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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 05-26-2011, 05:39 PM
Mandea Mandea is offline
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I can't download. It says: Your download is starting.... and then nothing.
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  #2  
Old 05-27-2011, 07:01 AM
bladeking77 bladeking77 is offline
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@Mandea:

Hm, works fine for me. When it says "Your download is starting", it should start downloading... make sure your pop-ups are not disabled and take a look at your browser settings.

@Fatt_Shade:

Maybe I'll work on the battle cry, but later. BTW it takes about 3 files to implement a new talent for a unit.

To add Champions in Knight's set go to special_params.txt and under sp_lead_warrior, amongst other units add Champions.

I'm not sure what exactly you mean by changing something in older savegames, but I'm pretty sure it's impossible. Each campaign/session has it's own set of savegames and, in my opinion, mixing them would be more difficult than making new King's Bounty game.

To change what skills must be learned before being able to learn a certain skill (ex: Voice of the Dragon) go to skills.txt, then go to the skill you want to edit and under deps=[...] delete the skill you don't want as a requirement (ex: the skill that doesn't even exist in your picture).

I had the problem where it says 0 damage, but actually kills the whole stack... It happened when I tried to edit Red Sands. I think it's somewhere in arena.txt or arena.lua , but I'm far from sure since it may actually be in any txt/lua file or maybe even somewhere else.

I can't help you with the dragon/spellbook problem, but there is a chance that it's somewhere in arena.lua. And if these problems get fixed after starting new game then I'm not sure if it can be helped.
Good luck.
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  #3  
Old 05-27-2011, 03:13 PM
Fatt_Shade Fatt_Shade is offline
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Thx for checking this problems.
For champions i figured it out and added him to knight`s set already.
Save games i just thought to use old save for your mod (got 1 interesting with 91 int mage ), but it`s not important. There is always new campaign
Voice of dragon fixed, thx for info.
About 0 dmg/kill all stack problem occurred after i kited first 4 islands, and returned to debir and start with it. All enemy were weak/very weak and this happened I didnt edited anything in files. Restart campaign with warrior and all works great, no problems at all. That`s why i ask what could get changed by itself, since i didnt do anything to arena.lua/txt files. Same thing with pet dragon/spell book in new campaign work without problems and i didnt changed anything in mod files
Doesn`t mater, i`ll stick with this new campaign untill figure something out.

One more thing: why make sapphire scales as attack, dragon use it and end his turn. Orc`s commander, orc veteran`s rage potion, paladin`s second wind are all talents that you use and still play with that unit. Why not make azure dragon do the same. Use scales and still attack enemy ?
And you missed azure dragons in sp_lead_dragon (eye of dragon) -10% leadership in special_params.txt

Last edited by Fatt_Shade; 05-27-2011 at 03:51 PM.
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  #4  
Old 07-31-2011, 12:13 AM
DeepSoul DeepSoul is offline
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It's a nice idea that you can have your own castle but why is there no undead baracks?
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  #5  
Old 07-31-2011, 04:23 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by DeepSoul View Post
It's a nice idea that you can have your own castle but why is there no undead baracks?
Yes I agree with you, undead is a great race to use and funny to play. I think the game designer hate those creature because the undead race suffer many disadvantages such as holy anger skill, holy warriors like paladin can inflict 50% more damage to the undead... The most annoying thing when you're playing the undead is the decreasing morale they cause to other race. The demon has the same fate too.

Maybe bladeking77 also hate the undead so he dont want us to use those greeny faces or skeleton
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  #6  
Old 07-31-2011, 09:18 AM
Fatt_Shade Fatt_Shade is offline
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Quote:
Originally Posted by infernal1800 View Post
Yes I agree with you, undead is a great race to use and funny to play. I think the game designer hate those creature because the undead race suffer many disadvantages such as holy anger skill, holy warriors like paladin can inflict 50% more damage to the undead... The most annoying thing when you're playing the undead is the decreasing morale they cause to other race. The demon has the same fate too.

Maybe bladeking77 also hate the undead so he dont want us to use those greeny faces or skeleton
But you forgot that undead are easy`s race to keep alive, and have some of best leadership/dmg ratio in game (skeleton archers, black knights, bone dragons).
Game developers don`t hate undead, they overpowered them since
KB-TL and left them as strongest race so far.
And sickest combo in game is with undead : Moro Dark + black knights, and they have some of best item sets also(darkness, undead sets), and it`s only trace that get bonus initiative/attack from hero with dark commander skill(no other race get such bonus). As for negative morale to other races, it`s normal (elves and dwarves give each other morale penalty, why should they like undead/demons?). if you dont like low morale, plat undead+neutrals, or undead+demons no morale problem with that combination.
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  #7  
Old 07-31-2011, 02:47 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
But you forgot that undead are easy`s race to keep alive, and have some of best leadership/dmg ratio in game (skeleton archers, black knights, bone dragons).
Game developers don`t hate undead, they overpowered them since
KB-TL and left them as strongest race so far.
And sickest combo in game is with undead : Moro Dark + black knights, and they have some of best item sets also(darkness, undead sets), and it`s only trace that get bonus initiative/attack from hero with dark commander skill(no other race get such bonus). As for negative morale to other races, it`s normal (elves and dwarves give each other morale penalty, why should they like undead/demons?). if you dont like low morale, plat undead+neutrals, or undead+demons no morale problem with that combination.
I agree with you that undead race has some strong creature compare to other race but i disagree that the undead is overpower. I dont know much about KBTL but in crossworld, the undead and demon have a nasty drawback that only the spell evlin can resurrect them and nothing can heal them at all. That is the reason why we dont have any strategies to finish a no loss run with demon or undead except Black Knight with Evlin and heavy defensive spell or something like that. In the other hand, any creature of human race is quite strong compare to the others. Runemage has resurrect spell, summon spell,a powerful attack spell that similar with red dragon's fire breath and his strength and resistance can be beefed up by runes. Human also has Paladin who can resurrect up to six ally troop and damage the undead and demon at the same time, he also can give turn to friendly troop without completing his turn and he has very high stats and resistances. What else do you need from a level 4 creature? Dont forget that human still has inquisitor, he can resurrect your troop and give you a huge amount of rage. Beside those units, swordman, guardsman and bowman are decent units for non-no loss run.

I myself dont like playing no loss because it just make the game boring. I like creating new maps, new campaign with new challenges. Not just repeat those black knights, droids, paladins with old spell like phantom, elvin etc
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  #8  
Old 08-10-2011, 01:38 PM
DeepSoul DeepSoul is offline
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Warhammer doesn't have any description, only {item warhammer}. It's possible that other items have the same problem, I haven't checked. Can I do something about this?
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  #9  
Old 08-10-2011, 01:44 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by DeepSoul View Post
Warhammer doesn't have any description, only {item warhammer}. It's possible that other items have the same problem, I haven't checked. Can I do something about this?
Which mod are you playing, Adventure or Redsands. You should look at the original eng_items.lua and eng_item_base.lua, search the line contain information about the item and simply copy paste it to the one you are currently using
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  #10  
Old 08-10-2011, 03:14 PM
DeepSoul DeepSoul is offline
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Quote:
Originally Posted by infernal1800 View Post
Which mod are you playing, Adventure or Redsands. You should look at the original eng_items.lua and eng_item_base.lua, search the line contain information about the item and simply copy paste it to the one you are currently using
I'm playing adventure or I wouldn't post here . It seems I had copied over my eng_items.lua with another mod so I needed to add the lines from his file. Now it works.
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