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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-24-2011, 09:36 PM
41Sqn_Stormcrow
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Doing some tests I have the impression that the current process for 109 prop pitch as implemented is:

Set prop pitch (taking too much time)
then prop pitch slowly sets in.

My guess is that by accident the prop pitch angle rate was mirrored to the clock that is: setting it to a certain position now takes as much as realizing that amount of delta prop pitch. Thus the realization of a certain prop pitch takes more time than it should. Setting it should be much quicker, realization should be like it had been but working in parallel. It should start moving the blades the moment I change prop pitch. But whereas I have very quickly the prop pitch clock set to where I want it the real prop pitch will lag behind like it did before patch.

Anyone sharing this observation?
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  #2  
Old 05-25-2011, 10:30 AM
xnomad xnomad is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Doing some tests I have the impression that the current process for 109 prop pitch as implemented is:

Set prop pitch (taking too much time)
then prop pitch slowly sets in.

My guess is that by accident the prop pitch angle rate was mirrored to the clock that is: setting it to a certain position now takes as much as realizing that amount of delta prop pitch. Thus the realization of a certain prop pitch takes more time than it should. Setting it should be much quicker, realization should be like it had been but working in parallel. It should start moving the blades the moment I change prop pitch. But whereas I have very quickly the prop pitch clock set to where I want it the real prop pitch will lag behind like it did before patch.

Anyone sharing this observation?
I am pretty certain that between the last patch and the hotfix, it was working perfectly and the speed the pitch changed seemed spot on. The hotfix then corrected the direction and centreing but also killed the speed.

You can't boom and zoom with Spits now, you are either over revving or under-revving as it takes too long to adjust.
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Old 05-25-2011, 09:44 AM
Winger Winger is offline
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Originally Posted by 41Sqn_Stormcrow View Post
I agree with the last point. It has absolutely to be fixed urgently. I now am used to the new prop pitch mechanics but I just cannot get it to the rpms I happily flew with before. It always is too low. I very often have to wind up to 12:00 in order to get any rpm increase despite being quite fast.
I don't understand: something is fixed on the 109 there and in return something else is porked instead.
+1 Needs urget fixing. And especially since its an easy fix that only needs some variables changed i believe. Having the correct pitch for current airspeed is at the moment close to impossible since the pitch changes much too slow.

Winger
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  #4  
Old 05-24-2011, 02:42 PM
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JG52Krupi JG52Krupi is offline
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I flew for the first time last night since the new patch and it felt like someone had replaced the 109 engine with a lawnmower wtf is that about bring back the old pitch control ffs
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Old 05-24-2011, 02:52 PM
skouras skouras is offline
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is the way that it works during BOB
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