Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-21-2011, 10:21 AM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

Clod was supposed to better than IL-2, a better game, an improvement.

IL-2's faults were:

Crappy, non immersive, non intuitive interface.
Interface so lacking in development one had to edit game files.
Game files so undocumented, even after ten years, that no one really knows how the .rcu files work (for example) with out a degree from the Unseen University in google operands.
Extremely limited game content (out of the box).
Extremely limited content generator.
Extremely arcane content generator
Crappy 1990's static campaign "generator", that missed over half the flyables.
Clunky in game AI command interface
Clunky AI
Vox so awfull every body used a third party program instead.
Multi play support so awfull every body used a third party program instead.
Clunky Track -ir support
Failure to update with the times (wide scren, font size etc.)
Failure to update difficulty settings (F3, 1980's icons etc.)

Now, every new software, even every new patch, introduces new problems which need addressing. That's understood. But how much of the above has Clod fixed?

There IS a very good sim under all this, I think we're all agreed.

But there's no interface, no documentation for the file hacking we're going to have to do to mack up for the appalling interface and most importantly of all, NO GAME!

We, the IL-2 fliers, can see the potential.

But we're losing flyers fast, new users just won't have a chance and I haven't dared recommend this game to any one I know yet. I've denied having it on two forums I frequent to avoid having to give an absolutely negative review.

They'd better buck up, and fast. Other wise it won't matter how much the fanbois wave their little flags, it'll all be game over.

So no, Avro. I can'tagree with you on this one. So far, this software is not fit for purpose.
Reply With Quote
  #2  
Old 04-21-2011, 11:28 AM
=69.GIAP=STENKA =69.GIAP=STENKA is offline
Approved Member
 
Join Date: Apr 2010
Posts: 16
Default

This was a development management problem and it is now a marketing management problem.

If you put put a development team in a closed environment without regular product contact with real users for 6 years and constantly slippable deadlines you are asking for trouble.

They will fiddle with technicaly and philosphicaly intersesting stuff and will not even notice real world requirements.

Every Sim developper will as a professional always have the latest hot PC setup, so will not notice that performance is an issue. He will build a quirky user interface which he always tests in the same way and think it's obvious to anyone that it should work that way, users are so stupid. A complete manual, documentation and content are not interesting, after six years immersed in the product he thinks humans are born with a head full of such inate knowledge or can make it up themselves.

Note carefully, IL2 was not developed this way. If I remember right they bought out a limited prototype which was first released to the public as a demo way before the product. From that point it had constant user feedback which refined it and kept it on-track.

OK so the problem exists, you can't fix the past, what's happening now?

Well they could have put in a development manager to spend another 12 months trying to sort it out.... and probably money would run out...

The other choice is to stick it on the street, let user feedback focus the development team on real world issues and well it will sink or swim.

As far as I'm concerned it was a good decision. Another 12 months in the closed room with a manager weilding a baseball bat and it might have been all lost.

What you will now see is the development team reacting like a scalded cat and delivering patches

The current marketing problem is a bit more regretful. It would have been more honest if they had offered the chance for customers to buy a copy so they could participate in product testing. I think a lot of us would have bought in to that - I would have.

However, you don't get rich in marketing by scrupulous honesty, so I can understand the decision.

Now what are we going to do about it?

1/ Say there is no problem
2/ Have a good rant
3/ Throw the toys out of the pram
4/ Get testing and log nice clear bug reports
5/ Get back to real life and start complaining that I have to press shift F1 to see 109 gunsight and while I'm on the subject it dives slower than a spitfire and..
6/ Have a go at Stenka cos what he's said is immoral
7/ Open a beer and chill out

Now all together now, in chorus let's.....
Reply With Quote
  #3  
Old 04-21-2011, 02:50 PM
Zoom2136 Zoom2136 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 224
Default

Quote:
Originally Posted by Seeker View Post
So no, Avro. I can'tagree with you on this one. So far, this software is not fit for purpose.
And this is why it was not a worldwide release... One would assume that they are giving themselve time to fix a bunch of stuff before they enter their biggest market...

Its like I said... no $$$$, no candy. Without money, you can't pay your staff, without staff you can finish the game... ... ...
Reply With Quote
  #4  
Old 04-21-2011, 10:23 AM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

Good for you that you enjoy this Software!

I personaly didnt bought it to make sightseeing fly arounds...
And even there would be no performance issues, and there are confirmed by the developers themselves, there is still a loooooong list of bugs and not correct working features.
Not to mention this "manual" , that leaves very important things in this game unmentioned!

And before the IL2 of 2001 is mentioned: 3
Weeks after release i alread had a lot of flown online missions (COOP, that is also not possible in CoD btw) in my flightbook. 3 weeks after CoD there is nothing.Just a flight and weapon testcenter that annoyes me always after a few minutes of use.
As yours , just a pesonal opinion of the current state of this software!

