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#1
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I know TIR5 with these is not perfect but i know it will be a LOT better then standstill monitor front of me. Anyway i'm planning to do something like this in near future -----> http://www.arduino.cc/cgi-bin/yabb2/...num=1231185714
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#2
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I wonder why Sony did not include an electronic gyro and accelerometer in the unit. It would have allowed 1:1 headtracking. Could imagine though that they've extensively tried and tested this.
Perhaps a reason why they didn't is that the optics only work properly when all is precisely in place and that head movements would lead to too much position shift? Or did they find it would lead to motion sickness? Anyway, looking forward to more reports from early adopters, such as this one: http://widescreengamingforum.com/for...-t1-hmd-head-m MAC |
#3
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#4
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I believe that the issue with gyros is that they are not locking very well, especially considering rapid head movements / rotation. They are inert but not fixed in space. Sooner or later you'd lose your horizontal focus point. And that'd be a hazzle for "normal" people I guess.
Head tracking currently doesn't just not work well with it. It's damn irritating to me. The difference between a static screen environment and an HMD is that you're much less immerged and your brain doesn't get tricked by it. I just hate the feeling of an HMD with a tracking ratio other than 1:1 because my senses are governed by instinct and fast response from the brain and not by outside restrictions like IR tracking systems. It's just a pain to always search around the screen because your head automatically moved and found the picture out of place. That said the ardunio solution might prove to be interesting but comes with the issues of usability and most importantly weight! It's so uncomfortable. Also keep in mind that naturalpoint with it's damn criminal attempts to monopolize the tracker market literally dampens these efforts to almost zero as you can't interface with most games. Freetrack anyone? Also the only solution to cover the issue of even more weight is a helmet system that spreads the weight and takes away these rediculous strap solutions. However I need not tell you guys what a pain it is to wear a full helmet for hours. After all we're armchair pilots down here on the ground. :p Add to this the issues I mentioned on the last page and you'll find that, once the euphoric feelings are gone you either want a better system or don't want to deal with the downsides anymore. For me it's that I want a better, lighter, focus sensitive and full tracking device before I can really feel comfortable with it. The only thing I could sacrifice is the eye focus part since that'd require support by the games anyways and I doubt we'll see this very soon. Last edited by Madfish; 11-27-2011 at 01:34 PM. |
#5
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You are absolutely true.
But all they need now is to separate the head tracking unit and the display (what did Natural point but in the other way ![]() Kinect techno might give some helps here. What surprise me the most is the poor plastics and low ergonomic. At the age of integrated dev with CAD system that have a full array of tools to do it right from start I am quite amazed... |
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