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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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That sounds the most plausible I guess, pity the way things turned out for now. ![]()
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#2
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And CoD just HAD to ramp up the realism standards by a fair margin, there's no doubt about that. Actually, things like gear wheels spinning down while being retracted, that is the very thing that keeps me attached to CoD. Without the rich realism features, there would be nothing that distinguishes it from random simulation XY and no one would even talk about the botched release of CoD anymore. My bet is that the only guy that could remotely handle the programming necessary for CoD was Oleg. And he may indeed have been distracted by whatever it was; others pushed for more progress and so he left. Leaving no one that had the insight into CoD's code. So the rest of the team struggled to at least put out the alpha version we got to know, and to learn more things about the CoD core along the way, in order to fix things. Okay, speculations solved, let's move on. How about a big air war on the repka servers tonight? I'll fly a Schwarm of Me110s ![]() |
#3
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#4
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I'm not sure. Oleg was very good at accepting the lions share of recognition for the Il-2 series and he very rarely gave much by way of introduction or acknowledgement to his team. Certainly not in the way that the RoF team do at any rate. The Il-2 and CoD staff remain a shadowy bunch to this day. It is quite possible that the very talented coders who helped make Il-2 such a success have long since moved on.
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#5
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It seems to make a great deal of sense... Any comparisons made between CLOD and IL2 are meaningless now... For all we know? Luthier is the only one working to fix this misrepresented, incomplete mess. I sincerely hope he is capable of it. Right now? I feel like a passenger on the sinking Titanic...holding a "round trip ticket".... Why do I feel this way? Because of the intentional lack of accurate information presented thus far. Why this omission? The answer is obvious. Their answer is obvious as well. |
#6
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#7
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It took a bit to the top management to regain control of this beast, but I hope that they're back in track now, with Oleg's ideas coupled with a more solid project management. |
#8
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Difference now is, that you ask yourself, why you should still show your support. |
#9
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two months since release, patches being worked on, i've seen huge performance increases since initial release and i'm happy it's on the curve it is. right direction, diamond in the rough and all that. i just hope it is allowed to continue and is not killed off (the game or the forums) by retards whining bitching and crying like the kids you usually see in a call of duty forum. as to the detail aspect - pc gamer review said something along the lines of currently this isn't a game, but it is a fantastic virtual museum with an unprecedented level of detail and accuracy, faithfully reproducing it's subject matter, and that it has the potential to be an awesome simulator. it finished by advising to give it a shot in a few months after issues had been patched.
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb Last edited by MD_Titus; 06-12-2011 at 11:52 AM. |
#10
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