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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() EXCELLENT! next best after the Hitler Bunker rephrasing! ROFL!!!! |
#2
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S!
Only thing bothering me is that Luthier has to save and rebuild something that could not be completed in 6 years of development. He has pulled off a lot with the patches, but there is a LOT of work to do until CoD is what we were told it would be upon release over the years. So until Luthier's team has patched the simulator for some time I will just wait and see, testing the progress. Would be a shame to NOT have this sim completed/fixed. |
#3
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I think the truth is somewhere in the middle and it's all a matter of how people word their posts and the manners they display: issues have to be reported, not aggressively whined about and make no mistake, there's a big difference between the two.
I think that's what mazex is trying to say too: Quote:
That being said, i do agree that 1c's future isn't resting on a single series. Just have a look at the other sub-forums and look up their titles on youtube/google/etc. There are a whole lot of people playing their hybrid turn-based strategy/RPG or turn based tactical shooter/RPG releases and they are quite popular with gamers of such genres because of their different cultural background: while a lot of it has been done before, it hasn't been done this particular way. We all know about a dozen stealth/action games where you can play a spy or covert operative, but there's not many of them where you can play a Soviet counter-intelligence Smerch agent like you can in the Death to Spies series. We all know games like Heroes of might and magic, but the differences in artwork and aesthetics in the King's Bounty series are enough for fans of the genre to try it out. We've all seen countless wargames, but not many that focus on the story being told from the perspective of an eastern block army like in the Men of War series. There have been hundreds of first person shooters, but not many where the main character is stranded on a haunted Russian ice-breaker ship like it happens in Cryostasis. And so on... ![]() |
#4
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![]() Quote:
![]() ![]() Still, as a programmer that has been forced by the customer sometimes to release something that was not done I can really feel the pain that the poor devs are going through in this project. No way they wanted to release the game this spring and now they get a lot of the blame while working their asses of to please this bunch of spoiled kids and grumpy old men... ![]() Mazex
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#5
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I'm one of the followers from the beginning with the IL2 demo too, though I'm a much older flight sim lover (EAW, CFS, AW and all the other old DOS small games), but that doesn't mean I must not see the fails from the current state of IL2 CoD.
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#6
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![]() Quote:
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#7
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The way I see it, the time to worry is when there is no activity on the forum because peeps have lost interest! The fact that we have so many threads on 'the good, the bad and the ugly' is because most want it to succeed.
The majority here are very patient and loyal from what I can see. The ones who scream and hurl negatives about Clod are actually interested. When the latter stop their input it will probbly because they don't give a damn anymore (or Clod is in a state of utmost perfection - and that will never happen - it's a flight sim!)
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#8
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![]() Quote:
+1
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#9
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![]() Quote:
There is a bug reporting thread, let's keep it there with some kind of manners and constructiveness? Provide information that helps fixing the bug (detailed system specs, background info, ways to reproduce etc). As it is now there are tons of threads witch does not help the devs at all. It is a beta and the fact that the fps has gone down is well documented now? No need for another thread about that? Mazex
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#10
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![]() Quote:
![]() ![]() I remember reading a book about mental stress and the thesis that stress related breakdowns occur due to lack of feedback and not due to negative feedback. It's when people don't care any more what you do that you hit the wall and not when they whine... So according to that the mental health of the CoD devs is in no danger right now ![]() Mazex
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
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