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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 01-07-2012, 10:59 AM
Ataros Ataros is offline
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Originally Posted by Ze-Jamz View Post
It is needed and IMO should of been in from day1, it's there for a reason after all.

They wether it's Steam or the Devs need to get this sorted ASAP
Why do you think it is not included in the game yet?
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Old 01-07-2012, 11:18 AM
jimbop jimbop is offline
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From a while ago (April 2011) but still relevant:

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Originally Posted by luthier View Post
Before I get more into the patch, I want to discuss the sfs – mod situation a bit. First of all, the data you’re accessing was never intended to be hidden from the user, but rather accessible as part of our larger plans for SDKs and user mods and expansions. It’s just we planned to open it up ourselves eventually, once the SDK was ready, but our enterprising fans found a way to do it earlier.

Most importantly, I need to mention something about Valve anti-cheat. Valve has their standard feature running on top of multiplayer, and we have some of our own additional checks. The way it works is not an automatic immediate server ban, but rather a data-gathering and review process resulting in eventual account ban from all multiplayer for the game.


So while many of you may enjoy playing around with game content, please do so offline. We do not yet have the user interface for switching between modified and stock files, nor do we have the server GUI to allow/disallow custom content so that makes things a little more difficult for the players. We’re probably going to ignore any infractions before today, but we’ll become more aggressive in the coming days. Please be warned. There will be a wide-scale account ban once we identify a large number of culprits. Everyone will be banned simultaneously, with no prior warning or chance for redemption. If you do not wish to be made an example of, please do not use ANY modified files in any online matches.


After all, cracking the game is against the EULA and theoretically we could ban everyone who has ever tried any mod, but that of course would serve no purpose. Once again, we do not mind you fiddling with your own game on your own machine, as long as you don’t use that ability to try to give yourself an unfair advantage online.

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  #3  
Old 01-07-2012, 11:18 AM
Tree_UK
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I cant imagine it will ever be implemented, and right now it as to be at the bottom of the list of priorities, I would rather there be 100 cheaters flying in a lobby of 1000 pilots than just one or two in a lobby of 40. The sooner the game gets fixed the more we will find flying on line and hopefully that will eventually breathe back some life into what is currently a dead sim for all but a handful of people.
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Old 01-07-2012, 11:23 AM
jimbop jimbop is offline
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Yes, we need better numbers but since Dec 29 there have been 1100 different users playing on ATAG #1 with 5200 on-air kills (as good a broad stat as I could think of!) Not too bad in a week.
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Old 01-08-2012, 06:29 AM
jimbop jimbop is offline
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I'm glad to hear that the white foam is truly a graphics bug rather than gaming. This makes me highly suspicious of the teamspeak chatter about hacking since many are convinced that the white foam is a deliberate cheat (and are wrong).

Bring on VAC, certainly, but in the meantime if I am shot down by another player I will continue to think it is due to my own deficiency and try to improve.
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  #6  
Old 01-08-2012, 09:26 AM
Ataros Ataros is offline
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Originally Posted by jimbop View Post
I'm glad to hear that the white foam is truly a graphics bug rather than gaming. This makes me highly suspicious of the teamspeak chatter about hacking since many are convinced that the white foam is a deliberate cheat (and are wrong).
Wellingtons did it at low alt since 1.01.14588 came out in May https://picasaweb.google.com/1002171...ObY0-un64O1rAE

Last edited by Ataros; 01-08-2012 at 09:35 AM.
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