Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #1  
Old 08-22-2011, 02:04 PM
infernal1800 infernal1800 is offline
Approved Member
 
Join Date: Jun 2011
Posts: 93
Post

Quote:
Originally Posted by Fatt_Shade View Post
Not to strong as in stats, but titan 4300 lds, legendary penis 5800 lds come on
As for items i get it how to edit image, just so it would be somehow different form old, but i cant find item png files in my all game folder games/kb-armoredprincess/... all files checked and cant fine png files for items to change them am i blind or what ?
In localization/eg/other/eng_unit_features.lng you didnt add new units in description, does it make any problems with units in game,or its not important ?
About maelstorms headhunter talent, does it supposed to make bonus dmg to all 5th lvl units except dragons ? If does you missed runemages,orc chieftains and harl in list.But in my oppinion only humanoid 5th lvl should be listed there, remove cyclop,titan,tyrex and legendary penis
I had idea earlier to add new spell poison breath to order spells (for killing dragons/demons because their low poison res), something like hell breath in chaos magic tree but couldnt make new spell slot in book, making spell itself in spells.txt isnt problem placing it in book got me stuck. If you have any idea how to make this happen pls explain proces to me, i`ll try to make it work.
For create new spells, I think you should edit both spells.lua and spells.txt and even some other .lua files depend on which spell do you want. Image for new spells and description are also important. I havent created new spells but I think those files are the most important
Reply With Quote
  #2  
Old 08-22-2011, 05:41 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

I did it with editing item battle axe, but i`m not satisfied with how they look in hero invertory. But important thing it works Let the editing begin
@infernal1800
For spells i know about that, we already chat on this idea but problem isn`t in spells.txt or spells.lua since those files describe how spell work how much mana it cost, turn duration etc. Png file isnt problem either i want to use poison spit picture, a bit changed. When it`s casted on unit there is little buff icon, like hell breath or stone skin and that i have also prepared.
My problem is to place that new spell in spell book since book as it is now have fix number of spell slots inside, so i need to figure out how to add 1 more spell slot in book and rest will be easy to add in spells.txt and spells.lua.
Reply With Quote
  #3  
Old 08-22-2011, 09:49 PM
yujy yujy is offline
Approved Member
 
Join Date: Mar 2010
Posts: 24
Default

Hi, congrats on the adaptation.

I started a new game impossible mage and there is no astral resistance showed. Maybe is because of an adaptation from the other mods or it's on my end.
I have also started a game 2 days ago with normal Red Sands and, from what i remembered, there was the astral resistance.

Last edited by yujy; 08-23-2011 at 08:50 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.