vids of COD were stunning. Was AA reduced to improve frame rate?
With high AA this engine looks beautiful.

Last edited by SKUD; 02-04-2012 at 03:58 AM.
  #2  
Old 02-03-2012, 08:55 AM
Insuber Insuber is offline
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6. Oleg didn't promise, he just alluded to the hypothetical suspect of the probable but unconfirmed existence of occasional glints from distant planes' canopies, and only in the version of the game compiled at the time of his propositions. Now, can we have those reflections again?

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I might probably allude to the hypothetical possibility that this feature might or might not eventually make it into the game.
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  #3  
Old 02-03-2012, 10:15 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by BlackSix View Post
Oh, completely forgot a tiny detail.
Benchmarks on the BETA version of the new graphics.
Testing FPS on the first British campaign mission. Max details.
Old graphics – 74 FPS average. New graphics – 134 FPS average.
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This is VERY USEFUL info and update!

Thanks!
  #4  
Old 02-03-2012, 10:26 AM
tumu tumu is offline
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thx for info.

Good news about fps im sure some of actually problems will be solved on next patch.

Only one question , i can understand work its very hard and needs too much time ( last update ) , this its the question.

¿ its programated turn some actually non-flyables planes to flyable?? like Defiant, gladiator, beaufighter...

Its posible this question be posted in other post, but i no read nothing about this on last Update post and its posible developers remade agenda.

)
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Old 02-03-2012, 10:17 AM
jimbop jimbop is offline
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BlackSix, I'll post something more detailed tomorrow but regarding bomber 6DOF the problem is that you can currently swivel your head but not move it in actual 6DOF as in x- and y-axes. The target gets hidden behind cockpit features (e.g. panels framing the canopy glass) on the final approach and you can't look around them to see it. Nothing to do with the sight view.

As I said, will post something more detailed tomorrow.

Nice update, thanks. Especially the last bit!
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Old 02-03-2012, 10:35 AM
jimbop jimbop is offline
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Hope so! I'd really like to see the HE-111 bomb release calibrated to drop at the correct point. Unfortunately short at the moment - seems modelled in imperial and interface in metric!
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Old 02-03-2012, 10:57 AM
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SlipBall SlipBall is offline
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Thank you for the up-date...wow on the FPS
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  #8  
Old 02-03-2012, 11:14 AM
kendo65 kendo65 is offline
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Thanks.

Great news on the FPS increase.
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Old 02-03-2012, 11:22 AM
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louisv louisv is offline
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Showroom shine, like for cars is a lot shinier than in real use...the top pic looks like a plastic model...

Great news for fps, even if only a vague average spec.

Thanks
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Old 02-03-2012, 11:39 AM
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Qpassa Qpassa is offline
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And please, add some screenshot if you make a Black Death test. I doubt if it's fact or fiction
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