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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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haha Furbs is here:
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#2
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PS: Read my edited post on previous page we will see what will be in a year from now on....how this will be playable and how many players will be online... |
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#3
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The only fact I see is that your in desperate need of an opticians
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#4
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then I need to change my profession...and our english friends are liars...LOL |
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#5
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Well, well.
here you got a story of a 1C:customer. I heard the superlatives as 1C was feeding its potential customers. I listened to them. When it was out, I bought it first day. I went through setting up and found out my plain TIR3 was not supported. I ordered TIR5 from US. A first warning bell went off in my head. I continued with setting up and on my fairly average rig (Phenom X4 3,2Ghz, 4Gigs RAM, 260OC) I got unplayable game. I was forced to play it in 800x600 window in order to keep framerates high enough. I was shocked by "quality" of sounds. I was horrified of lack of AA/AF. I was terrified by landscape ugliness on low settings. I was shred to tears having 5fps over London, 800x600x32 no AA and no AF. Then I went to do some proper flying, in the countryside, where fps was somewhat OK. I am a sport pilot IRL and a history buff, so I know what do in WWII airplanes. Equipped with a copy of pilot's notes of Hurricane Mk.I, I spawned myself with a Hurricane, keen on trying the advertised superb clickable cockpit. Yes, I went through the switches and levers. But I was not able to fire that crate up. Not because of bad settings of mixture or whatever. I did not find the coil boost and starter buttons. I tried for 15-20mins blaming my sillyness and after that asked my mate what I am doing wrong. The answer presented with a hearthy laughter was I had to hit I for an engine to start. A second, very loud WTF warning bell started to swing in my dumbfounded head. After that I was able to fly, wondering how easy it was (full realistic, of course), my approaches and landings were on spot. Sure. I would never accomplish anything like that in real deal. This time, no bell went off, I just accepted that is due to other player's experience issue, yes, I have very high demands on FM and not all simmers are real pilots. Mmmkay then. Then, another mate asked on forums how to deal with his problems flying the Blenheim. He was somehow able to take off, but afer few minutes, engines went dead. I plunged into that problem, equipped with yet another pilot's notes copy. What I found was, the link between analog controller and the in-cockpit lever was reversed. That means, while the GUI lever was in full rich, the cockpit lever was in full lean, thus reversing the control input. We have been flying on full lean all the time. After that, I found out the ground handling of Blenheim in that test mission was utterly unrealistic from what I know of real flying, as it exhibited a massive tendency to swing to the side both in three and two wheel attitude, which I was only able to counter with setting less power on one engine as controls seemed to be innefective. Later I found out there was a default heavy rudder trim set, which was very effective even in slow pace in three point attitude. Very strange linkage between the real world input and the cockpit lever, coupled with strange FM behavior on takeoff, that was a bell #3 and a last one. And that was the end of my flying with Blenheim and the end of my flying CloD. I just quit playing it, it was not worth my precious time and effort as these could be spent more reasonably somewhere else As I got a digital download, there was no DVD to put on back row on my shelf. Two weeks after, my $130 TrackIR5 arrived. It was put to a very good use in Rise of Flight, shame I do not have enough time to become another Red Baron. There was a few bucks lost (and no, it is not a cost of a single date here) and some lessons learned. I paid a price, expecting a reasonably finished product. I got early aplha. So there is no way I ever buy any 1C:Maddox game in the future unless proved playable by people I trust. How is it called? Loss of customer's trust towards the developer? A marketing failure? Because as this customer was cheated, was lied to and after several months did not get the product he bought, he just don't care anymore and is very sceptical about the "support your sheriff" stuff. He knows there are many possible sheriffs out there in town. Sure there is one better then the current one, who is hastily covering his mistakes in keeping public safe and happy. Decide for yourself. |
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#6
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fact is truth and truth must be banned or at least controlled - it is too dangerous...
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#7
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Please refer to my last paragraph in post #91.
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#8
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It's not whiners' fault if the the sales are not improving: it's the develpers' fault. Luckly Ubi is not really vocal about this game... at least they are honest; can you really deceive the customers selling them an unfinished application? I can't... I repeat again: almost all the guys in my squad bought the game the day it was released in Europe. We had faith and defended it, we have talked about it to our friends because we believed Luthier's words (far more than Oleg's ones)... anyway in the last months we ALL lost our patience (even Insuber who was the most loyal... still I can't understand how he can "fly" online...) The whiners can be hushed only by telling them the truth! I had no problem to support the team with my money once or twice. But I need to be assured by the developer that they are working in the right way... Sadly nothing seems to right this way... starting the development of a new theatre is not that I would to hear until the engine core is ok. Blaming an anti-eplilessy filter for the bad performance was not the right way. Nor is the lack of communication/news. Well... I gave my support but I can't really defend this game like I did before.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#9
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Oh wait, you prolly bought it in 2005. Quote:
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#10
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Ok let's ban the whiners but please ban also the unbelievable fanboys ("I like the sounds!" "The flames are perfect" ect... I can't stand them: at least Tree makes me smile) Better than the ban there is the Ignore List; people should learn to use it and not the Report function that should be used only in extreme episodes. Guys who constanly report other poster should be the first to be banned. Quote:
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Look I'm not really a person who like to eat a lot of food but I like to eat good food. Few planes are enough for me... few but well made (it's still a simulator). I don't want return to the days that the freebies from 1C were full of problems since they don't look at them (Oleg's requested quality was not so high.. look at the first flyable Ju88 without armor... ). Let me pay for every new package (as we did with IL2...) and release that damned SDK so people can improve this game. But first of all build a complete working engine. I don't care to have 10 expensive cars if there is not street around me.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 07-21-2011 at 12:55 AM. |
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