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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-19-2011, 01:28 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by Ataros View Post
Thank you very much! Could you please include a readme.txt explaining how to use the coop lobby into the archive?

EDIT. In case a mission-maker forgets to put AI on idle, could the host-script do this itself? E.g. prohibit AI takeoff before all players are ready?
Is it possible to join a mission in progress and take a seat in one of AI planes? This should be a server-side option I think configurable in some sort of .ini or .txt file.
Yes readme will be included in future. I think I may even create a installer.

About setting the AI on idle: Definitly possible with really small effort. However ... setting the group on idle is not a good idea if it has airstart and is used by human pilots. The AI will circle around the first waypoint, but the human pilots will already fly around. Thats why the aircrafts are selected in the "lobby mission" before the mission starts. So there is no need to set them on idle.

To join in progress could be made possible. Maybe I can read the values from the difficulty setting to determine if it is allowed. I think I also could make it possible to be able to rejoin into the same aircraft if a client disconnected due to timeout/launcher crash.

I also have some ideas how to make it possible to read the briefing from within the "lobby mission".

But well ... it's time to fly some coops first
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  #2  
Old 12-22-2011, 10:41 AM
Ataros Ataros is offline
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Thank you!

I think it is worth to copy here

Quote:
Originally Posted by 41Sqn_Banks View Post
Quote:
Originally Posted by robtek View Post
And when the mission has a airstart?
Wasn't that what starfire missed.
Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.
Thus this lobby allows to run missions with airstart.

Should a mission-maker put all aircraft on idle or the script does it for him?
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  #3  
Old 12-22-2011, 10:59 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by Ataros View Post
Thank you!

I think it is worth to copy here


Thus this lobby allows to run missions with airstart.

Should a mission-maker put all aircraft on idle or the script does it for him?
Yes airstart is possible. No need to put them on idle or any other adjustment in the mission is necessary, for example you can use any single player mission. The mission commences when the host selects the "Start mission" from mission menu, at this time the players have preselected their aircraft and are ready to go.

Note that the support of delayed spawning of player air groups will be supported later (a feature that was not possible in old IL2).

*In fact the script sets every air group on idle until all players are placed into their aircraft to prevent the AI from starting the engine.
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  #4  
Old 12-22-2011, 11:07 AM
41Sqn_Banks 41Sqn_Banks is offline
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A rudimentary User's Guide is now available: http://code.google.com/p/il2coop/wiki/UserGuide
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  #5  
Old 12-22-2011, 11:11 AM
Ataros Ataros is offline
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What happens between COOPs if players want to fly several small training coops one by one? Should there be a 'Stop coop' command that brings everyone back to dummy planes?

Another case is if the same mission is loaded again there should be options maybe to quickly fly it without reselecting planes and with reselecting planes if anyone wants to change something.

These are smaller details however. I think more feedback is needed from people who actually like to fly COOPs: KG26_Alpha, BPickles, furbs and others from this thread http://forum.1cpublishing.eu/showthread.php?t=28429 (if they really want to fly COOPs).

PS. Another question I have if this script is compatible with HyperLobby? If yes, maybe some of COOP fans will announce a COOP-night in HyperLobby to gather 16+ people to fly missions once a week at least?

Last edited by Ataros; 12-22-2011 at 11:14 AM.
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  #6  
Old 12-31-2011, 08:39 PM
LeadTurn_SD LeadTurn_SD is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Thank you, must have missed the list

http://forum.1cpublishing.eu/showpos...18&postcount=1


I'd like to add:

- Read Mission briefing
- Host can kick client
A quick THANK YOU!! for this script, 41Sqn_Banks!

We (our small coop group) just discovered this, wow!!

1.) Being able to read the Mission Briefing would be terrific, if possible
2.) Having the host able to choose time of day and cloud amount would be fantistic (if possible!).... I've made a work-around for our small group by making several versions of the IL2Coop script with different time & cloud amount, and this does work fine.

Again, thanks for this!

Best wishes.

LeadTurn
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  #7  
Old 01-01-2012, 08:21 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by LeadTurn_SD View Post
A quick THANK YOU!! for this script, 41Sqn_Banks!

We (our small coop group) just discovered this, wow!!

1.) Being able to read the Mission Briefing would be terrific, if possible
2.) Having the host able to choose time of day and cloud amount would be fantistic (if possible!).... I've made a work-around for our small group by making several versions of the IL2Coop script with different time & cloud amount, and this does work fine.

Again, thanks for this!

Best wishes.

LeadTurn
Make the briefing readable after plane selection is technically possible.

I think so far there is no way know how to change time and weather from a mission script. I have some ideas but I can't quarantee that they will work. But the work-around with the different versions of the lobby mission was also in my mind.

Anyway your post motivates me to put again some effort in it. I didn't know that someone was using it
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  #8  
Old 01-02-2012, 07:30 AM
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Pato Salvaje Pato Salvaje is offline
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Yes, we are testing it!
I´m testing it in a dedi server for a next mission coop. In the next days I´ll post my thoughs.

Please Banks, Keep the work in it, and thank you very much for your efforts.
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