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  #1  
Old 01-21-2012, 09:24 PM
xnomad xnomad is offline
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I'd be happy with a game that purely had 2 fly-ables. E.g. Spit vs bf109/FW190.

The planes would be modeled to the max, with every button, lever, dial and switch working. CEM would be as real as it can possibly get.

With COD and IL2 it's nice to fly all those different aircraft but for the majority of the time I fly just 2 types. It would prefer a developer who concentrated getting just two planes right and not spending so much time making other aircraft, which spreads the quality of the aircraft out thinly.

In an ideal world the Flight Sim studios would band together to make a unified game engine and then each of them concentrated on making one plane to fly in it.
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  #2  
Old 01-21-2012, 09:35 PM
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furbs furbs is offline
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You could have a whole series of sims like that...

Spit vs 109
P51 vs 190
Spit vs 109 midwar
Zero vs hellcat


i would pay for a sim that did that...
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  #3  
Old 01-24-2012, 02:24 PM
MegOhm MegOhm is offline
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Default Limited Product? Really?

Quote:
Originally Posted by ElAurens View Post
DCS series are study sims.

High realism in the cockpit, and in the models.

They are not multiplayer oriented combat sims.

At the rate they release new aircraft and maps it would take 20 years for them to cover one theater of operations. And that does not include developing good multiplayer online coding.

They pose no threat to the IL2 franchise.

I doubt I would buy it just for the P51, as jets have no interest to me beyone the Korean War period. Too many darned buttons.

But I wish them well, they do make a quality, if limited, product.
Ummm Wrong.... The DCS A10 is very much Multiplayer oriented... The P-51 is one legend aircraft and their will be others added...With the right maps anything is possible so with the right aircraft...You could easily write Coop missions for say ...WWII engagements

Right now our small squad does MP Coops all the time in A10, The KA-50 Blackshark was recently merged and soon I believe FC3 will be as well. There is also another jet being added which we hope will be the F18 with Carrier OPs... So you have 3 Sims that can join together if you have any one of them, plus the coming new Fixed Wing and Legends Series. The DCS concept is leaps and bounds ahead of everyone else... and Shock...they work. For instance... We flew a mission the other night with 6 humans...3 were in A10s and 3 were in KA-50s...two different Sims flying the same mission in the same server... Also a new Nellis Map is about to be added.... So maps can be done in less than 20 years...Ha!

With the P-51 and others to come all we need is a map and WWII Missions will happen. DCS has it right...their products work and I doubt it would take 20 years... Since you are not intersted and do not fly them..your lack of understanding is understood. Sure there are lots of buttons...I have at least 52...but it does not take long to master them if you fly alot. These "study sims" are the ticket if you want immersion...

From Matt Wagner: The Fighter Collection and Eagle Dynamics will release their next Digital Combat Simulator (DCS) aircraft in 2012: the legendary P-51D Mustang. The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and manoeuvrability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII, and later fought in the Korean War.

The DCS: P-51D Mustang will be modelled at the same exacting detail as the existing Ka-50 Black Shark and A-10C Warthog Digital Combat Simulation (DCS) aircraft and it will be online compatible with them. Based on many years of restoring, flying and maintaining Mustangs, The Fighter Collection brings its unique ability to portray this aircraft in its full glory.

The P-51D will be the first aircraft in the Flying Legends series that focuses on historical aircraft that have set benchmarks in combat aviation. This series of simulations demonstrates the broad scope of DCS simulation environment and its ability to introduce aircraft from all eras into a common simulation environment. While the P-51D started as an internal technology demonstration, it has evolved into an independent product that adds an all new dimension to the DCS universe. The development of the P-51D and other Flying Legends series aircraft definitely does not preclude the continued development of modern aircraft.

Maybe in the next few months or years CLOD will work without freezing or Crashing...Here's hoping it doesn't take that long ...but hey..they have only been working on CLOD for 11 years now....

Last edited by MegOhm; 01-24-2012 at 02:44 PM.
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  #4  
Old 01-24-2012, 05:59 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by MegOhm View Post
Ummm Wrong.... The DCS A10 is very much Multiplayer oriented...
How can the game be muliplayer orientated when you can't even run a MP dedicated server for it? Every server needs to have a video card to even launch MP. That's about as far from MP orientated as it gets. Most hosters, like us for instance, run high end dual cpu rack mounted machines that are connected to a an internet trunk line - aka 10gpbs etc. to handle server traffic. With any DCS game you have to do all of this with basically a home machine that must have a video card and then you'll be on crappy tiered down home network connections. Sorry, but that isn't MP orientated at all.
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  #5  
Old 01-24-2012, 06:12 PM
ParaB ParaB is offline
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Well, I've been flying COOP multiplayer missions in DCS:A-10 for more than a year with basically zero problems. Honestly wish I could say the same about CloD.

