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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Patch Feedback | |||
Increase in performance |
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11 | 9.73% |
Slight increase in performance |
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33 | 29.20% |
No difference |
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29 | 25.66% |
Slight decrease in performance |
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22 | 19.47% |
Decrease in performance |
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18 | 15.93% |
Voters: 113. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Quick Friday Update - Next Patch Info http://forum.1cpublishing.eu/showthread.php?t=21944 You can find everything in it. |
#2
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Less FPS and the Stutter a back a little and freezes are back in a big way. Fullscreen doesnt work as I keep shooting back to desktop in between all loading screens.
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#3
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I have tested the beta patch some more.
Land: FPS basically the same. Water: Reduced by ~5FPS However when I fly into a bomber formation my FPS drops from ~30 to ~17, this is a problem that the first patch removed ![]()
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#4
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#5
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I can no longer get into multiplayer games.
It's always been touch and go when loading the mission/ map/ briefing screen whether or not it will actually load, and now 100% of the time I get a CTD before the map even shows up. ![]() Performance is perfect now though, all settings on medium/ high and looking great with no stutters ![]() E6700 2.66Ghz 8800GTX 2GB RAM |
#6
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I shalle try once again but the game crashess after 10 minutes in the air with a Spitfire along the coast from Portsmouth to Eastbourne, I have never reached Eastbourne? Before the patch it did not do this.
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#7
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The bizarre fullscreen thing is driving me crazy. Would someone explain why we need it? I used to like being able to access other windows easily and now it crashes more often than not.
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#8
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I am afraid this is nonsense, and an urban myth, brought about by the decision to use 25fps for TV broadcasts in its early days, notwithstanding ntsc' introduction in the US in 41. It appears to work due to the residual image inherent in very early phosphor displays, blending one frame into the next, this ghost image helping to fool the brain (not the eye), into believing it is watching smooth play back. Later, In order to maintain continuity and compatibility with earlier recordings, manufacturers, and filmmakers maintained the same frame rate until the introduction of HD, deliberately introducing image ghosting once technology had advanced to a point they could manufacture displays faster than 25 fps without it. The human eye can detect variations of a few frames as high as 200 fps, however, only the most expensive displays can display at that frame rate with no image ghosting or residual image, but newer displays are now approaching that level of performance. Trying to watch a 25 fps recording on such a display is quite the eye opener, if you will excuse the pun, and slower frame rates around 30 - 50 in computer games look like a strobe is being used to project the image, the flicker between frames is so pronounced. Last edited by Blue Scorpion; 04-23-2011 at 12:29 AM. |
#9
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CRT's @ 60Hz caused headaches/ eye strain... 100 Hz no headaches/ eye strain
LCD's @ fps anything other than the screen native Hz causes judder (59.4Hz LCD's are basically television screens, not monitors) I voted Increase in Performance, meaning Increase in Playability
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-23-2011 at 05:00 AM. |
#10
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I ran many iterations of the new "Black Death" track. I found stuttering and pausing was substantially improved.
Specific times in the the "Black Death Track" where 1.00.14101 version had performance issues - i.e. game paused, stuttered or slowed at these points: 00:58 - 1:12 View from Hurricane's wing watching 110 overfly and bomb drops 01:15 - Explosion of first Hurri on takeoff 01:22 - 01:29 Large series of explosions across runway and hurricanes taking off 01:31 - 01:35 Bf-109E3's pulling away from RAF airbase - explosions visible on runway 02:14 - 02:15 110 attack on Hurricane sitting on runway 02:28 Hurricane's wing cut off by collision 02:41-02:43 Large explosion zoom in of Hurricane 03:03-03:11 AA gunner shots (Gunner is offset from seat btw - seat is stuck in his neck[*bug]) 03:17 109 zoomed in closing RAF airbase All of these events and times performed signficantly better in this version. These were all problem points before. Game is much smoother. In some situations I found there to be a 2-3 fps drop, however the animation was much smoother. It does no good to have 100 fps for 3 secs - then 0 for 1 - then 100 for the next 3. At 4XAA Application Controlled with Morphological filtering OFF: Resolution 1920 X 1200, Full Screen Model Detail, Visual Effects, Damage Decals and Land Shading to High Texture Quality to Original Buildings Detail, Land Detail, Forest and Building Amount = Low No Grass Shadows and Roads enabled 1.00.14101 Frames, Time (ms), Min, Max, Avg 5766, 217886, 0, 108, 26.463 1.00.14214 Frames, Time (ms), Min, Max, Avg 8465, 214107, 0, 88, 39.536 LGA 775 Intel Q9650 @ 4.00 MHz - 4GB DDR2 ATI HD5870 Win 7/64 S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 04-23-2011 at 03:55 PM. |
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