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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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My game runs smooth, but when I shoot up enemy planes and they start to shatter and burst into flames the game lags like hell
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#2
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Any types of explosions now i get this lag and massive FPS hit....NOT GOOD Blimey that with the Spit2 on nearly every server is starting to ruin my game, also the more I play this patch the more that Sun haze is starting to annoy me too..maybe just a tad too bright? |
#3
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Hi Mazex, over several diff PC builds and related evaluations I concluded that with a duo core CPU wherein even when it did NOT show full CPU utilization a simple drop in of a quad core resulted in significant FPS increases and noticeable smoother gameplay for the IL-2 series.
Based on your data, your CPU was limiting despite the fact that you were not showing 90-100 core utilization. I suspect it has something to do with the architecture of the old DUO Cores. The 60% utilizations with spikes into the 70's apparently was in fact a bottleneck. I have experienced this on various PC builds for my personal use as well as paying customers. Stepping from 275 to the 580/570 is also a huge step in throughput capacity - assuming you are not limitd by a duo core CPU. For example, if you dropped your 275 in your current rig, I would bet you a NEW SET OF TEETH that your FPS, fluidity, and pleasure will drop through the toilet. THEN you would be calling me to unclog with some new PC giblets. Try it please sir - just to confirm as many others are likely to find the results/conclusion useful, and that is how our community adds value to these forum posting/rants. ![]() As a side note I bet this current version is not really the new engine they have been working on, it plays like the old engine with modified textures and other bits. Even some of the odd interactions between objects can be seen in CLOD as they were in the groundbreaking Orig Series. Last edited by SPUDLEY1977; 09-09-2011 at 09:37 AM. |
#4
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![]() Will have to do the test....
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#5
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I noticed there a extra dll's loaded now with this patch. What about if you disable the extra dll's?
<value>...parts\core\fmodex.dll;parts\core\fmod_ev ent.dll</value> Any difference? Rgs, FP
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#6
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I wish all FPS video testing presented here was done this well!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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