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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-12-2011, 02:43 PM
Havoc04 Havoc04 is offline
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I must say that the biggest thing in this next update is the Sounds. The start up of a Jumo/Merlin. Will certainly breath awesome life into the game.

And the after colors i prefer. Soft and not hard edged. Gives the cockpit at any rate a more being there feel

Regards
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  #2  
Old 08-12-2011, 02:52 PM
skouras skouras is offline
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Quote:
Originally Posted by Havoc04 View Post
I must say that the biggest thing in this next update is the Sounds. The start up of a Jumo/Merlin. Will certainly breath awesome life into the game.

And the after colors i prefer. Soft and not hard edged. Gives the cockpit at any rate a more being there feel

Regards
agreed
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  #3  
Old 08-12-2011, 02:55 PM
Phazon Phazon is offline
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I'm really looking forward to the sounds too, Rise of Flight is a gem in that department and the same man is doing it for CloD so I have high expectations.

I really really really (really!) hope they fix up all the planes so they are using the right fuel, props, are labelled properly and don't have any more broken things to them (Bf-110 canopy anyone?).

No more flickering soft shadows and no more z-fighting would be a bonus.
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  #4  
Old 08-12-2011, 03:03 PM
Havoc04 Havoc04 is offline
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Quote:
Originally Posted by Phazon View Post
I'm really looking forward to the sounds too, Rise of Flight is a gem in that department and the same man is doing it for CloD so I have high expectations.

I really really really (really!) hope they fix up all the planes so they are using the right fuel, props, are labelled properly and don't have any more broken things to them (Bf-110 canopy anyone?).

No more flickering soft shadows and no more z-fighting would be a bonus.
Same author of RoF sounds? Seriously.. WOW then im even more excited now LOL
Thxs for that titbit

Regards
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  #5  
Old 08-12-2011, 03:23 PM
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jamesdietz jamesdietz is offline
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Slightly OT , but has there been any word about getting the other AI planes as flyables before they wander off to do the eastern front? In the developement up dates it was implied there would be more flyables here:



Also while I'm at it does anyone know if eventually we will be able to have individual careers,medals etcala Il-2? Just getting ststistics is rather dry stuff I think...
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  #6  
Old 08-12-2011, 03:29 PM
Havoc04 Havoc04 is offline
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Yes i would like to see medals etc.. Maybe when you finish the mission a clipboard is presented and tells you what you got the squadron got. etc etc..

Anything for some 1940's real feel. That's primarily why i was so not liking Silent Hunter 5 very much.. The put a Crystal clean modern UI on a WW2 game... Just dose not look or feel right. A Person would be amazed at what a few tatered 2D images will do in the UI to make the game feel lived in

Regards
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  #7  
Old 08-15-2011, 09:29 AM
jf1981 jf1981 is offline
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Originally Posted by luthier View Post
Hi everyone.

Here’s what we’ve been doing, and what we’re planning for the nearest future.

The main areas of development are:

1. Graphics. Our graphics team is in the middle of a dramatic revision of our graphics engine. The new engine, still in alpha stage, is both faster and better looking. I won’t get into the technical details, but in a word it’s faster and more streamlined.
From the appearance point of view, the change is equally as dramatic but is easier seen. Colors are calculated differently, especially in terms of distance. I’m attaching some screenshots showing before and after. The colors are not yet tuned, and there are some other issues but we are much happier with the game’s visuals today than we’ve been for quite some time.

2. Sound. As I’ve mentioned earlier, we’re completely redoing our sound engine from scratch. The work is being done in three stages. Stage 1, alpha, where we test basic functionality with some bare-bones samples has been passed a while ago. Stage 2, beta, where we have all aircraft sounds complete, and have some bare-minimum sounds for other objects, is almost here. Stage 3, a complete sound engine with all object and ambient sounds, will follow.
What we have now is brand new DB601, Merlin, Mercury, and Jumo 211 engines in a new environment, infinitely more stable and supporting realistic sounds from dozens or hundreds of engines within hearing distance. Various secondary and tertiary sounds are also there – G loads, flutter, controls movement, etc. The aircraft feel alive, especially when you’re inside the cockpit.

3. Physics. We are doing a major rewrite of some portions of aircraft landing gear physics (i.e. landing, taxi, take-off) as well as major changes to our secondary physics (ships, vehicles, debris, etc).

4. Models. We have quite a few new aircraft variants in the oven, and our ground modeling team has finally finished a major task that perhaps too few people will appreciate. We’ve completed a huge library of historical German rail engines and cars.

Timeline wise, what we’re looking at is a beta sound patch in a minimum of 2 weeks, and at least a week of tests for that. The new graphics will also be included with it. The same upcoming patch will also include some new aircraft and most likely the German trains. Due to all new sounds, it’ll be one of the largest patches so far, but still way under a GB.

Thank you all for your support!
We'll be waiting for this.
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  #8  
Old 08-15-2011, 05:15 PM
AdamB AdamB is offline
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this looks so much better, looks like im looking out of my window
thanks very much Oleg and the Team
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  #9  
Old 08-16-2011, 09:01 AM
Peril Peril is offline
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Quote:
Originally Posted by AdamB View Post
this looks so much better, looks like im looking out of my window
thanks very much Oleg and the Team
I am a little concerned that the reference haze we see in 2011 Europe is NOT the same as 1940. Pollution was not as great in 1940 as it is there today, don't make the mistake of looking out your window and thinking it was always this way..

If you want to see skies with less haze, perhaps come visit Australia
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  #10  
Old 08-16-2011, 06:11 PM
flyingblind flyingblind is offline
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Actually, it probably was. There was no clean air act. Industry and homes burned very dirty fuel. Trains and ships were coal fired and whilst it was summer so there would not have been winter pea soupers I would have thought the air over London in particular would have been just as dirty.
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