I'm pretty sure the Mustang will be a great addition to the DCS series, as will other aircraft that will be added in time.
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  #6  
Old 03-26-2012, 08:04 PM
ramstein ramstein is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
How can the game be muliplayer orientated when you can't even run a MP dedicated server for it? Every server needs to have a video card to even launch MP. That's about as far from MP orientated as it gets. Most hosters, like us for instance, run high end dual cpu rack mounted machines that are connected to a an internet trunk line - aka 10gpbs etc. to handle server traffic. With any DCS game you have to do all of this with basically a home machine that must have a video card and then you'll be on crappy tiered down home network connections. Sorry, but that isn't MP orientated at all.
There is server software called 'servman' available at the DCS forums/website, that lets you set a computer to run a scripted server..

if you want details about it, you can check it out,,, and no, you do not need to run the game in full mode to run the server... but you do need a full licensed copy of the sim to run servman,, it installs into the sims folder..

and while it was cleared up, a few posts back, weeks ago, that multiplayer is alive and well, with missions, campaigns and more int he DCS series.. I also wanted to let this be known..
ands while here, I am very excited about the coming release of the DCS P-51 ! Let us find out how it really flew... with the most realistic P-51 sim ever modelled, we will most likely find out how it really flies/flew... (I will stop here...).... and what might have been had the corrections been made in the IL-2 series after at least 6 years of begging for fixes..
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  #7  
Old 03-29-2012, 03:43 AM
Crunch_ Crunch_ is offline
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Quote:
Originally Posted by ElAurens View Post
...They are not multiplayer oriented combat sims...
Sorry, with the many hundreds of hours I have spent online in Lock On FC and DCS I would have to disagree.

Why, just this Saturday coming we have a mission setup using FC2 with approx 50 players with players from all over, Russia, Canada Europe etc. I have helped organize many online missions with 60+ players.

Is MP perfect in DCS? Of course not, but there is a lot done well. There is no dedicated server for example, but there is solid net code. You can setup a server with a dedicated GFX card in a server farm with a great connection. We did it for years.

There is a reason why the Virtual Blue Angels for example use FC2 for close formation flying. If you got low ping to the server, it is buttery smooth. http://www.virtualblueangels.com/

I must admit after hundreds of hours in FC2, I am looking for something new, which is why I like IL2 ClOD a lot. The DCS A10 and Ka-50 are arguably the best simulated aircraft ever realeased to the PC, but I am a fighter guy, and I am waiting (forever) for DCS:Fighter Jet.

DCS-P51D is kind of a side project for ED. I am sure it will be excellent. It won't, however, be simulating a full WWII theater.

(oh and what Ramstein said to damn it )

Last edited by Crunch_; 03-29-2012 at 03:50 AM.
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  #8  
Old 05-16-2012, 04:43 AM
Bearcat Bearcat is offline
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I have a Fx-60 with a GtX260 and 4G of ram. The thing flies like a champ. Even on low settings it look decent. The FM is crazy. Fully featured. Click able pit if you want. Every control on a p-51 modeled. Every one. If they decide to run with this and get somebdecentn3rd patty support and can release new AC under nthebRO model then this could take off (no pun intended) like a rocket. Very well done DCS.
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  #9  
Old 05-16-2012, 08:48 PM
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fruitbat fruitbat is offline
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mmmmmmmmmmmmm,



i hope this is whats next, but maybe just a hack.
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  #10  
Old 01-21-2012, 09:43 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by xnomad View Post
I'd be happy with a game that purely had 2 fly-ables. E.g. Spit vs bf109/FW190.

The planes would be modeled to the max, with every button, lever, dial and switch working. CEM would be as real as it can possibly get.

With COD and IL2 it's nice to fly all those different aircraft but for the majority of the time I fly just 2 types. It would prefer a developer who concentrated getting just two planes right and not spending so much time making other aircraft, which spreads the quality of the aircraft out thinly.

In an ideal world the Flight Sim studios would band together to make a unified game engine and then each of them concentrated on making one plane to fly in it.
Agreed
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