Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-12-2011, 11:15 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by Feathered_IV View Post
I think he bit off more than MG could comfortably chew. CoD became overdesigned and top heavy with complex features. He got off track between the need to make a simulator, and the urge to make a replica.

It was never Olegs way to admit an error or to back down in the face of public opinion (the 190 bar is still right and Il-2's sound is excellent, it's just our sound system that is wrong etc.). So when CoD began to look like it needed fundamental changes at a core level, he headed for the door.


That sounds the most plausible I guess, pity the way things turned out for now.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #2  
Old 06-12-2011, 11:44 AM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

Quote:
Originally Posted by Feathered_IV View Post
I think he bit off more than MG could comfortably chew. CoD became overdesigned and top heavy with complex features. He got off track between the need to make a simulator, and the urge to make a replica.
Yet this obsession with detail is what is expected from CoD. Il-2 was committed to realism, it did great for its time and people liked it very much. Which is quite logical, as most of the WW2 aviation buffs would want to re-enact the deeds of their 'heroes' as realistically as possible.
And CoD just HAD to ramp up the realism standards by a fair margin, there's no doubt about that. Actually, things like gear wheels spinning down while being retracted, that is the very thing that keeps me attached to CoD. Without the rich realism features, there would be nothing that distinguishes it from random simulation XY and no one would even talk about the botched release of CoD anymore.

My bet is that the only guy that could remotely handle the programming necessary for CoD was Oleg. And he may indeed have been distracted by whatever it was; others pushed for more progress and so he left. Leaving no one that had the insight into CoD's code. So the rest of the team struggled to at least put out the alpha version we got to know, and to learn more things about the CoD core along the way, in order to fix things.

Okay, speculations solved, let's move on. How about a big air war on the repka servers tonight? I'll fly a Schwarm of Me110s
Reply With Quote
  #3  
Old 06-12-2011, 01:36 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by Redroach View Post
Yet this obsession with detail is what is expected from CoD. Il-2 was committed to realism, it did great for its time and people liked it very much. Which is quite logical, as most of the WW2 aviation buffs would want to re-enact the deeds of their 'heroes' as realistically as possible.
And CoD just HAD to ramp up the realism standards by a fair margin, there's no doubt about that. Actually, things like gear wheels spinning down while being retracted, that is the very thing that keeps me attached to CoD. Without the rich realism features, there would be nothing that distinguishes it from random simulation XY and no one would even talk about the botched release of CoD anymore.
I agree with this. Whatever the problems with Clod, one can't argue that it's a very ambitious project with a lot of amazing details.
Reply With Quote
  #4  
Old 06-12-2011, 03:14 PM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Quote:
Originally Posted by Redroach View Post
...My bet is that the only guy that could remotely handle the programming necessary for CoD was Oleg.
I'm not sure. Oleg was very good at accepting the lions share of recognition for the Il-2 series and he very rarely gave much by way of introduction or acknowledgement to his team. Certainly not in the way that the RoF team do at any rate. The Il-2 and CoD staff remain a shadowy bunch to this day. It is quite possible that the very talented coders who helped make Il-2 such a success have long since moved on.
Reply With Quote
  #5  
Old 06-12-2011, 04:18 PM
Pudfark Pudfark is offline
Approved Member
 
Join Date: Apr 2011
Location: Republic of Texas
Posts: 363
Default

Quote:
Originally Posted by Feathered_IV View Post
I'm not sure. Oleg was very good at accepting the lions share of recognition for the Il-2 series and he very rarely gave much by way of introduction or acknowledgement to his team. Certainly not in the way that the RoF team do at any rate. The Il-2 and CoD staff remain a shadowy bunch to this day. It is quite possible that the very talented coders who helped make Il-2 such a success have long since moved on.
Your last sentence....that's what I've been thinking.
It seems to make a great deal of sense...

Any comparisons made between CLOD and IL2 are meaningless now...
For all we know? Luthier is the only one working to fix this misrepresented,
incomplete mess. I sincerely hope he is capable of it.