Quote:
Originally Posted by MB_Avro_UK View Post
Hi all,

The title says it all. But I will add the following.

The problem is that many of us do not have systems that can manage the demands of Cliffs of Dover. That is NOT the developer's fault.

Yes, there are some teething problems, but nothing in comparison to the vast complexity of this production.

I have difficulty flying at low level over land. That is because my system is not powerful enough. So, I fly over the sea or over land at 7k meters. Problem solved!

Today, I flew along the south coast of England from Dover towards the West. I know this area quite well. The ground detail and accuracy is AMAZING! And just as important, I felt as though I was flying in an aircraft. I have never flown a WW2 fighter but I have a light aircraft (GA) pilot's qualification and also flew professionally in Royal Navy aircraft.

The summer haze over the Channel is magnificently represented.

This simulator is the future and it's here now.

And I use the word simulator and not game.


Here's my specs:

Windows 7 64 bit
AMD Phenon 9500 Quad Core
8 Gb RAM
Nvidia GeForce 9800 GT

Best Regards,
MB_Avro.
Reply With Quote
  #5  
Old 04-21-2011, 11:48 AM
Oldschool61 Oldschool61 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 544
Default

Quote:
Originally Posted by MB_Avro_UK View Post
Hi all,

The title says it all. But I will add the following.

The problem is that many of us do not have systems that can manage the demands of Cliffs of Dover. That is NOT the developer's fault.

Yes, there are some teething problems, but nothing in comparison to the vast complexity of this production.

I have difficulty flying at low level over land. That is because my system is not powerful enough. So, I fly over the sea or over land at 7k meters. Problem solved!

Today, I flew along the south coast of England from Dover towards the West. I know this area quite well. The ground detail and accuracy is AMAZING! And just as important, I felt as though I was flying in an aircraft. I have never flown a WW2 fighter but I have a light aircraft (GA) pilot's qualification and also flew professionally in Royal Navy aircraft.

The summer haze over the Channel is magnificently represented.

This simulator is the future and it's here now.

And I use the word simulator and not game.


Here's my specs:

Windows 7 64 bit
AMD Phenon 9500 Quad Core
8 Gb RAM
Nvidia GeForce 9800 GT

Best Regards,
MB_Avro.
What resolution and details you flying at? I have a system similar to your but I dont have clod yet (USA)
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.”
― Christopher Hitchens
Reply With Quote
  #6  
Old 04-21-2011, 12:00 PM
mayestdo mayestdo is offline
Approved Member
 
Join Date: Mar 2008
Location: Spain
Posts: 29
Default

Quote:
Originally Posted by MB_Avro_UK View Post
Hi all,

The title says it all. But I will add the following.

The problem is that many of us do not have systems that can manage the demands of Cliffs of Dover. That is NOT the developer's fault.

Yes, there are some teething problems, but nothing in comparison to the vast complexity of this production.

I have difficulty flying at low level over land. That is because my system is not powerful enough. So, I fly over the sea or over land at 7k meters. Problem solved!

Today, I flew along the south coast of England from Dover towards the West. I know this area quite well. The ground detail and accuracy is AMAZING! And just as important, I felt as though I was flying in an aircraft. I have never flown a WW2 fighter but I have a light aircraft (GA) pilot's qualification and also flew professionally in Royal Navy aircraft.

The summer haze over the Channel is magnificently represented.

This simulator is the future and it's here now.

And I use the word simulator and not game.


Here's my specs:

Windows 7 64 bit
AMD Phenon 9500 Quad Core
8 Gb RAM
Nvidia GeForce 9800 GT

Best Regards,
MB_Avro.
Reply With Quote
  #7  
Old 04-21-2011, 02:21 PM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

Quote:
Originally Posted by mb_avro_uk View Post
hi all,

the title says it all. But i will add the following.

The problem is that many of us do not have systems that can manage the demands of cliffs of dover. That is not the developer's fault.

Yes, there are some teething problems, but nothing in comparison to the vast complexity of this production.

I have difficulty flying at low level over land. That is because my system is not powerful enough. So, i fly over the sea or over land at 7k meters. Problem solved!

Today, i flew along the south coast of england from dover towards the west. I know this area quite well. The ground detail and accuracy is amazing! And just as important, i felt as though i was flying in an aircraft. I have never flown a ww2 fighter but i have a light aircraft (ga) pilot's qualification and also flew professionally in royal navy aircraft.

The summer haze over the channel is magnificently represented.

This simulator is the future and it's here now.

And i use the word simulator and not game.


Here's my specs:

Windows 7 64 bit
amd phenon 9500 quad core
8 gb ram
nvidia geforce 9800 gt

best regards,
mb_avro.
i think you've just deserved a certified official fanboy with blinkers 2011 badge©
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:29 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.