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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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About setting the AI on idle: Definitly possible with really small effort. However ... setting the group on idle is not a good idea if it has airstart and is used by human pilots. The AI will circle around the first waypoint, but the human pilots will already fly around. Thats why the aircrafts are selected in the "lobby mission" before the mission starts. So there is no need to set them on idle. To join in progress could be made possible. Maybe I can read the values from the difficulty setting to determine if it is allowed. I think I also could make it possible to be able to rejoin into the same aircraft if a client disconnected due to timeout/launcher crash. I also have some ideas how to make it possible to read the briefing from within the "lobby mission". But well ... it's time to fly some coops first ![]() |
#2
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Thank you!
I think it is worth to copy here Quote:
Should a mission-maker put all aircraft on idle or the script does it for him? |
#3
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Note that the support of delayed spawning of player air groups will be supported later (a feature that was not possible in old IL2). *In fact the script sets every air group on idle until all players are placed into their aircraft to prevent the AI from starting the engine. |
#4
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A rudimentary User's Guide is now available: http://code.google.com/p/il2coop/wiki/UserGuide
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#5
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What happens between COOPs if players want to fly several small training coops one by one? Should there be a 'Stop coop' command that brings everyone back to dummy planes?
Another case is if the same mission is loaded again there should be options maybe to quickly fly it without reselecting planes and with reselecting planes if anyone wants to change something. These are smaller details however. I think more feedback is needed from people who actually like to fly COOPs: KG26_Alpha, BPickles, furbs and others from this thread http://forum.1cpublishing.eu/showthread.php?t=28429 (if they really want to fly COOPs). PS. Another question I have if this script is compatible with HyperLobby? If yes, maybe some of COOP fans will announce a COOP-night in HyperLobby to gather 16+ people to fly missions once a week at least? Last edited by Ataros; 12-22-2011 at 11:14 AM. |
#6
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We (our small coop group) just discovered this, wow!! 1.) Being able to read the Mission Briefing would be terrific, if possible 2.) Having the host able to choose time of day and cloud amount would be fantistic (if possible!).... I've made a work-around for our small group by making several versions of the IL2Coop script with different time & cloud amount, and this does work fine. Again, thanks for this! Best wishes. LeadTurn |
#7
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I think so far there is no way know how to change time and weather from a mission script. I have some ideas but I can't quarantee that they will work. But the work-around with the different versions of the lobby mission was also in my mind. Anyway your post motivates me to put again some effort in it. I didn't know that someone was using it ![]() |
#8
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Yes, we are testing it!
I´m testing it in a dedi server for a next mission coop. In the next days I´ll post my thoughs. Please Banks, Keep the work in it, and thank you very much for your efforts.
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Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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