Right now?
I feel like a passenger on the sinking Titanic...holding a "round trip ticket"....
Why do I feel this way?
Because of the intentional lack of accurate information presented thus far.
Why this omission?
The answer is obvious.
Their answer is obvious as well.
Reply With Quote
  #6  
Old 06-12-2011, 04:36 PM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

Quote:
Originally Posted by Feathered_IV View Post
I'm not sure. Oleg was very good at accepting the lions share of recognition for the Il-2 series and he very rarely gave much by way of introduction or acknowledgement to his team. Certainly not in the way that the RoF team do at any rate. The Il-2 and CoD staff remain a shadowy bunch to this day. It is quite possible that the very talented coders who helped make Il-2 such a success have long since moved on.
hmm could be that way 'round as well, yes
Reply With Quote
  #7  
Old 06-12-2011, 12:12 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by Feathered_IV View Post
I think he bit off more than MG could comfortably chew. CoD became overdesigned and top heavy with complex features. He got off track between the need to make a simulator, and the urge to make a replica.

It was never Olegs way to admit an error or to back down in the face of public opinion (the 190 bar is still right and Il-2's sound is excellent, it's just our sound system that is wrong etc.). So when CoD began to look like it needed fundamental changes at a core level, he headed for the door.
It is a realistic scenario. Add to that the the lack of management, the delays and the subsequent budget issues, all turning around a talented visionary man, with his aura of infallibility after the incredible planetary success of Il2 series.
It took a bit to the top management to regain control of this beast, but I hope that they're back in track now, with Oleg's ideas coupled with a more solid project management.
Reply With Quote
  #8  
Old 06-12-2011, 08:46 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by proton45 View Post
Yea...the "heart" of the community seems to be non existent. If you show any kind of support for the development team, or what Oleg has done...people brand you a "kiss arse", or a "follower", or whatever it is that negative people say.
They did so before. That didn't change.

Difference now is, that you ask yourself, why you should still show your support.
Reply With Quote
  #9  
Old 06-12-2011, 11:50 AM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

Quote:
Originally Posted by proton45 View Post
Yea...the "heart" of the community seems to be non existent. If you show any kind of support for the development team, or what Oleg has done...people brand you a "kiss arse", or a "follower", or whatever it is that negative people say.
yeah, but 9 times out of 10 the join date next to those posts says april 2011 and i completely disregard them. so many rage posts from il2 newbs, they were never the heart of the game or the community if they didn't show interest or a desire to post before release.

two months since release, patches being worked on, i've seen huge performance increases since initial release and i'm happy it's on the curve it is. right direction, diamond in the rough and all that. i just hope it is allowed to continue and is not killed off (the game or the forums) by retards whining bitching and crying like the kids you usually see in a call of duty forum.

as to the detail aspect - pc gamer review said something along the lines of currently this isn't a game, but it is a fantastic virtual museum with an unprecedented level of detail and accuracy, faithfully reproducing it's subject matter, and that it has the potential to be an awesome simulator. it finished by advising to give it a shot in a few months after issues had been patched.
__________________
specs -
OS - Win7 64 bit
CPU - Intel Core2duo x6800 OC@3.2ghz
MOBO - MB-EVGA122CKNF68BR
RAM - ddr2 6gb @800mhz
GPU - nVidia geforce GTX 280 1gb

Last edited by MD_Titus; 06-12-2011 at 11:52 AM.
Reply With Quote
  #10  
Old 06-12-2011, 12:00 PM
Honeymonster Honeymonster is offline
Approved Member
 
Join Date: Apr 2011
Posts: 25
Default

Quote:
two months since release, patches being worked on, i've seen huge performance increases since initial release and i'm happy it's on the curve it is. right direction, diamond in the rough and all that. i just hope it is allowed to continue and is not killed off (the game or the forums) by retards whining bitching and crying like the kids you usually see in a call of duty forum.
Great post which sums up mine and many other peoples thoughts. It needs to be posted in at least 5 other threads similar to this one though.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:34 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.