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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-29-2007, 05:21 PM
jamesdietz's Avatar
jamesdietz jamesdietz is offline
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Forgive me my ignorance but...what's the quickest way I can use the new maps for a quick test a flight?
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  #2  
Old 12-29-2007, 05:28 PM
Solnyshko Solnyshko is offline
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Quote:
Originally Posted by jamesdietz View Post
Forgive me my ignorance but...what's the quickest way I can use the new maps for a quick test a flight?

Full Mission Builder is the only way. You can still knock together test flights pretty quickly
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  #3  
Old 12-29-2007, 05:33 PM
Icewolf Icewolf is offline
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Can I use the skin pack without loading 4.09b ?
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  #4  
Old 12-29-2007, 05:35 PM
bhunter2112 bhunter2112 is offline
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Wow the maps look great! FMB here I come.
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  #5  
Old 12-29-2007, 07:50 PM
Panp Panp is offline
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Default I found a house on the train tracks

I found this while looking around at Trencin( not that it needs to be fixed mind you,just an FYI )
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  #6  
Old 12-29-2007, 10:45 PM
:FI:Sneaky :FI:Sneaky is offline
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Great stuff overall.

spotted an odd artifact on Slovakia map
location Trencin D9
TOD= 1800


Is it my rig or the map?
AMD3200Xp . ATI1600 512mb , 2G ram

Last edited by :FI:Sneaky; 12-29-2007 at 10:56 PM.
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  #7  
Old 12-30-2007, 01:57 AM
Spinnetti Spinnetti is offline
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Location: Kentucky, USA
Posts: 108
Default New issue: Landgeometry won't stay=3

No matter what I do, it reverts back to "2".
I have an ATI x1600 card, max settings/Perfect, but always reverts to 2? - I'm Core Duo/2gig and running OpenGL. Any other ideas?

Here's my config.ini.. you can see it's at "2" even though I had changed and saved the file multiple times. Otherwise everything installed and worked perfectly, but I'd really like that increased view distance.

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
TypeClouds=1
Arcade=0
HighGore=1
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=33
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=1
NoLensFlare=1
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=8
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
LandGeom=2
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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Last edited by Spinnetti; 12-30-2007 at 02:04 AM.
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  #8  
Old 12-30-2007, 03:19 AM
Decon Decon is offline
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Posts: 8
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Right click on the Conf.ini and put a check mark in Read only.

The patch? Well I'm glad it's free cuz at this point there's very little there. My 8800GT enjoys eating the LandGeom=3. There is a noticable diff but nothing heart stopping.

The maps are nice for those awesome persons that are the "Map Makers"

If there are sounds I missed that. Of course I have been running the new sounds and all else sounds a bit lame

Skins - Eastern Front so nothing I fly regularly.

I would be remiss to call this a version patch. It should have been an update to 4.08m.

Maybe there is more to come? I'm no pro at this so maybe there's something I missed.

Enjoy the patch, Happy New Year

S~ Decon
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  #9  
Old 12-30-2007, 04:48 AM
Wolf_Rider Wolf_Rider is offline
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Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
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[Render_OpenGL]
LandGeom=2
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Spinnetti, you have two LandGeom=2 listed in the [Render_OpenGL]
section... is this meant to be ?
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  #10  
Old 12-30-2007, 02:11 PM
Spinnetti Spinnetti is offline
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Location: Kentucky, USA
Posts: 108
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Quote:
Originally Posted by Decon View Post
Right click on the Conf.ini and put a check mark in Read only.

The patch? Well I'm glad it's free cuz at this point there's very little there. My 8800GT enjoys eating the LandGeom=3. There is a noticable diff but nothing heart stopping.

The maps are nice for those awesome persons that are the "Map Makers"

If there are sounds I missed that. Of course I have been running the new sounds and all else sounds a bit lame

Skins - Eastern Front so nothing I fly regularly.

I would be remiss to call this a version patch. It should have been an update to 4.08m.

Maybe there is more to come? I'm no pro at this so maybe there's something I missed.

Enjoy the patch, Happy New Year

S~ Decon
Read only? that won't actually give me the "3" though will it? I assume its putting it back to "2" because it thinks it can't support it? - I'll try it tho.
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